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Frost Atronach not animating schlong


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Posted

As title says. The mesh is there, but it is not staying equipped when a scene starts. I've gotten it to stay once, but even then it was not animating. Somehow this only affects Frost Atronach since everything else works fine and I never noticed until now.

Posted (edited)

I used to have issues with Frost Atronachs and another creature back in the day and the workaround was to set their dicks to None in CF. At some point I decided not to (or forgot to) do this in a new playthrough and noticed the problem had gone away. Unfortunately I did not investigate why this happened, but it's quite likely it was the result of a CF and/or MNC update. Currently running MNC 12 and CF 3.0 and I'm not seeing the issue.

  1. Find a Frost Atronach that has had its dick unequipped or removed.
  2. Open the console.
  3. Select it.
  4. inv
  5. Find the dick armor. Get its form id.
  6. Note whether its marked as equipped or not.

If equipped but not visible:

  • You have a mesh partition slot conflict with another worn item.

If not equipped but in inventory:

  • You have something that unequipped the dick. Could be CF. *
  • You have an equipment slot conflict with another worn item.

If not in inventory:

  • You have a mod that removed the dick armor.
  • CF messed up and removed the dick armor too early.

Test how CF behaves after a SL scene:

  1. Find a creature that has a working dick.
  2. Start a SL scene, make sure the dick appears before you end the scene.
  3. End the scene.
  4. Open the console.
  5. Select the creature.
  6. inv
  7. Check whether the dick item was just unequipped or removed entirely.
  • If the dick remains in the inventory after a SL scene, then in the point above marked with an asterisk it could be CF that unequipped it too early.
  • If the dick is gone, then it's unlikely to be CF that's responsible for unequipping the dick too early in the point marked with an asterisk above.

Get more information about the dick armor:

  1. Start xEdit, don't change the load order.
  2. Find the dick armor using the form id you found earlier.
  3. Note down which mod is providing the ARMO record, and the CF config for equipping it on Frost Atronachs.

 

Q: I've determined that I have something that's unequipping the dick, how do I find which mod it is?

A: Search through all pex files in all mods for "UnequipItem". I've made a tool specifically for this purpose. It's available on request. Notepad++ can do a partial search too. Once you have your list of pex files, query your mod manager for which mod is providing them. Get the sources for these pex files and determine whether they're likely to be unequipping your dicks.

 

Q: I've determined that I have something that's removing the dick, how do I find which mod it is?

A: Search through all pex files in all mods for "RemoveItem". I've made a tool specifically for this purpose. It's available on request. Notepad++ can do a partial search too. Once you have your list of pex files, query your mod manager for which mod is providing them. Get the sources for these pex files and determine whether they're likely to be removing your dicks.

 

Edit: Also keep in mind that the Frost Atronach is a fringe creature, like the Netches for instance, where there's a couple of different opinions on where their dicks should be. Some animators for instance have floating rock dicks around them while others take a more traditional approach. Some animators added additional tentacles to Netches while others use the Todd H. approved ones. This results in the additional tentacles being stiff sticks in the "traditional" tentacle animations.

Edited by traison
Posted (edited)

I followed your instructions but it seems to be a different case. The dick is equipped, but different from what my animation pack (Billyy's) uses. This one is just an icicle that doesn't have anything fancy, and is not what this pack is not made for. This mesh that's being equipped is coming from CF v3, and I have MNC v16.

The mesh it's supposed to be using is only visible when a scene isn't playing since it's being replaced when the icicle is equipped, but again it isn't animating, just being static and moving independently from whatever the Frost Atronach is doing - and also I can't get it's ID. It continues to behave like this even if I use console to unequip it during a scene.

Also I'd like that tool but I'm not sure how much it will help.

Edited by nhentii
Posted
44 minutes ago, nhentii said:

The mesh it's supposed to be using is only visible when a scene isn't playing since it's being replaced when the icicle is equipped...

 

So it's an equipment slot issue then. That's for you to solve. Need to decide which piece of armor you want to use. Since it sounds like you don't want the MNC one, disable the Frost Atronach dick in CF.

 

45 minutes ago, nhentii said:

...but again it isn't animating...

 

If the dick that got replaced was the one that the Billyy animation was supposed to use, then why are you assuming the MNC dick would be animated? If the animation isn't moving a bone, there won't be any motion. There's no fallback here.

 

47 minutes ago, nhentii said:

...moving independently from whatever the Frost Atronach is doing...

 

That's one of the following:

  1. Misunderstanding or weird animation choises.
  2. Bad weightpainting or mismatched meshes.
  3. A skeleton issue or missing bones/nodes.
48 minutes ago, nhentii said:

...and also I can't get it's ID.

 

You sure you're not talking about an AnimObj here?

 

48 minutes ago, nhentii said:

It continues to behave like this even if I use console to unequip it during a scene.

 

You must have it's ID if you're attempting to unequip it.

 

48 minutes ago, nhentii said:

Also I'd like that tool but I'm not sure how much it will help.

 

Link sent.

Posted

First off thanks for the tool.

Disabling Frost Atronach in CF stopped it from being replaced since it is the wrong one, but I also learned that the dick thats supposed to be used is from BakaABC v3.31, which again is visible but still isn't animating and does not have an ID. It's the only part of that mod that doesn't seem to be working.

Posted

I'm using a customized ABC 2.80 but as far as I know ABC is only a mesh replacer for MNC.

 

All ABC dongs have form ids; here's the frost atronach one:

 

XX029227

 

 [08] MoreNastyCritters.esp (3A14A7A3) \ Armor \ 08029227 <SkinAtronachFrostHard>

 [08] MoreNastyCritters.esp (3A14A7A3) \ Armor Addon \ 08029228 <NakedAtronachFrostHard>

MoreNastyCritters\atronach\atronachFroztHard.nif

 

Note the typo in the file name.

Posted

Looks like "replacer" is exactly what I needed to hear lol. I double checked my load order and saw MNC was being loaded after ABC and not before. I flipped it and its working as intended. Thanks!

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