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CTD or crash when I play X animation


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Posted

When it plays some animations in EL, the game often crashes or closes suddenly. It doesn't happen with all of them, just a few. Does anyone know what it could be?

 

I have the packs of: Billy, Anubis, Babo and other authors. I forgot to mention that I have the Fnis XXL.

Posted
11 hours ago, traison said:

After spending all afternoon testing, I managed to make it happen again, but I don't understand the log. Could you help me?

  • 📌crash-2026-08-09-21-12-04.log
    
    Summarized First-Line Error:
    	SkyrimSE.exe+0CC90CF
    
    Summarized top of STACK:
    		FormType: ActorCharacter (62)
    		Object Reference:
    		ParentCell: ---
    			File: "Lux.esp"
    			Name: "Saarthal"
    			EditorID: "Saarthal02"
    			FormType: Cell (60)
    	(void* -> EngineFixes.dll mov rbx, rax | src\tbbmalloc\frontend.cpp:2943 scalable_malloc)
    	(PlayerCharacter*) See RSP+20
    	(NiTPrimitiveArray*) See R13
    	(Character*) See RDX
    	(BSJobs::JobThread*)
    	(char*) "sT"
    	(BSJobs::JobThread*) See RSP
    
    Summarized POSSIBLE RELEVANT OBJECTS:
    	R13: (NiTPrimitiveArray*)
    	(BSJobs::JobThread*)
    
    Summarized top of PROBABLE CALL STACK:
    	[S] EngineFixes.dll mov rbx, rax | src\tbbmalloc\frontend.cpp:2943 scalable_malloc | params: size: uint64_t
    
    Summarized top of REGISTERS:
    		FormType: ActorCharacter (62)
    		Object Reference:
    		ParentCell: ---
    			File: "Lux.esp"
    			Name: "Saarthal"
    			EditorID: "Saarthal02"
    			FormType: Cell (60)
    	R13 (NiTPrimitiveArray*)
    	R14 (Character*) See RDX
Posted (edited)

Post the actual log, not one that was chewed up by an analyzer.

 

Edit: Hehe, funny to see all these new terms invented by the AI analyzer: "First-Line Error". I wonder what happened in the Second-Line Error and the Super-Code Integration System.

Edited by traison
Posted
7 hours ago, traison said:

Post the actual log, not one that was chewed up by an analyzer.

 

Edit: Hehe, funny to see all these new terms invented by the AI analyzer: "First-Line Error". I wonder what happened in the Second-Line Error and the Super-Code Integration System.

Haha, sorry, look, this is the real one.

 

 

CRASH TIME: 2026-08-09 21:12:04
Skyrim SSE v1.6.1170
CrashLoggerSSE v1-24-0-0 Jun 28 2026 00:14:22

Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF74BDA90CF SkyrimSE.exe+0CC90CF    cmp [rdi], eax
Exception Flags: 0x00000000 (Continuable)
Number of Parameters: 2
Exception Thread ID: 15824
Access Violation: Tried to read memory at 0x000000000160
ACCESS VIOLATION ANALYSIS:
    Instruction: cmp [rdi], eax
    Memory Operand: [base=rdi, index=none, scale=0, disp=+0x0]
    Base Register: rdi = 0x0000000000000160 (likely invalid)
    Computed Address: 0x0000000000000160

POSSIBLE RELEVANT OBJECTS:
    R13: (NiTPrimitiveArray<CombatGroup * __ptr64>*)
    RDX: (Character*) "Crippled Skeleton Wight Melee" [0x000747E3] ("Skyrim.esm")
    RSP+20: (PlayerCharacter*) "Sania" [0x00000014] ("Skyrim.esm")
    RSP+2F8: (BSJobs::JobThread*)

PROCESS INFO:
    Process ID: 11676
    Crash Thread ID: 15824
    Process Uptime: 00:10:13 (613662ms)
    Working Directory: C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition
    Command Line: "C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\\SkyrimSE.exe"
    Executable MD5: 7a44a52dfc92d78f934c4d12ed92f494
    Executable Size: 37157144 bytes
    Executable Modified: 2026-01-11 09:26:00
    Elevated: Yes

