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[mod] Medieval Overhaul + SA0 Patch


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Posted

Medieval Overhaul + SA0 Patch


I’ve been looking for a mod patch for SA0 support in the Medieval Overhaul mod for a long time. As it turns out, there is no such mod.
This mod allows the clothing from the “Medieval Overhaul” mod to work together with the SA0 mod, which adds display of chest and abdomen sizes.

You might find the display of chest sizes strange, for example, on baggy clothing with a full figure. The problem lies with the original clothing: some items suit larger chest sizes, while others don’t. We could make it so that the chest “falls out,” but then it would be strange why this doesn’t happen on other bodies wearing the same clothing. That’s why I went with the SA0 approach: if the clothing, like a tunic, reveals part of the body, then it should be shown. If some clothing completely covers the body in all variations, then it covers everything.
The same goes for armor. In SA0 itself, the armor does not display the chest and abdomen (the abdomen is visible). So I also consider this logical.

Are there any errors? Write!

Further plans:
-It is possible to add support for the chest and abdomen for the male torso (in the SA0 files, I didn’t see any support).
-It’s possible to redraw the clothing (write if needed. Maybe the standard SA0 option will suit you. The abdomen of the Female Sackcloth has been redrawn.)
 


 

Posted
1 hour ago, annigilatorinator said:

Круто, я с нетерпением жду еще больше модификаций экипировки для SA0.

From “Medieval Overhaul” or other mods?

Posted
6 minutes ago, StellarZephyr said:

From “Medieval Overhaul” or other mods?

да любых вообще, а ты че по русски базаришь? кст если хочешь я мог бы побробовать помочь с рисованием, у меня есть несколько идей (например мех на меховых бикини) и GIMP, а так же общее предстовление о том что делать, но в остальном нужна помощь 

Posted
18 hours ago, annigilatorinator said:

да любых вообще, а ты че по русски базаришь? кст если хочешь я мог бы побробовать помочь с рисованием, у меня есть несколько идей (например мех на меховых бикини) и GIMP, а так же общее предстовление о том что делать, но в остальном нужна помощь 

Как понял что по русски могу?) А так от помощи не откажусь 

Posted
2 hours ago, StellarZephyr said:

Как понял что по русски могу?) А так от помощи не откажусь 

А я увидел, что мой коммент процитирован на русском, т. е. ты воспользовался переводчиком, и ещё что-то нам не удается в одно и то же время списываться, но завтра в 16:00 по МСК я зайду сюда и напишу

Posted

I thought this mod would fix the issue where, for example, the “Trousers” don't cover my lower body, but that wasn't the case. Is this by design? Or is it a problem on my end?

Posted
6 hours ago, vampiedayo said:

I thought this mod would fix the issue where, for example, the “Trousers” don't cover my lower body, but that wasn't the case. Is this by design? Or is it a problem on my end?

I didn’t understand what the problem is. Please describe it in more detail. It would be good if you attached a screenshot showing what the clothing is.

Otherwise, the mod adds display of chest and abdomen sizes for the mod "Medieval Overhaul"

Posted
10 minutes ago, StellarZephyr said:

何が問題なのか理解できませんでした。もう少し詳しく説明してください。服がどのようなものか分かるスクリーンショットを添付していただけると助かります。ちなみに、このMODは「 Medieval Overhaul」

MODに胸囲と腹部のサイズ表示機能を追加するものです。

I apologize for the lack of detail. First of all, I understand that when using Sized Apparel Zero, the pants added by Medieval Overhaul do not cover the pawn’s lower body. I’m attaching two photos showing the vanilla “pants” and the Medieval Overhaul “Trousers” being worn.
I thought your mod would resolve this issue. I apologize if I was mistaken.

スクリーンショット 2026-09-19 225600.png

スクリーンショット 2026-09-19 225458.png

Posted
20 hours ago, vampiedayo said:

I apologize for the lack of detail. First of all, I understand that when using Sized Apparel Zero, the pants added by Medieval Overhaul do not cover the pawn’s lower body. I’m attaching two photos showing the vanilla “pants” and the Medieval Overhaul “Trousers” being worn.
I thought your mod would resolve this issue. I apologize if I was mistaken.

スクリーンショット 2026-09-19 225600.png

スクリーンショット 2026-09-19 225458.png


Now I understand. I’ve made the upper part of the outfit for now. Since you need it, I’ll then work on moving the pants and make the mod update.

Posted
49 minutes ago, StellarZephyr said:


Now I understand. I’ve made the upper part of the outfit for now. Since you need it, I’ll then work on moving the pants and make the mod update.

That's great. I'm looking forward to the update. Since I've installed the Medieval Overhaul, I only want to use medieval clothing. It looks like that wish is going to come true.

Posted
3 hours ago, vampiedayo said:

That's great. I'm looking forward to the update. Since I've installed the Medieval Overhaul, I only want to use medieval clothing. It looks like that wish is going to come true.

Updated

 

Posted

Thank you for your prompt response. However, there seems to be a problem. I'm getting a startup error. See below. These were the only two. There should be other items as well, though.

 

[Medieval Overhaul SA0 Patch] Patch operation Verse.PatchOperationConditional(Defs/ThingDef[defName = "DankPyon_Apparel_Trousers"]/apparel/wornGraphicPath) failed
file: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods\Medieval Overhaul SA0 Patch\1.6\Patches\MOLegwear_WornGraphic.xml
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.PatchOperation:Complete (string)
Verse.LoadedModManager:ClearCachedPatches ()
Verse.LoadedModManager:LoadAllActiveMods (bool)
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__10_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()

[Medieval Overhaul SA0 Patch] Patch operation Verse.PatchOperationConditional(Defs/ThingDef[defName = "DankPyon_Apparel_Braies"]/apparel/wornGraphicPath) failed
file: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods\Medieval Overhaul SA0 Patch\1.6\Patches\MOLegwear_WornGraphic.xml
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.PatchOperation:Complete (string)
Verse.LoadedModManager:ClearCachedPatches ()
Verse.LoadedModManager:LoadAllActiveMods (bool)
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__10_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()

 

Posted
On 9/20/2026 at 6:59 PM, vampiedayo said:

Thank you for your prompt response. However, there seems to be a problem. I'm getting a startup error. See below. These were the only two. There should be other items as well, though.

 

[Medieval Overhaul SA0 Patch] Patch operation Verse.PatchOperationConditional(Defs/ThingDef[defName = "DankPyon_Apparel_Trousers"]/apparel/wornGraphicPath) failed
file: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods\Medieval Overhaul SA0 Patch\1.6\Patches\MOLegwear_WornGraphic.xml
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.PatchOperation:Complete (string)
Verse.LoadedModManager:ClearCachedPatches ()
Verse.LoadedModManager:LoadAllActiveMods (bool)
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__10_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()

[Medieval Overhaul SA0 Patch] Patch operation Verse.PatchOperationConditional(Defs/ThingDef[defName = "DankPyon_Apparel_Braies"]/apparel/wornGraphicPath) failed
file: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods\Medieval Overhaul SA0 Patch\1.6\Patches\MOLegwear_WornGraphic.xml
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.PatchOperation:Complete (string)
Verse.LoadedModManager:ClearCachedPatches ()
Verse.LoadedModManager:LoadAllActiveMods (bool)
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__10_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()

 


Thank you very much for the report and the logical errors. I’ve corrected them; in theory, everything should be fine. If you have anything else, please write.

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