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OSimpleDefeat RW (ReWorked)


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OSimpleDefeat RW (ReWorked)

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OSimpleDefeat RW (ReWorked)
Let my Struggle Snuggle GO!!
 

Out of respect for those with objections, I feel obligated to inform you that artificial intelligence coding agents were used extensively in this mod's development. If you have a moral or trust issue with such mods, pass on by. (If you read the description you can see I understand how the mod works, and if you look at the files all source code is included for your inspection.)
 

- This is somewhat like an unholy "mashing" together of the original OSimpleDefeat mod and my SexLab defeat mod -- Simplest Defeat.

- Much of the systems and code were ripped wholesale from Practical Defeat, re-worked by caco-bot, and filtered through the limitations with OStim the original author found.
- You can find the original mods below. Any requests to remove this will be honored. Any code can be used for any purpose, including folding into the original mod, reposting, redistribution, or sale.

 

 

 

MANDATORY REQUIREMENTS

 

- Acheron, from Nexus, and all requirements

- OStim Standalone, OStim Animations, and all requirements (read the team's INSTALLATION GUIDE)

- STRONGLY RECOMMENDED: PROPERLY TAGGED OStim "aggressive" animations from Billyy, Baka, Lireal Atelier, or aceanimations, or other SL conversions
- po3's Papyrus Extender, for the Quest Items function


CREATURE DEFEAT IS NOT SUPPORTED. YOU WILL DIE TO CREATURES.
MIXED GENDER ASSAULTS ARE NOT SUPPORTED.


POSSIBLE ADDONS FOR "IMMERSION"

- Procedural Penis Animations (PPA) so the dong always finds a hole.
- Alignment jsons for crappy but over-the-top animations like FunnyBiz. If you know where to find these let me know!
- OStim Solutions to solve quests from your newfound sluttiness.
- Not as horny as SexLab but not as janky either.
 

INCOMPATIBILITIES

- 
Anything that takes over death and Bleedout is incompatible. This includes other Defeat mods, if left unconfigured.

- There are exceptions -- if you use this in combination with other Acheron plugins, you can "weight" them appropriately, and Acheron will shuffle between. 

 

ADDITIONAL FEATURES
 

- Every option is disabled to start with. YOU MUST OPT IN TO THE FEATURES YOU WANT.
- You can have 1 - 3 outcomes: Assault, Robbery, or just stand up.
- Robbery only takes a percentage of gold.
- You may choose male or female assaulters -- NOT BOTH. OStim will break with both.
- When you are downed, the script will find the first gender that matches your selection, then every same gender in the area.
- You can toggle "Player is dominant" if you are a male, so you don't have pegging scene after pegging scene.
- You will ALWAYS enter the default "adore" animation for OStim when you are first assaulted. This can be changed with OStim's "start scene at any stage" option
- Auto mode should be support, but it hasn't been tested, and I'd be surprised if it works well with aggressive conversions.
- You might try something like OStim Navigator or Sequential Playback
- No longer restricted to aggressive animations. The mod will first search for the aggressive tag, then animations with a victim, then any animation in your load order.
- This guarantees an animation will always play.
- Always stops. Always recovers. More reliable than the "exclusive options"
- RECENT FEATURE: Followers are now considered, if enabled. Matches will be made for as many PlayerTeammates as you have, until you run out of hostiles or animations
- RECENT FEATURE: Limited Configurable Struggle Game. If enabled, you can press [E] to escape, however many times you configure it for.

 

ROADMAP

 

- Open to modest feature requests. 

 

SUPPORT


- You can either drop a line here or stop by Scrab's Discord which is linked from the Acheron page. 

TIPS FOR CUSTOMIZATION

- 
Included is a special ESX file which is basically just a TXT version of the ESP. Good AI models are great at editing these, so with a PAID MODEL and a PROPER CODING HARNESS and DEVELOPER PLUGINS feel free to remake this mod however you wish and post it wherever you wish. You have to compile the scripts with the CK and convert the ESX back to ESP with BethKit though.


 


  • Submitter
  • Submitted
    09/16/26
  • Category
  • Requirements
  • Regular Edition Compatible
    No
  • Install Instructions

 

Posted

Hello again. 👋 😸
Would this new mod function as an update to the "OSimpleFix" patches you made for "OSimpleDefeat - OStim Addon for Acheron", or do I need to make a new character?

Posted (edited)

You work so fast. Appreciate it, it's currently one of my favorite mods.

 

An observation: I don't think the auto mode (or the scene progression in general) is configured the same for aggro vs non-aggro animations? 
The animations do not seem to progress at all, and will just play the first aggro animation it lands on from the start all the way through, with and without forced auto mode enabled.

If i change it do a different aggro animation it will remain on that one without progressing as well.

If i change to a non-aggro animation it will progress with or without forced auto enabled, like the regular OstimSA auto mode, so I'd say that these non aggro anis "work as intended", if you will.

 

I have Ostim auto mode set to always enabled. I have tested the aggro animations through a regular Ostim scene and they progress just fine there.


Is this something you could look into? It almost feels like the purpose is lost a little when I *have to* control what is happening. 

Thanks for sharing!

 

E: No, the aggros most definitely do not progress normally in reg scenes, I was looking at the transitions. Your mod works. It's Ostim that doesn't want to cooperate. 

 

Edited by lidslids
Posted
On 9/16/2026 at 11:13 AM, Church the Cat said:

Hello again. 👋 😸
Would this new mod function as an update to the "OSimpleFix" patches you made for "OSimpleDefeat - OStim Addon for Acheron", or do I need to make a new character?

 

It should. Unlike Simplest Defeat, there are no scripts running until you get defeated, and they all clean up after you recover. The only problem may be the MCM. If you have settings already set, you may need to toggle them to another value and back for them to "register." As always, copy out the save before you update, and revert if you have problems. You can check the original thread for detailed changes I made.

Posted
2 hours ago, laughingshitsoff said:

Any plans for aftermath events? Such as simple slavery, left for dead etc.

 

Doubtful, OStim is not the best ecosystem for that. You can accomplish many of the same things with other Acheron plugins though. There is one for Death Alternative robbery, one for inn rescues, etc. For covering the most common scenarios, I recommend the Simple Outcomes - Rescue plugin, as well as my Acheron Fallback in the original OSimpleDefeat thread.

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