BananaZombie Posted yesterday at 10:12 AM Posted yesterday at 10:12 AM (edited) I started using Sexlab P+ and just like legacy Sexlab, I'm sick of having to go through animations the long way or setting up the right circumstances to test animations with more than 2 actors for example. The flash menus are such a drag to use. So for my own sanity I'm working on a Prisma UI Animation Toggle and Preview menu. Once I get it to my liking and if people would find it useful then I might release it for the public too, I'm posting about it here to see what people think. NOTE: This will be build and tested on latest Steam version and Sexlab P+ framework only, I've no intentions on backporting but people will be free to make changes for their own needs eventually, right now the focus is to get it working for my sake. Also I used SLSB Conversions for the testing of this mod. Features: Enable/Disable Sexlab P+ Animations - Persistent saves across save files and config separated per animation author. Animation preview - You can preview animations while toggling them, you can also spawn the required actors to do so. Spawn menu - A generic spawn menu for Male/Human or Creature actors (May need to use tgm when testing creatures) Drawbacks: In order to maintain the use of persistent saves, the mod will scan for changes each time you load a save. This may cause FPS drops momentarily. I will consider options later on in the development roadmap if this is a major issue down the line. Changing registry within Sexlab MCM does not update automatically with the PrismaUI Menu, however updates from PrismaUI are applied in the Sexlab MCM, basically avoid using the MCM Animation toggles if using this mod. Preview.webm Before releasing I will be going through some test cases such as nit picking animations through various packs, making sure they work across saves and seeing how I can improve the performance, It also depends if people actually really want this or if I just keep it as a personal tool, maybe I missed out on something that already does this? I am happy to discuss and consider any suggestions/feedback in the meantime! Edited yesterday at 10:13 AM by BananaZombie Clarification on feedback 1
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