Kartan1 Posted Monday at 05:17 AM Posted Monday at 05:17 AM View File Summoner's Bonanza: A Lewd Noita Redux Submod Description This submod for Lewd Noita Redux started out as a few personal tweaks I've made for the summons. I wanted them to be available for player interaction, nothing gameplay-changing, just pure goon. Then, I've realized that Homunculus - one of the more persistent summons that player can acquire, has no integration with LNR. So I patched Homunculus to be able to have sex with the player, but oh! - it had no animations, so I sat down and cobbled together an edit of the Weak Zombie animation. And then, I've realized that I want my Homunculi to inherit the immunity perks that I pick up... anyway, one thing led to another, and now I have a small collection of patches and edits I have bundled into a separate submod for Lewd Noita Redux. Anyone willing to playtest it is welcome to do so - there are still a couple of things I need reliable feedback on from multiple people, since I initially made this for myself. Clean implementation is not guaranteed, but I will be working towards optimizing the code where necessary. Features Summoner's Bonanza, as its name implies, focuses largely on overhauling the "Summoner" playstyle. Summons are generally weak and useless, aside from the early game biomes. I wanted to give player's allies some more oomph, as well as make them interactive AND incentivize the player to have sex with them, as it now has gameplay implications. Summons are now interactable by the player. Simply approach a summon and hit the "E" key. This feature needs more feedback. Summons can now teleport to player, akin to a Homunculus (Optional). Having to corral the summons was always a pain in the ass. This optional setting makes the game scan the distance between your summons and you every 2 seconds (same as Homunculus), and teleports them to you if the scan fails. Homunculi can now be interacted with. All five variants have new sprite with a dong, as well as a sex animation. Credits for half of that animation goes to whoever is the original author of the Weak Zombie sex scene. Homunculi can now have 4x of player's max HP (Optional). Vanilla set this value at 2x max HP, but I have noticed that in mid- and late game this is insufficient. This optional setting boosts their health. It is not recommended that you change this setting mid-playthrough, choose one before starting the game and stick with it. Homunculi and Summons inherit immunity perks from the player (Optional). It always bugged me how acquiring an immunity perk like Electricity meant that it was pretty much guaranteed I will be hurting my summons / Homunculus by electrifying nearby metals and conductive liquids. This feature makes the game ping for any immunity perks attached to the player every 60 frames (1 second), and add/remove those to the summons/Homunculus. Yes, I know "a ping every second" may sound bad from the scripting standpoint, but it really isn't unless you decide to have 100+ summons. Homunculi and Summons can be healed by having sex (Optional). In my eyes, a keystone feature. This allows player to heal their minions by having sex with them. The percentage of missing HP that will be restored can be controlled from the mod settings, 0% meaning that the minions won't be healed and 100% meaning full HP restoration. Post-sex player invulnerability (Optional). This should prevent the enemies who pile up on the location of the sex scene from murderizing the player as soon as the act is concluded. Only a sex act that has reached climax and fully completed grants immunity, so no spamming sex to get out of sticky (pun intended) situations. Current timer is set at 3 seconds, but feedback is welcome. Expanded impregnation for Wolves and "biologically alive" Hiisi. This is an alpha feature - I am looking to gather feedback on balancing, as well as how well it functions, hence why the expanded roster is limited. Pure player summons are very limited - so I thought "why not grant a chance to the player to acquire more powerful summons the farther they go into the game?". This is the result of it - now you can be impregnated by Hiisi/Wolves, with the chances of pregnancy diminishing the more powerful an enemy is, otherwise it would be a meta strat to rush to the Hell biome and get knocked up by the Hellhound multiple times to assemble an army of fireball-spitting freaks. There are 3 slider settings available: Easy, Balanced and Hardcore. Right now, the pregnancy chances are as follows (Easy/Balanced/Hardcore): Wolf, Weak Miner, Weak Shotgunner - 50% / 40% / 20% Miner, Shotgunner, SMG Hiisi - 45% / 30% / 15% Fire Miner, Sniper, Alchemist, Grenade/Glue/Mine/Coward Hiisi - 40% / 20% / 10% Healer, Invisibility, Shield Hiisi - 35% / 15% / 8% Clusterbomb, Poison & Leader Hiisi, Cyberwolf - 30% / 