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How do I adjust the book cover?


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Posted (edited)

20260823011505_1.jpg.d09ffd7aa9b90c0ba4430fdfa2253b46.jpg20260823011517_1.jpg.3c2bebc8a42d7a95170f4e87a3d1476e.jpg

 

The book edge isn't align, how do I fix it?

 

I already have it as DDS, bc7 and etc, but the book edge still somehow isn't align.

 

I have the book cover in zip files incase anyone interested to take a look.

 

Book Cover.zip

Edited by DrSeptimus
Posted (edited)

Either move the pixels in the DDS texture or open the mesh in Blender and adjust the UV.

 

Edit: If you don't want to trial-n-error it on the DDS texture, I can export the UV as an overlay for you.

Edited by traison
Posted
57 minutes ago, traison said:

Either move the pixels in the DDS texture or open the mesh in Blender and adjust the UV.

 

Edit: If you don't want to trial-n-error it on the DDS texture, I can export the UV as an overlay for you.

 

Sure, I been doing everything I can and still fail.. maybe it's time to let other try it. 😁

Posted
1 hour ago, DrSeptimus said:

 

Sure, I been doing everything I can and still fail.. maybe it's time to let other try it. 😁

 

Gonna need the mesh you're using for the book if I am to generate the UV overlay from it.

Posted

The UV for that mesh is not mapped properly. Most of it is outside the bounds of the texture. I assume it's working because the UV lookup algorithm is capable of tiling.

 

So gonna be a while.

Posted (edited)

Start with this one. I'll do the static mesh variant once you have the texture done. The top part is the spine and cover edges. Left side is either the top or bottom cover, right side is the other cover which for some reason has been separated into its own shape. The inside of the book does not have its own texture portion. I did not rewrap the UV referencing the paper textures, only the ones pointing to pink_cover.dds.

 

Edit: Download removed.

 

Edited by traison
Posted
7 hours ago, traison said:

once you have the texture done. 

 

 

Am I missing something? I pretty sure I already done the textures and it was available for download at the op.

 

image.jpeg.95ee6c524839250680f744898fab14f0.jpeg

 

And this is how it look like when I put the texture on.

Posted (edited)

Like I said, the UV map in the original mesh was outside the texture boundaries.

 

Edit: Try these ones instead then. Mapped to your existing texture. Don't know where the edges landed on this one. Also I had to join the previously separated back cover shape into the rest of the cover shape. Looks ok in NifSkope at least, don't know if it survives closer inspection in-game.

 

Edit again: Download removed.

 

Edited by traison
Posted (edited)

The Blender importer/exporter is not perfect. I guess it messed something up. Find where the UV is located in NifSkope and copy that node over from my mesh to the original.

Edited by traison

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