DrSeptimus Posted August 22 Posted August 22 (edited) The book edge isn't align, how do I fix it? I already have it as DDS, bc7 and etc, but the book edge still somehow isn't align. I have the book cover in zip files incase anyone interested to take a look. Book Cover.zip Edited August 24 by DrSeptimus
traison Posted August 22 Posted August 22 (edited) Either move the pixels in the DDS texture or open the mesh in Blender and adjust the UV. Edit: If you don't want to trial-n-error it on the DDS texture, I can export the UV as an overlay for you. Edited August 22 by traison
DrSeptimus Posted August 22 Author Posted August 22 57 minutes ago, traison said: Either move the pixels in the DDS texture or open the mesh in Blender and adjust the UV. Edit: If you don't want to trial-n-error it on the DDS texture, I can export the UV as an overlay for you. Sure, I been doing everything I can and still fail.. maybe it's time to let other try it. 😁
traison Posted August 22 Posted August 22 1 hour ago, DrSeptimus said: Sure, I been doing everything I can and still fail.. maybe it's time to let other try it. 😁 Gonna need the mesh you're using for the book if I am to generate the UV overlay from it.
DrSeptimus Posted August 22 Author Posted August 22 BOD.rar This is a mesh I plan to use for the book.
traison Posted August 22 Posted August 22 The UV for that mesh is not mapped properly. Most of it is outside the bounds of the texture. I assume it's working because the UV lookup algorithm is capable of tiling. So gonna be a while.
traison Posted August 22 Posted August 22 (edited) Start with this one. I'll do the static mesh variant once you have the texture done. The top part is the spine and cover edges. Left side is either the top or bottom cover, right side is the other cover which for some reason has been separated into its own shape. The inside of the book does not have its own texture portion. I did not rewrap the UV referencing the paper textures, only the ones pointing to pink_cover.dds. Edit: Download removed. Edited August 23 by traison
DrSeptimus Posted August 23 Author Posted August 23 7 hours ago, traison said: once you have the texture done. Am I missing something? I pretty sure I already done the textures and it was available for download at the op. And this is how it look like when I put the texture on.
traison Posted August 23 Posted August 23 (edited) Like I said, the UV map in the original mesh was outside the texture boundaries. Edit: Try these ones instead then. Mapped to your existing texture. Don't know where the edges landed on this one. Also I had to join the previously separated back cover shape into the rest of the cover shape. Looks ok in NifSkope at least, don't know if it survives closer inspection in-game. Edit again: Download removed. Edited August 23 by traison 1
DrSeptimus Posted August 23 Author Posted August 23 The book is gorgeous, but it somehow look like this when I do a quick test. I gonna do a bit more testing when I am free tommorow.
traison Posted August 23 Posted August 23 (edited) The Blender importer/exporter is not perfect. I guess it messed something up. Find where the UV is located in NifSkope and copy that node over from my mesh to the original. Edited August 23 by traison
DrSeptimus Posted August 24 Author Posted August 24 (edited) 20 hours ago, traison said: The Blender importer/exporter is not perfect. I guess it messed something up. Find where the UV is located in NifSkope and copy that node over from my mesh to the original. Thanks, they look great now. I was wondering what is UV and cannot find it so I get chatgpt to explain it to me. 😁 Took me whole day to troubleshoot and get it right. Thank for your help, much appreciate. Edited August 24 by DrSeptimus
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