Seraki_kami Posted Sunday at 12:22 AM Posted Sunday at 12:22 AM View File CoA Textured Emblem Designer & Lewd Emblem pack Introduction Mod adds full editor for textured emblems in game. It's a separate editor for making the clipboard code that you can just paste directly in game adding textured emblems which are not affected by emblem color of normal editor. You can change position, scale, rotation, background with color picker. It creates the code necessary that you can just copy paste directly in game. Reason for this is that textured emblems are not affected by color of the normal editor so you get cripsier image on your emblem. Usage Creates clipboard code that you can copy. Can tweak position rotation scale and background with colors with the buttons Then just copy paste generated code. Curently there's preset for my first emblem pack and custom preset where you can add your own emblems under custom_1.dds etc. apparently CK3 doesn't really do writing inputs so any other preset I'll have to add manually, if someone creates more emblems I can add them probably. I am planning to do more at some point. Presets seraki_f_emblem_ - futanari themed pack 25 emblems custom_ - add your own if you want Compatibility Should be compatible with everything that doesn't edit the coat of arms editor gui I think This mod overrides gui/shared/coa_designer.gui. If another mod also replaces the Coat of Arms designer GUI window, place this mod below it and see if it works. Lewd emblem pack Made a small futanari themed emblem pack with 25 emblems to complement playing with Phaze's futanari mod (inspiration for this), it also removes dirt from CoA for clean pictures, just drag and drop like any other mod. Might expand on this later and add more emblems and different themes not just futa later if I'm bored. Real art, no ai. Exe version Usage (old but usable) Drag and drop tool folder anywhere and run Click calibrate pos and hover over the paste button in Coat of arms editor in game Enable Live auto-paste to automaticaly update emblem in game after any input change Prefix/Path name should just be file name of any textured emblem (works with any mod) and Index number just appends after the name -> seraki_f_emblem_17.dds Saves your settings on exit in json file next to the exe. Submitter Seraki_kami Submitted 08/23/26 Category Crusader Kings 3 Requirements
toynbeeidea Posted Sunday at 02:11 AM Posted Sunday at 02:11 AM I guess I don't quite understand the issue you are describing. Phaze Futanari already has CoAs like the ones you're showing, built in and usable without a special tool. So why do we need this extra weird step?
Seraki_kami Posted Sunday at 03:08 AM Author Posted Sunday at 03:08 AM 52 minutes ago, toynbeeidea said: I guess I don't quite understand the issue you are describing. Phaze Futanari already has CoAs like the ones you're showing, built in and usable without a special tool. So why do we need this extra weird step? The issue is that those are colored emblems if you use them in the CoA editor a color from the picker gets applied to them so if you have non siluette image like these, it will make them look ugly/deep fried depending on the image (example darker skin will look really off). The game has two types of emblems: "colored" for the editor and "textured" for scripting and those don't have that extra layer
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