MadMansGun Posted October 1 Posted October 1 Prototype HearthFires Skeever Orgy Mod View File (A better name is needed, among other things....or maybe i'll just add this into another mod) This is mostly a test of an idea I had. the idea: "Another mod idea just beyond my skill level: replace the Skeever infestation quest in HearthFires with a Skeever orgy quest: take care of their needs to make them leave your cellar, but ignore their needs for too long and you will find them breeding with your marriage partner in the main hall instead (if you have one that is, else they will just pounce on you the second you enter your home)" BUT what it actually is & does right now: If you DON'T crouch before entering an infested cellar you will get fucked by Skeevers, then they will leave (actually killed & deleted by script to keep the original infestation quest working correctly) when done. new in 0.2: The Companion's animal extermination quest (the "in peoples houses" version of the quest) now does the same thing as the skeever quest (if you don't crouch before entering a house you will get fucked then they leave) note: hagravens excluded for now due to some mods turning them into humans/bad dog's playable crow race. notes: 1. the mod does NOT remove/kill the special unmarked tame Skeever that next to no one knows about* *a odd hidden feature of HearthFire: not killing that one Skeever makes it so your house can't get re-infested, so you need to kill it yourself if you want to get re-infested. 2. I have edited the tame Skeever to be a white Skeever and renamed it to "old skeever". 3. The mod does NOT edit or have any quests, it's purely working on trigger boxes & spells, Therefore it's completely safe to add or remove the mod whenever you want. 4. I edited the story manager to make the infestation quest start more often (should be 7 days, but i'm having problems confirming that). 5. Killing a Skeever ends HearthFire's infestation quest, if that happens the orgy trigger/spell will not be able to run due to the fact that it uses the aliases from the quest to find the actors that it created, so DON'T take any followers with you into the cellar. Requirements: MNC and Billyy's SLAL Pack. Submitter MadMansGun Submitted 10/01/26 Category WIP / Beta Requirements MNC and Billyy's SLAL Pack. Special Edition Compatible Yes 1
DoroLL Posted October 1 Posted October 1 Hi. This is an interesting idea. I never really used the Hearth Fires house, because there's no practical use for it. What if the HFH were a zoo? I'd use it as a place to mate up with them. I once tried to use Summon Creatures to make HFH like a zoo. Instead of a house, it would be nice to put up fences for creatures and ask my steward to buy some creatures.
Sasaiください Posted October 1 Posted October 1 Cool, ty. It would be cool (as an idea), if they stayed. Like, if the quest was marked as completed, but you’d still have your sex pets in the cellar, who might occasionally crawl into the house
MadMansGun Posted October 1 Author Posted October 1 the problem with that is the skeevers are created forms, they do not exist in the game till the quest creates them, so the spell needs to be able to access the quest aliases to be able to find the skeevers, and those aliases are gone/inaccessible once the quest is completed.
badbat111 Posted October 2 Posted October 2 (edited) i tryed the mod i went into both lunds hut and pinewatch player house sadly the skeevers was hostile i dont think it spawned your skeevers Edited October 2 by badbat111
MadMansGun Posted October 2 Author Posted October 2 (edited) 9 hours ago, badbat111 said: i tryed the mod i went into both lunds hut and pinewatch player house sadly the skeevers was hostile i dont think it spawned your skeevers i did not edit the quest, only one skeever is not hostile, the start orgy spell trigger should fire as soon as you enter the cellar (but only if you are NOT crouching/sneaking, and only if the quest is still active on that house) Edited October 2 by MadMansGun
blahity Posted October 4 Posted October 4 (edited) This could easily be expanded to include more encounters (with both creatures and npcs) in Hearthfire homes. It's probably be easier than modifying an existing quest too! A Troll in Heat in the main wing that uses you and/or your spouse (decide if he can stay or not!) Put on a show for your carriage driver by satisfying his ornery horse (c'mon he deserves some entertainment!) Craft some Gargoyle Guards that patrol outside at night and turn to statues during the day (Serana said her mom "Had a thing for magical constructs" and now you will too!) Your steward acquires an energetic husky (The steward spoils that dog rotten and could use your help "burning his energy"). The Jarl sends honored guests your way and they expect great "hospitality" from you (Do a good job and the Jarl will send some jewels your way in the mail, along with promises of future visitors). Dibellan priestess offer blessings to for your house if perform passionate rituals with them. A roving wolfpack ambushes you near your home and tries to assert it dominance! (Do they succeed or do you outlast them and assert your dominance?) Your spouse wishes for your bard to play music while you make love (Do you suggest they join the fun instead?) An orc chieftain and his wives travel through your territory on a hunting trip (Perhaps joining them and offering a feast will lead to a memorable evening) Hearthfire homes are an untapped market for fun scenarios! Edited October 5 by blahity
wren888 Posted October 5 Posted October 5 Does this mod work with SE as well? If not, is that something you may add later?