THREAD CONTEXT (HEURISTIC):
    Thread Priority: 0
    Likely Role: Unknown (main or worker thread)

SYSTEM SPECS:
    OS: Microsoft Windows 11 Home Single Language v10.0.26200
    CPU: AuthenticAMD AMD Ryzen 5 5600H with Radeon Graphics         
    CPU Cores: 12 logical, 6 physical, 1 packages
    GPU #1: Nvidia GA107M [GeForce RTX 3050 Mobile]
    GPU #2: AMD Cezanne [Radeon Vega Series / Radeon Vega Mobile Series]
    GPU #3: Microsoft Basic Render Driver
    PHYSICAL MEMORY: 13.14 GB/23.34 GB
    VIRTUAL MEMORY: 49.09 GB/131072.00 GB
    PROCESS MEMORY: Working Set: 4365.45 MB, Private: 6787.97 MB, Peak: 4504.94 MB
    PAGE FAULTS: 2612465 (Peak: 4723773440)
    GPU MEMORY: 1.15/3.29 GB
    Detected Virtual Machine: Microsoft Hyper-V (100%)

CALL STACK ([P]robable / tack scan):
    [ 0][P] 0x7FF74BDA90CF    SkyrimSE.exe+0CC90CF -> 68233+0xF    cmp [rdi], eax
    [ 1][P] 0x7FF74B8E3A68    SkyrimSE.exe+0803A68 -> 44704+0x58    nop
    [ 2][P] 0x7FF74B84652B    SkyrimSE.exe+076652B -> 41261+0x18B    nop
    [ 3][P] 0x7FF74B843CCF    SkyrimSE.exe+0763CCF -> 41238+0x6F    mov eax, [rsp+0x40]
    [ 4][P] 0x7FF74B91CAE5    SkyrimSE.exe+083CAE5 -> 46869+0xB5    mov rcx, [rbp+0x28]
    [ 5][P] 0x7FF74B7B2402    SkyrimSE.exe+06D2402 -> 39044+0x12    mov ecx, 0x03
    [ 6][P] 0x7FF74BDD7888    SkyrimSE.exe+0CF7888 -> 69378+0xD8    mov ecx, [rbx+0x0C]
    [ 7][P] 0x7FF74BDD7E51    SkyrimSE.exe+0CF7E51 -> 69380+0x361    mov r15d, eax
    [ 8][P] 0x7FF74BDD61DA    SkyrimSE.exe+0CF61DA -> 69344+0x8A    movzx eax, byte ptr [rbx+0xA74]
    [ 9][P] 0x7FF74BDB0DBD    SkyrimSE.exe+0CD0DBD -> 68445+0x3D    mov rcx, [0x00007FF74E2AC318]
    [10][P] 0x7FFC6285E957    KERNEL32.DLL+002E957
    [11][P] 0x7FFC643CAD6C       ntdll.dll+00AAD6C
    [12] 0x7FFB5F6A193C EngineFixes.dll+00F193C    mov rbx, rax |  src\tbbmalloc\frontend.cpp:2943 scalable_malloc | params: size: uint64_t
    [13] 0x7FF74B91E371    SkyrimSE.exe+083E371 -> 46889+0xD1    nop
    [14] 0x7FF74B8EC2DA    SkyrimSE.exe+080C2DA -> 44788+0x2A    test eax, eax
    [15] 0x7FF74B91DCC1    SkyrimSE.exe+083DCC1 -> 46884+0x11    inc [rbx+0x5C]
    [16] 0x7FF74B8E4301    SkyrimSE.exe+0804301 -> 44711+0x261    nop
    [17] 0x7FFC6164F350  KERNELBASE.dll+010F350

