Mancuerna Posted 21 hours ago Posted 21 hours ago Hello friends, companions, and colleagues. I have another problem, and I would like to ask for your help. It seems the latest Skyrim update has created some problems with the mods. I downgraded my version of Skyrim to match the mods, and it's been going well, but lately I have been having a problem that's causing my game to crash. At first, I tried a few crash loggers, removing mods, and starting a new save, but none of it worked. I tried reinstalling the game and starting from scratch, but I still have the same problem. At this point, I was hoping any of you friends would know more about this than I do and could lend me a hand if you're feeling kind. I would really appreciate it if you did, or at least guided me through this process. I thank you all for taking the time to read this message crash-2026-08-30-01-07-15.log 1
traison Posted 18 hours ago Posted 18 hours ago (edited) This crash occured in SKEE (RaceMenu). There's a null pointer somewhere, as it tried to dereference RAX at a time when it was 0x0. It's having issues with an IFileStream interface (presumably) which had something to do with an SKEEFixedString most likely representing "OBody". This interface/string had something to do with reference id 0x0D0D1096 "Bard" in form id 0x01002FD1 "Bloodchill Cavern". Reference id 0x14 "Chen" was also involved. Note that something appears to have gone wrong in the stack unwinding, since for example the callstack entry OverlayFix.dll+0008AC3 is not visible in the stack. The interface and SKEEFixedString information is probably reliable but the rest I don't know about. Since OBody is a mod that's doing things it shouldn't be doing, I would start by removing that and testing again. Edited 16 hours ago by traison
Mancuerna Posted 11 hours ago Author Posted 11 hours ago 7 hours ago, traison said: This crash occured in SKEE (RaceMenu). There's a null pointer somewhere, as it tried to dereference RAX at a time when it was 0x0. It's having issues with an IFileStream interface (presumably) which had something to do with an SKEEFixedString most likely representing "OBody". This interface/string had something to do with reference id 0x0D0D1096 "Bard" in form id 0x01002FD1 "Bloodchill Cavern". Reference id 0x14 "Chen" was also involved. Note that something appears to have gone wrong in the stack unwinding, since for example the callstack entry OverlayFix.dll+0008AC3 is not visible in the stack. The interface and SKEEFixedString information is probably reliable but the rest I don't know about. Since OBody is a mod that's doing things it shouldn't be doing, I would start by removing that and testing again. I have tried taking Obody from my mod list, but it still crashed. I'm still reading through it, but I can't find the culprit. I would appreciate it if you could still help me, friend crash-2026-08-30-12-41-42.log
traison Posted 10 hours ago Posted 10 hours ago 13 minutes ago, Mancuerna said: I have tried taking Obody from my mod list, but it still crashed. I'm still reading through it, but I can't find the culprit. I would appreciate it if you could still help me, friend The Obody string is still there. It's coming from somewhere else. If this crash is occuring while loading a saved game the issue is probably in the SKSE cosave.
Mancuerna Posted 10 hours ago Author Posted 10 hours ago 9 minutes ago, traison said: The Obody string is still there. It's coming from somewhere else. If this crash is occuring while loading a saved game the issue is probably in the SKSE cosave. Then should I try to make a game without it? See if it works? Thanks. I will try, and if it crashes, I will update this message
traison Posted 10 hours ago Posted 10 hours ago (edited) 2 hours ago, Mancuerna said: Then should I try to make a game without it? See if it works? Thanks. I will try, and if it crashes, I will update this message Personally I would use my string search utility to run through all files in Skyrim looking for "OBody". Once the mods that it finds have been disabled and it's still crashing I would temporarily nuke the cosave to see if the problem goes away. If the problem goes away with the cosave and you want to attempt to rescue the save, there's instructions and hacked dlls here for skipping loading of the SKEE chunk. The string search utility is available on request. I assume you're going to want it so I'll send you the link in a minute. Edit: Fixed letter casing for search term. Edited 7 hours ago by traison
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