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[Mod]Career Suite, a secretary demotion and promotion mod


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Posted

Career Suite, a secretary demotion and promotion mod


3 different mods affecting the secretary job. Do note they are heavily vibe-coded. The large ones probably aren't compatible with anything that touch the secretary job.
 

Sales Demotion

What goes up can come back down.

Ever felt like the game's sales job only moves in one direction? This mod fixes that. There are now six distinct, fully independent ways to lose your spot on the sales floor and land back at the secretary desk, starting back from scratch.

Here are the 6 ways to be demoted:

Spoiler
  • Poor performance: a streak of 10 missed sales in a row, or three separate 5-sale slumps, and Michael pulls you off the floor.
  • Bad reputation:  hit "Office Mattress" sexual reputation, and every day you stay there raises the odds HR finally does something about it, sales are the face of the company after all.
  • Settling into the role: voluntarily pick secretary work over sales five days running and Michael calls to check if that's just where you'd rather be. Decline, and do it five more days straight, and he won't ask again.
  • Corporate Revenge: the storyline's "-2 sales levels" choice can now become a full role demotion instead.
  • Restructuring: DynaPill's own stock (DPIL) is tradeable at Pelican Trust. Crash hard enough, and there's a real chance your position gets cut and you're reassigned per your contract.
  • Absence: ghost the job for two full weeks, and when you finally show back up, Michael's already halfway through the paperwork assuming you'd quit. All that's left is the secretary desk.


 

Secretary Promotion Overhaul

The ladder back up was always going to be the hard part.

This replaces the base game promotion it with an actual complex and intentionally opaque system. It's been built around the idea that you need to be good to get promoted, but being too good might be an issue.
 

What's in it:

  • Overtime system: You may be asked to stay for longer shifts. Say yes enough and it becomes an expectation, not a favor. Comes with 4 frequency settings: rare, default, frequent and exponential (the later meaning low frequency at the start, but it raises sharply with expectations.
  • Daily goals: a quiet target for secretary-point output each shift, mesuring how performant you are.
  • Weekly review: You get a weekly review of your performance as a secretary. Will you be able to understand all that misleading corporate jargon to figure out how things are going?
  • The interviewOf course getting promoted isn't a simple as reaching goals, there it a actual interview you have to go through.
  • Three difficulty tiers: Lite, Default, and Impossible, Lite gives you the entire overhaul, with making promotion especially difficult. Default is essentially how the mod was envisioned, getting stuck as a secretary is a serious threat, especially if you don't try to understand the system. Impossible is pretty self-explanatory, the vibe it's supposed to give is, promotion is just a pipe dream, an unattainable reward which exist just to motivate you, balanced, when you understand the system, to make you feel like the goalpost gets moved every time you reach the goals.

A note on balance: This is a mod with many different metrics being mesured to decide on promotion, and their balance has only been tested by one person: me. That's about as narrow and biased a test pool as it gets, and as such it may still be very unbalanced.

People Pleaser → Secretary Compulsion

A small modlet I made just to start learning modding. Inspired by the brainless bimbo side-effect giving you the compulsion to go shopping instead of whatever you had planned, this mod adds an even when showing up to work in which the people pleaser side-effect gives you the compulsion to work as a secretary.
 

CareerSuite (all-in-one)

All three of the above, bundled into a single package.


 

Posted (edited)

I tried the mod with default settings on 0.25.6. In general the mod works fine when used normally as intended. I haven tried it (so far) under pregnancy effect especially in the period of time where the player cannot go to work, how does this mod handle this scenario? Does it take into account that you couldn't go to work justified and avoid punishing you for not showing up avoid demotion to secretary or that is not covered and fallback to default base game behavior?

 

Also imo you should consider to change the 'offer to help' behavior on the first interview since, as it is atm, its still vanilla and pretty much in contrast with all the other weekly review.

With that said this is a good mod gj!

Edited by gionsnow
Posted
On 8/13/2026 at 9:25 AM, gionsnow said:

I tried the mod with default settings on 0.25.6. In general the mod works fine when used normally as intended. I haven tried it (so far) under pregnancy effect especially in the period of time where the player cannot go to work, how does this mod handle this scenario? Does it take into account that you couldn't go to work justified and avoid punishing you for not showing up avoid demotion to secretary or that is not covered and fallback to default base game behavior?

 

Also imo you should consider to change the 'offer to help' behavior on the first interview since, as it is atm, its still vanilla and pretty much in contrast with all the other weekly review.

With that said this is a good mod gj!


Thank you. I'll look into how it handles pregnancy as soon as I have the time, I'll admit that completely skipped my mind when I made this mod, so I honestly have zero clue how the mod interacts with it.

Now, about changing the 'offer to help' behavior, I'd love if you developped your opinion a bit, because as-is I admit I fail to understand what's wrong with it, nut I'm open to any advice on how to improve.

Posted

I think getting stuck in a more permanent position as secretary is hot, but I also think that to balance this there would need to be some sort of path to at least regain the ability to schedule demos, even as a secretary. Otherwise you'd be kinda shrinking the games... uhm... possibility-space.

Posted (edited)
22 hours ago, xegin said:

Now, about changing the 'offer to help' behavior, I'd love if you developped your opinion a bit, because as-is I admit I fail to understand what's wrong with it, nut I'm open to any advice on how to improve.

Sure, right now when u begin the interview as a lady you can pick the option to avoid the interview (you know witch one ;) ) and you succed leaving him satisfied you insta unlock the sales job without passing from secretary. Meanwhile when you do that during the weekly review, such 'argument' plays against and hardlock into secretary position: thats what i meant with "in contrast".

 

3 hours ago, ClockWatcherer said:

I think getting stuck in a more permanent position as secretary is hot, but I also think that to balance this there would need to be some sort of path to at least regain the ability to schedule demos, even as a secretary. Otherwise you'd be kinda shrinking the games... uhm... possibility-space.

 

THIS had given me an idea: in the weekly review when you achieve the threshold for promotion you unlock the opportunity to prove the sales skills on the field by unlocking the sales demos from the noticeboard in the breakroom (on the first review that pass the threshold instead of the normal process you get a speech where you unlock that)

 

22 hours ago, xegin said:

'll look into how it handles pregnancy as soon as I have the time, I'll admit that completely skipped my mind when I made this mod, so I honestly have zero clue how the mod interacts with it.
 

about that it should be a matter on understand how the eligible working days are counted, probably adding an and logic on the control should be enough(i hope) like IF weekday AND preg<3rd period (i have no clue how the basic game handle that) Then... (what you alredy have)

Edited by gionsnow

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