REGISTERS:
    RAX 0x3DD0             (size_t) [15824]
    RCX 0x160              (size_t) [352]
    RDX 0x18C500E3700      (Character*) "Crippled Skeleton Wight Melee" [0x000747E3] ("Skyrim.esm")
        Flags: 0x00440409 
        FormType: ActorCharacter (62)
        Object Reference: 
        ParentCell: ---
            File: "Lux.esp"
            Modified by: Skyrim.esm -> Lux.esp
            Flags: 0x0004000B 
            Name: "Saarthal"
            EditorID: "Saarthal02"
            FormID: 0x0001AEC3
            FormType: Cell (60)
    RBX 0x160              (size_t) [352]
    RSP 0x4EC47FFAD0       (void*)
    RBP 0x4EC47FFC00       (void*)
    RSI 0x0                (size_t) [0]
    RDI 0x160              (size_t) [352]
    R8  0x1DB710           (size_t) [1947408]
    R9  0x0                (size_t) [0]
    R10 0x10               (size_t) [16]
    R11 0x4EC47FFB90       (void*)
    R12 0x0                (size_t) [0]
    R13 0x18AAAB0FAC0      (NiTPrimitiveArray<CombatGroup * __ptr64>*)
    R14 0x18C500E3700      (Character*) See RDX
    R15 0x1                (size_t) [1]