10% / 5% Hell Miner, Hell Shotgunner, Hell Sniper - 20% / 5% / 3% Hellhound - 10% / 2% / 1% I am looking to gather feedback about the balancing before I start including more enemies. Expanded impregnation leads us into the following and final feature... Birthing Overhaul. The mod changes how the game treats creatures birthed by player - they are no longer simply charmed, but rather seen by the game as summons. They still have permanent Charm, but are assigned ownership by the player, don't drop gold so that player cannot abuse birthing them. A very rare, narrow scope bug (bug? oversight?) from Lewd Noita has the chance breaking the birthing process if the player is hit by environmental damage (fire, acid, electricity etc.) while giving birth - the "emergency birth" function is initiated, but the Charm effect isn't applied properly and the newborn creature is not added to the player herd and is hostile. The conditions on the bug happening are very particular (you literally have to be in the pre-final portion of the birthing animation, not earlier or later). This mod fixes that bug. Requirements Lewd Noita Redux (1.3.6.2) - the version for which the submod was made. Forward compatibility is NOT guaranteed, will update the submod if any new changes in LNR break it. Compatibility with other mods is NOT GUARANTEED. If there is popular demand for any particular mods to be made compatible with Summoner's Bonanza, I will look into it. Load Order Lewd Noita Redux LNR: Summoner's Bonanza Credits Nolla Games Developers and contributors behind Lewd Noita and Lewd Noita Redux (extensive credits can be found on Lewd Noita Redux's mod page) Submitter Kartan1 Submitted 08/31/26 Category Other Games Requirements Lewd Noita Redux (1.3.6.2) Install Instructions Drag and drop "lnr_summoners_bonanza" folder into your game's */mods folder. Load the mod after Lewd Noita Redux. Enjoy!
Kartan1 Posted Monday at 05:38 AM Author Posted Monday at 05:38 AM (edited) Reserved Edited Monday at 05:38 AM by Kartan1
GrenkaVTanke1 Posted Monday at 11:56 AM Posted Monday at 11:56 AM Really interesting submod! I didn't experience any bugs during my several playthroughs except for one: any enemy inflicted with "Horny" status effect will count as your summon and will teleport to you, basically forcing to have sex with them every few seconds if you try to go away. Really hope to see this mod being updated together with the original mod!
Kartan1 Posted Monday at 03:25 PM Author Posted Monday at 03:25 PM 3 hours ago, GrenkaVTanke1 said: Really interesting submod! I didn't experience any bugs during my several playthroughs except for one: any enemy inflicted with "Horny" status effect will count as your summon and will teleport to you, basically forcing to have sex with them every few seconds if you try to go away. Really hope to see this mod being updated together with the original mod! I will look into it, since I did not experience this bug myself. It’s just matter of putting a guard against non-summons, will probably roll out the fix soon.
Seisont Posted Monday at 07:16 PM Posted Monday at 07:16 PM Awesome mod! I love all the changes and additions included here. It all seems to be working well too, but I will chime in to say I'm also experiencing the issue of Horny enemies teleporting on top of me and instantly forcing sex. I look forward to seeing where this all goes though! 😸
Kartan1 Posted Monday at 08:25 PM Author Posted Monday at 08:25 PM 1 hour ago, Seisont said: Awesome mod! I love all the changes and additions included here. It all seems to be working well too, but I will chime in to say I'm also experiencing the issue of Horny enemies teleporting on top of me and instantly forcing sex. I look forward to seeing where this all goes though! 😸 Yep, I have already found the issue and fixed it - I completely forgot that Horny modifier messes with creature herd_id. Fix will be out soon as well as some minor updates. 1
Ink_Ribbon Posted yesterday at 03:10 AM Posted yesterday at 03:10 AM Just to clarify, this submod only requires LNR as a dependancy, correct? And specifically the version on the main mod page? I have this submod installed below it, but I'm noticing some oddities; I can't tell if the submod is actually enabled, as I can't seem to get any of the features described on the submod page to trigger. I do have the mod options menu for this submod, but otherwise it acts as though it's not installed at all. Is there any quick and dirty test I can do to check? So far I've banged a LOT of the miners/shotgunners without getting pregnant, and when I have successfully gotten pregnant from standard LNR mobs, the offspring don't act like summons; they still use the default "Charmed Follower" AI. It also seems to have un-replaced the "New Game" button in the main menu, which is...odd? But very much non-critical.
