TTY001 Posted August 28 Posted August 28 (edited) The following has been translated by AI. The native modeling fidelity of DOAX Venus Vacation is relatively low. To address this issue, other developers have previously created high-poly mods with impressive results. However, as far as I know, these existing high-poly mods have poor compatibility with existing clothing mods. To develop a high-poly mod with better compatibility, I modified the rendering pipeline by integrating a hull shader and a domain shader, enabling real-time high-poly upscaling for all character models during gameplay. Features of this mod are outlined below: Advantages Improves the modeling precision of all characters with a single mod Theoretically compatible with all clothing mods Disadvantages Unlike previous high-poly mods that can be fine-tuned to the specific characteristics of each character model, this mod uses a general tessellation algorithm and only computes based on information within each individual triangle, resulting in comparatively lower modeling quality. Only limited testing has been conducted so far. Please feel free to report any issues you encounter, and I will do my best to resolve them. The result is as follows: Native foot High polygon foot Native arm High polygon arm tessellation.zip Edited August 28 by TTY001 18
ASUSNA Posted Thursday at 01:04 PM Posted Thursday at 01:04 PM 13 minutes ago, mantoukon said: got some problems here This is really great work offering new methods, but seems still in early stage with several bugs as you have presented here. This author originally posted on the Chinese forum, together with a github link. No big updates recently. 推广下自己做的通用高模mod-百度贴吧 GitHub - mahouseki/VV-tessellation: Tessellation mod for DOAX-VenusVacation · GitHub
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