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Custom Body Parts Not Being Recognized in Game


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Posted

So I like having the option for penises with piercings but Noir's Penises don't have such options (at least that I am not aware of). I have found some piercings SMSims made for the Pornstar Cock and I know enough about blender to combine the piercing jewelry mesh and the penis mesh into one. I can replace the meshes for a custom part, but only the meshes. Trying to change the name or edit the Tuning File in any way stops the tuning file from working and the parts won't show up.

 

For example, I can modify the mesh for Pornstar Cock Big Hard Cut penis. I use S4S and the studio export all/import all functions, plus Blender and GIMP. With the modified files imported, I then save the file. Now when the part shows up in game, it is the pierced version I made, but is just called  Pornstar Cock Big Hard Cut. So essentially, I create an override.  But I don't want to create an override, I want to create a completely separate part and thats where things go wrong. I followed the tutorial on the Wicked Whims itch.io dev log page for support-for-custom-cas-parts. I also used S4S to create a CAS standalone and import the modified mesh and texture files. But when I put the .package files in my Mods folder, they don't show up in the body selector list and I have no clue why they don't. 

 

I can be a complete idiot sometimes and sometimes need things explained to me like I am 5. I think this is one of those moments. I would appreciate direct help or direction to a tutorial or a better place to ask for help. I have included my files so people can take a look. 

LilacLemur_Noir_TrueBody_BigThick_Pierced_Hard.package LilacLemur_Noir_TrueBody_BigThick_Pierced_Soft.package Tuning File.package

Posted

image.png.6de3594832f0d58eec928a7e0f96873d.png
 

The description of the tuning here is incorrect. Probably.

 

image.png.2ea66c6b7a5afd186e7f7abfc03302a8.png

 

Please replace them with the area values listed here.

Well, there are explanations regarding whether to use decimal or hexadecimal notation when creating body parts. The potential pitfall here is a common stumbling block.

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