Kartan1 Posted yesterday at 04:20 AM Author Posted yesterday at 04:20 AM 57 minutes ago, Ink_Ribbon said: Just to clarify, this submod only requires LNR as a dependancy, correct? And specifically the version on the main mod page? I have this submod installed below it, but I'm noticing some oddities; I can't tell if the submod is actually enabled, as I can't seem to get any of the features described on the submod page to trigger. I do have the mod options menu for this submod, but otherwise it acts as though it's not installed at all. Is there any quick and dirty test I can do to check? So far I've banged a LOT of the miners/shotgunners without getting pregnant, and when I have successfully gotten pregnant from standard LNR mobs, the offspring don't act like summons; they still use the default "Charmed Follower" AI. It also seems to have un-replaced the "New Game" button in the main menu, which is...odd? But very much non-critical. Interesting. The fact that NOTHING is working for you means my mod is not properly initializing on your end. I am pushing a small update soon, which will also slightly affect pregnancy chances - wait until I do and test it. If you are still experiencing the same issue of nothing working at all, I will attach a debug listener function and try to figure out where the mod fails for you.
Kartan1 Posted yesterday at 05:35 AM Author Posted yesterday at 05:35 AM New version is out, fixed the Horny mob teleportation issue by making the gating stronger, added HP bar to the Homunculus, changed the rigid states for expanded impregnation chances and minion HP healing to sliders (not sure why I didn't do this in the first place).
WhateverMan124 Posted 19 hours ago Posted 19 hours ago Great mod! All of the features seem to be working correctly except for maybe the invincibility frames option? I've had plenty of instances where even after being left on the knocked out state after an animation. I can still take damage as soon as I regain control of the character. Also its very common for animations to be stopped by reasons outside of the player's control (Most common being ending because of the area being flooded by the cum from the scene itself ). Perhaps if the option is enabled, there could be a small 1 second of invincibility if the scene ends from any other cause than climax? Should be low enough to not be exploitable either.
Kartan1 Posted 18 hours ago Author Posted 18 hours ago 11 minutes ago, WhateverMan124 said: Great mod! All of the features seem to be working correctly except for maybe the invincibility frames option? I've had plenty of instances where even after being left on the knocked out state after an animation. I can still take damage as soon as I regain control of the character. Also its very common for animations to be stopped by reasons outside of the player's control (Most common being ending because of the area being flooded by the cum from the scene itself ). Perhaps if the option is enabled, there could be a small 1 second of invincibility if the scene ends from any other cause than climax? Should be low enough to not be exploitable either. There may be a condition that I left out when checking for the finished sex act. I couldn’t reliably troubleshoot this myself since fully completing the encounter and being IMMEDIATELY attacked does not occur as often as one might think (usually you will get attacked mid-act). I will look into it, as well as adding 1s invincibility for unfinished acts.
Kartan1 Posted 17 hours ago Author Posted 17 hours ago @Seisont I know you are probably focused on covering as many creatures as possible that don’t have any animations, but if you’re open to suggestions, might I ask for an _alt animations for the Elk? Maybe fellatio? I am currently working on a neat component for this submod, and I want to use the Elk as a testbed. 1
Seisont Posted 10 hours ago Posted 10 hours ago 6 hours ago, Kartan1 said: @Seisont I know you are probably focused on covering as many creatures as possible that don’t have any animations, but if you’re open to suggestions, might I ask for an _alt animations for the Elk? Maybe fellatio? I am currently working on a neat component for this submod, and I want to use the Elk as a testbed. Totally! Fellatio was actually the first plan I had for the Elk but I couldn't find a good base sprite for the kobold to use for it. That said I'm a lot more comfortable spriting now so I'd be more than happy to give an animation like that a go 😸 1
Seisont Posted 7 hours ago Posted 7 hours ago And here you go! It should be offset correctly and look good in game. But if there's any issues let me know and I can fix it up! 🐱I look forward to whatever this component you're working on is. Elk Alt.zip 1
Kartan1 Posted 7 hours ago Author Posted 7 hours ago 26 minutes ago, Seisont said: And here you go! It should be offset correctly and look good in game. But if there's any issues let me know and I can fix it up! 🐱I look forward to whatever this component you're working on is. Elk Alt.zip Wow, you were fast! I was just about done messing with the solo elk sprites. I'll have something to show for it in the coming days. Thank you for your help! 1
Perhana Posted 2 hours ago Posted 2 hours ago Great mod, found a few minor bugs or annoyances. - When NPC Kobolds give birth, they are charmed to Player and follow you around - These little particles appearing around player time to time, I guess it is the teleport mechanic for creatures so I don't know if there is a way of hiding it
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