traison Posted August 17 Posted August 17 (edited) 10 hours ago, Justinof said: ...i give up. Cast "LL Debug Self" when the problem is present on your player character. See if it fixes the issue, then check the Papyrus log for entries containing "[LLDebugMgef]". "node" will show the node names that were cleared, and "key" is the mod key you can use to search your pex files if it's not immediately obvious which mod it came from. Edit: You can also cast "LL Debug Other" if you want to attempt the same on an NPC. If this did not fix the problem then check the Papyrus log for potential errors related to LLDebugMgef.(pex|psc). Edit again: Download removed. Edited August 17 by traison
Justinof Posted August 17 Author Posted August 17 I have casted the spell (self) and a message said something about 54 found and 1 skipped, but nothing changed for my character. In the Papyrus log there is not trace of LLDebugMgef. Papyrus.0.log.7z
traison Posted August 17 Posted August 17 (edited) 29 minutes ago, Justinof said: In the Papyrus log there is not trace of LLDebugMgef. You have debug tracing turned off then. See section 2.1 of my paper. Edited August 17 by traison
Justinof Posted August 17 Author Posted August 17 The debug tracing was disabled indeed... The spell did not fixed the issue, but i have these lines in the log concerning LLDebugMgef: [08/17/2026 - 09:36:08PM] [LLDebugMgef] Removed transform translate -> firstPerson:TRUE, isFemale:TRUE, node:CME Camera1st [Cam1], key:RMX_Head [08/17/2026 - 09:36:08PM] [LLDebugMgef] Done. numTotal:51, numSkipped:1 [08/17/2026 - 09:36:08PM] [LLDebugMgef] Removed transform translate -> firstPerson:False, isFemale:TRUE, node:CME Camera1st [Cam1], key:RMX_Head [08/17/2026 - 09:36:08PM] [LLDebugMgef] Done. numTotal:54, numSkipped:1 no error messages about it though The node CME Camera1st [Cam1] is present in 2 scripts: RaceMenuPluginXPMSE.pex RaceMenuPluginCamera.pex The key RMX_Head is present only in the first: RaceMenuPluginXPMSE.pex As you have already guessed, these scripts are in the mod XP32 Maximum Skeleton Special Extended. What now?
traison Posted August 17 Posted August 17 I messed up the loop. Forgot to set "j" back to 0 after the first run through the mod keys. Try again. ll_debug.7z
Justinof Posted August 18 Author Posted August 18 Still no fixed levelling whit the spell. In Papyrus log: [08/18/2026 - 12:36:28PM] [LLDebugMgef] Removed transform translate -> firstPerson:TRUE, isFemale:TRUE, node:CME Camera1st [Cam1], key:RMX_Head [08/18/2026 - 12:36:28PM] [LLDebugMgef] Removed transform translate -> firstPerson:TRUE, isFemale:TRUE, node:CME Camera3rd [Cam3], key:RMX_Head [08/18/2026 - 12:36:28PM] [LLDebugMgef] Removed transform translate -> firstPerson:TRUE, isFemale:TRUE, node:CME Neck [Neck], key:RMXPlugin [08/18/2026 - 12:36:28PM] [LLDebugMgef] Done. numTotal:51, numSkipped:44 [08/18/2026 - 12:36:28PM] [LLDebugMgef] Removed transform translate -> firstPerson:False, isFemale:TRUE, node:CME Camera1st [Cam1], key:RMX_Head [08/18/2026 - 12:36:28PM] [LLDebugMgef] Removed transform translate -> firstPerson:False, isFemale:TRUE, node:CME Camera3rd [Cam3], key:RMX_Head [08/18/2026 - 12:36:28PM] [LLDebugMgef] Removed transform translate -> firstPerson:False, isFemale:TRUE, node:CME Neck [Neck], key:RMXPlugin [08/18/2026 - 12:36:28PM] [LLDebugMgef] Done. numTotal:54, numSkipped:44 Still no error messages. There is a new entry here: the node CME Neck [Neck] is inside the script dse_dm_ActiPlaceableBase.pex that is in the mod Display Model SE (DM3). Everything others nodes/keys are inside scripts from XPMSE.
traison Posted August 18 Posted August 18 (edited) The numbers are still off. It shouldn't be possible for there to be 51 total, 44 skipped and only 3 removed: where's the remaining 4; or at least I would have assumed this wouldn't be possible. This suggests to me there's transforms applied through NiOverride that have no mod key. The only thing I can think of anymore is to open RaceMenu when your character's feet are in the floor and save a preset. That resulting jslot file will contain (what I assume to be) all transforms currently applied to your character. Jslot files can be opened in Notepad; they're human-readable: look for the transforms array. Otherwise I'm out of ideas and would have to see this problem for myself to figure it out. TeamViewer or RustDesk. Make sure you fully understand what that means before you agree to anything. Read the warning at the top of the RustDesk webpage at the very least. PM me if this sounds reasonable. Edited August 18 by traison
Justinof Posted August 18 Author Posted August 18 (edited) I have found a highly suspect key: ddCrawl This key is inside ddCaptiveDefeat.pex, and guess what? This script is part of the Captive Player mod that i have mentioned before. I wasn't wrong about the damn culprit... Thrisha1.7z scripts.7z Edited August 19 by Justinof
Justinof Posted August 18 Author Posted August 18 Gotcha!! Once i have made the corrections (zeroed) to the key in the preset and loaded it, my lovely char is again at ground level! Now at least i know how to fix this issue if its ugly head pop up again, but what about the LLdebug? Should i keep it in my load order? And why it wasn't able to correct this particular transform?
traison Posted August 18 Posted August 18 58 minutes ago, Justinof said: Should i keep it in my load order? That's for you to decide. It's a simple example mod I've made for LL users that need to run some quick Papyrus code. Useful as a first toy to play around with if you plan to get into Papyrus scripting. 59 minutes ago, Justinof said: And why it wasn't able to correct this particular transform? Don't know.
Justinof Posted August 18 Author Posted August 18 I have learned some useful things, thanks again for your help (and your stubbonress to find the solution, hehehe).
Justinof Posted August 19 Author Posted August 19 On 8/14/2026 at 8:33 PM, traison said: ... but it wont search within packed BSAs. I've made a tool that can do it which is available on request. It would be very useful in the future, could i get it please?
traison Posted August 19 Posted August 19 42 minutes ago, Justinof said: It would be very useful in the future, could i get it please? Link sent.
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