MadMansGun Posted October 5 Author Posted October 5 7 hours ago, wren888 said: Does this mod work with SE as well? If not, is that something you may add later? On 10/1/2026 at 12:28 AM, MadMansGun said: Submitter MadMansGun Submitted 10/01/26 Category WIP / Beta Requirements MNC and Billyy's SLAL Pack. Special Edition Compatible Yes 1
MadMansGun Posted October 9 Author Posted October 9 unfortunately i don't think its going to get much farther than this, the console command to force start quests does not seem to work on this one, it's been 8 real world days since i've gotten the last skeever infestation, so trying to test this mod is aggravating to say the least.
blahity Posted October 9 Posted October 9 1 hour ago, MadMansGun said: unfortunately i don't think its going to get much farther than this, the console command to force start quests does not seem to work on this one, it's been 8 real world days since i've gotten the last skeever infestation, so trying to test this mod is aggravating to say the least. It might be easier to create a custom infestation quest than trying to modify an existing one.
badbat111 Posted Saturday at 03:55 PM Posted Saturday at 03:55 PM maybe have 2 trap doors ? 1 leads to fake cellar that has horny skeevers other leads to legit maybe 1 trapdoor on opposite side of room for example on the left default on right
beanman2122 Posted Saturday at 09:55 PM Posted Saturday at 09:55 PM On 10/8/2026 at 10:47 PM, MadMansGun said: unfortunately i don't think its going to get much farther than this, the console command to force start quests does not seem to work on this one, it's been 8 real world days since i've gotten the last skeever infestation, so trying to test this mod is aggravating to say the least. Thats a shame to hear. Is it possible the quest didnt fully end in your instance and that is why its stuck, not being able to be summoned by console?
MadMansGun Posted Saturday at 11:02 PM Author Posted Saturday at 11:02 PM 49 minutes ago, beanman2122 said: Thats a shame to hear. Is it possible the quest didnt fully end in your instance and that is why its stuck, not being able to be summoned by console? this post sums it up my game is just being super stubborn for some god unknown reason, it took 4 real days + waiting 30 in game days to get the quest to start once. even tried setting the story manager to rerun it every game hour but still nothing.
MadMansGun Posted Wednesday at 03:15 AM Author Posted Wednesday at 03:15 AM the bastards finally showed up again so i was able to work on the mod a bit. renamed the secret tame Skeever to "Old Skeever" so it does not just show up as "Skeever" made it so the "Old Skeever" fucks you again after the others "escape" 1
badbat111 Posted Wednesday at 09:23 AM Posted Wednesday at 09:23 AM how about horny skeevers of the hearth for a name ?
DoroLL Posted Wednesday at 05:14 PM Posted Wednesday at 05:14 PM (edited) I have disabled the HF event. https://www.nexusmods.com/skyrimspecialedition/mods/1936 The goal of your mod is to have a orgy with skeevers in the basement. Simply put , you don't need to modify the vanilla event. If you disable the vanilla event and place some skeevers in the basement, the PC and NPCs can have orgy with them. I think so disable vanilla events allows you to add new original events for kidnappings, bandits, and giants. Edited Wednesday at 07:07 PM by DoroLL
MadMansGun Posted yesterday at 12:24 AM Author Posted yesterday at 12:24 AM (edited) if you want Animal Mansion then go install Animal Mansion, i'm not remaking a mod that already exists here. the hole point of this experiment is to turn a stock quest into a sex event without editing/damaging anything to do with the quest itself, only a simple area trigger & spell cast is being used, no quest or script edits have been done. Edited yesterday at 12:26 AM by MadMansGun
MadMansGun Posted 9 hours ago Author Posted 9 hours ago (edited) new in 0.2: The Companion's animal extermination quest (the "in peoples houses" version of the quest) now does the same thing as the skeever quest (if you don't crouch before entering a house you will get fucked then they leave) note: hagravens excluded for now due to some mods turning them into humans/bad dog's playable crow race. Edited 9 hours ago by MadMansGun
badbat111 Posted 5 hours ago Posted 5 hours ago could you edit lunds hut to do it ? thats full of skeevers player could leave after getting fucked without killing to allow it to repeat
wren888 Posted 2 hours ago Posted 2 hours ago (edited) On 10/1/2026 at 3:28 AM, MadMansGun said: notes: 1. the mod does NOT remove/kill the special unmarked tame Skeever that next to no one knows about* *a odd hidden feature of HearthFire: not killing that one Skeever makes it so your house can't get re-infested, so you need to kill it yourself if you want to get re-infested. 5. Killing a Skeever ends HearthFire's infestation quest, if that happens the orgy trigger/spell will not be able to run due to the fact that it uses the aliases from the quest to find the actors that it created, so DON'T take any followers with you into the cellar. I apologize for not being as quick as some. If I understand you correctly, in order for your quest to repeat in the Hearthfire player home cellar, 1. above means I need to kill the one tame white "old skeever" and 2. above means I have to avoid killing any other skeever. Is that correct, or am I misunderstanding? Thank you for adding the same mechanics to the Companions infested house quest. Edited 2 hours ago by wren888
MadMansGun Posted 1 hour ago Author Posted 1 hour ago 3 hours ago, badbat111 said: could you edit lunds hut to do it ? thats full of skeevers i would not call it "full of" with just 2 skeevers in there, but it can be done. 57 minutes ago, wren888 said: If I understand you correctly, in order for your quest to repeat in the Hearthfire player home cellar, it's not my quest, it comes with the game. 59 minutes ago, wren888 said: above means I need to kill the one tame white "old skeever" and killing that last skeever marks the house as not infested, the quest does not rerun on houses that are still flagged as infested. (i now wonder if that Skeever was originally intended to become Biter, seems odd that they setup the quest to have a friendly skeever in it) 1 hour ago, wren888 said: above means I have to avoid killing any other skeever. killing ANY of the skeevers fires a set stage on death script that completes the quest, once that happens the quest aliases become inaccessible for my sex spell script to call on. so my spell/trap trigger can only work when the hearthfires quest is still active & tracking the skeevers that it created, otherwise you will just have to kill them all and wait for the next infestation to happen (that or just use Matchmaker or SLDefeat)
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