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Registering 1800 sexlab animations creates 24000 script arrays?


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Posted

Hey guys, I've been monitoring my save game arrays to try and identify script lab that I'm not seeing with papyrus logging.  At the start of the game, I have 1700 arrays.  Initiating SexLab I have 2200 arrays.  After registering 1800 animations, I end up with 26000 arrays.  I'm guessing that every actor in every stage of every scene needs an array?  So 1800 x average of 5 stages, x average of 2 partners for =  18000?  And the other 6000 is from orgies and scenes with additional stages.

 

The real question though, is that is this normal behavior for registering SexLab animations?

Posted (edited)
53 minutes ago, StuffedNinga said:

I've been monitoring my save game arrays...

 

With what, ReSaver?

 

53 minutes ago, StuffedNinga said:

...to try and identify script lag...

 

I think you'd be better off using Papyrus Stack Stalker for that, instead of assuming memory allocated for arrays = bad.

Edited by traison
Posted (edited)
7 hours ago, traison said:

 

With what, ReSaver?

 

 

I think you'd be better off using Papyrus Stack Stalker for that, instead of assuming memory allocated for arrays = bad.

Opps, sorry, yes, I was looking at it with resaver.

I've never heard of Papyrus Stack Stalker!  That sounds exactly what I need!  Thanks!!!

Edited by StuffedNinga

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