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BLACKBOXMODS — CONVERSATION LOCK v1.0.0 The Sims 4 Script Mod


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BLACKBOXMODS — CONVERSATION LOCK v1.0.0 The Sims 4 Script Mod

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https://www.patreon.com/BlackboxMods

WHAT IT DOES
Conversation Lock prevents uninvited Sims from inserting themselves into a protected conversation. Two-Sim conversations are protected automatically by default, and any current conversation can be manually locked to its present members.

FEATURES
- Blocks unauthorized Sims before Social Group. attach adds them to the protected conversation.
- Preserves private one-on-one conversations automatically by default.
- Supports locked conversations with any number of approved Sims.
- Allows individual Sims to be approved or revoked by Sim ID.
- Immediately cancels/rejects unauthorized join attempts.
- Uses a lightweight watchdog as a backup for queued social interactions that already reference the protected group.
- Automatically releases stale locks when the social group shuts down.
- Does not globally disable social autonomy.
- Fails open if an internal game API changes, so unrelated conversations are not globally blocked.
 

DEFAULT BEHAVIOR
Automatic private-conversation protection is ON by default. When the active Sim enters a two-Sim social group, the two current participants become the approved group. A third Sim attempting to attach to that same social group is rejected before normal group attachment proceeds.
 

CONSOLE COMMANDS
Open the cheat console with Ctrl+Shift+C.
 

conversation_lock.lock: Locks the active Sim's current conversation to all Sims currently participating.

conversation_lock.unlock: Releases the current lock and returns the group to normal join behavior.

conversation_lock.auto on|off: Enables or disables automatic protection of two-Sim conversations. Default: on.

conversation_lock.allow <sim_id>: Approves another Sim for the current protected conversation.

conversation_lock.deny <sim_id>: Revokes a Sim and removes/cancels that Sim's participation in the protected conversation when present.

conversation_lock.enabled on|off: Master switch for Conversation Lock.

conversation_lock.status: Shows the current lock state, approved Sim IDs, version, and compatibility target.

conversation_lock.version: Shows the installed mod version and target game version.

conversation_lock.help: Shows the command summary.
 

HOW GROUP LOCKING WORKS
Manual locking snapshots the current conversation members. Those Sims stay approved for the life of that protected social group. Approved Sims may leave naturally and can rejoin the same live group. Unauthorized Sims are rejected. Unlocking restores normal join behavior immediately.
 

COMPATIBILITY NOTES
Conversation Lock does not replace the whole social system and does not disable autonomy lot-wide. Its admission hook delegates every unrelated or approved conversation directly back to the game's original Social-group.attach implementation.

A different script mod that completely replaces Social Group.attach instead of wrapping/delegating it may conflict depending on script load order. This is a general script-mod interoperability limitation rather than a required dependency.
 

TROUBLESHOOTING
- Confirm Script Mods are enabled after a game patch.
- Confirm there is only one Conversation Lock .ts4script installed.
- Run conversation_lock.version to confirm the script loaded.
- Run conversation_lock.status while a conversation is active to inspect lock state.
- If diagnosing a mod conflict, test Conversation Lock by itself first, then add other social-script mods back one at a time.

 


  • Submitter
  • Submitted
    09/11/26
  • Category
  • Requirements
    REQUIREMENTS
    - The Sims 4 for PC or Mac.
    - Script Mods enabled in Game Options.
    - No third-party library or framework is required.
    - No .package file is required. Conversation Lock is a script-only mod and does not add tuning, strings, CAS assets, objects, or XML resources.

 

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