STACK:
    [RSP+0  ] 0x0                (size_t) [0]
    [RSP+8  ] 0x0                (size_t) [0]
    [RSP+10 ] 0x18C90311900      (void*)
    [RSP+18 ] 0x4EC47FFD10       (void*)
    [RSP+20 ] 0x18AAA9D2080      (PlayerCharacter*) "Sania" [0x00000014] ("Skyrim.esm")
        Flags: 0x00000408 
        FormType: ActorCharacter (62)
        Object Reference: 
        ParentCell: ---
            File: "Lux.esp"
            Modified by: Skyrim.esm -> Lux.esp
            Flags: 0x0004000B 
            Name: "Saarthal"
            EditorID: "Saarthal02"
            FormID: 0x0001AEC3
            FormType: Cell (60)
    [RSP+28 ] 0x7FF74B8E3A68     (void* -> SkyrimSE.exe+0803A68    nop)
    [RSP+30 ] 0x18C90311920      (void*)
    [RSP+38 ] 0xC                (size_t) [12]
    [RSP+40 ] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2]
    [RSP+48 ] 0x7FFB5F6A193C     (void* -> EngineFixes.dll+00F193C    mov rbx, rax |  src\tbbmalloc\frontend.cpp:2943 scalable_malloc)
    [RSP+50 ] 0x4EC47FFD10       (void*)
    [RSP+58 ] 0x7FF74B91E371     (void* -> SkyrimSE.exe+083E371    nop)
    [RSP+60 ] 0x100000           (size_t) [1048576]
    [RSP+68 ] 0x18AAA9D2080      (PlayerCharacter*) See RSP+20
    [RSP+70 ] 0x18AAAB0FAC0      (NiTPrimitiveArray<CombatGroup * __ptr64>*) See R13
    [RSP+78 ] 0x18AAAB0FAD8      (void*)
    [RSP+80 ] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2]
    [RSP+88 ] 0x4EC47FFBC0       (void*)
    [RSP+90 ] 0x0                (size_t) [0]
    [RSP+98 ] 0x7FF74B8EC2DA     (void* -> SkyrimSE.exe+080C2DA    test eax, eax)
    [RSP+A0 ] 0x18AAA9D2080      (PlayerCharacter*) See RSP+20
    [RSP+A8 ] 0x100000           (size_t) [1048576]
    [RSP+B0 ] 0x18AAAB0FAC0      (NiTPrimitiveArray<CombatGroup * __ptr64>*) See R13
    [RSP+B8 ] 0x7FF74B91DCC1     (void* -> SkyrimSE.exe+083DCC1    inc [rbx+0x5C])
    [RSP+C0 ] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2]
    [RSP+C8 ] 0x18A00100000      (size_t) [1692218163200]
    [RSP+D0 ] 0x4EC47FFD10       (void*)
    [RSP+D8 ] 0x18C90311A60      (void*)
    [RSP+E0 ] 0x18AAA9D2080      (PlayerCharacter*) See RSP+20
    [RSP+E8 ] 0x7FF74B8E4301     (void* -> SkyrimSE.exe+0804301    nop)
    [RSP+F0 ] 0x18C90311920      (void*)
    [RSP+F8 ] 0x100000           (size_t) [1048576]
    [RSP+100] 0x0                (size_t) [0]
    [RSP+108] 0x18C90311A60      (void*)
    [RSP+110] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2]
    [RSP+118] 0x160              (size_t) [352]
    [RSP+120] 0x0                (size_t) [0]
    [RSP+128] 0x0                (size_t) [0]
    [RSP+130] 0x0                (size_t) [0]
    [RSP+138] 0x0                (size_t) [0]
    [RSP+140] 0x0                (size_t) [0]
    [RSP+148] 0x0                (size_t) [0]
    [RSP+150] 0x3C8CA11D         (size_t) [1015849245]
    [RSP+158] 0x0                (size_t) [0]
    [RSP+160] 0x1                (size_t) [1]
    [RSP+168] 0x4EC47FFD10       (void*)
    [RSP+170] 0x18AAA9D2080      (PlayerCharacter*) See RSP+20
    [RSP+178] 0x0                (size_t) [0]
    [RSP+180] 0x18C90CF1480      (void*)
    [RSP+188] 0x7FF74B84652B     (void* -> SkyrimSE.exe+076652B    nop)
    [RSP+190] 0x18C500E3700      (Character*) See RDX
    [RSP+198] 0x18C90311900      (void*)
    [RSP+1A0] 0x18C00100000      (void*)
    [RSP+1A8] 0x0                (size_t) [0]
    [RSP+1B0] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2]
    [RSP+1B8] 0x18C4FFE1600      (void*)
    [RSP+1C0] 0x768              (size_t) [1896]
    [RSP+1C8] 0x18AE2FDAA50      (void*)
    [RSP+1D0] 0x7FF74E3380C0     (void* -> SkyrimSE.exe+32580C0    add [rax], al)
    [RSP+1D8] 0x7FF74E3380C8     (void* -> SkyrimSE.exe+32580C8    add [rax], al)
    [RSP+1E0] 0x0                (size_t) [0]
    [RSP+1E8] 0x0                (size_t) [0]
    [RSP+1F0] 0x18AAAB0FAC0      (NiTPrimitiveArray<CombatGroup * __ptr64>*) See R13
    [RSP+1F8] 0x7FF74B843CCF     (void* -> SkyrimSE.exe+0763CCF    mov eax, [rsp+0x40])
    [RSP+200] 0xFFFFFFFF00122247 (size_t) [uint: 18446744069415772743 int: -4293778873]
    [RSP+208] 0x18AAA9D2080      (PlayerCharacter*) See RSP+20
    [RSP+210] 0x18C500E3700      (Character*) See RDX
    [RSP+218] 0x0                (size_t) [0]
    [RSP+220] 0x3C8CA11D         (size_t) [1015849245]
    [RSP+228] 0x0                (size_t) [0]
    [RSP+230] 0x18AAA9D2080      (PlayerCharacter*) See RSP+20
    [RSP+238] 0x7FF74B91CAE5     (void* -> SkyrimSE.exe+083CAE5    mov rcx, [rbp+0x28])
    [RSP+240] 0x100000001        (size_t) [4294967297]
    [RSP+248] 0x2                (size_t) [2]
    [RSP+250] 0x0                (size_t) [0]
    [RSP+258] 0x0                (size_t) [0]
    [RSP+260] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2]
    [RSP+268] 0x0                (size_t) [0]
    [RSP+270] 0x0                (size_t) [0]
    [RSP+278] 0x0                (size_t) [0]
    [RSP+280] 0x7FF74E3380C4     (void* -> SkyrimSE.exe+32580C4    add [rax], al)
    [RSP+288] 0x1                (size_t) [1]
    [RSP+290] 0x18A8574D360      (void*)
    [RSP+298] 0x7FF74B7B2402     (void* -> SkyrimSE.exe+06D2402    mov ecx, 0x03)
    [RSP+2A0] 0x7FF74E338BF8     (void* -> SkyrimSE.exe+3258BF8    )
    [RSP+2A8] 0x7FF700000002     (size_t) [140698833649666]
    [RSP+2B0] 0x0                (size_t) [0]
    [RSP+2B8] 0x0                (size_t) [0]
    [RSP+2C0] 0x0                (size_t) [0]
    [RSP+2C8] 0x7FF74BDD7888     (void* -> SkyrimSE.exe+0CF7888    mov ecx, [rbx+0x0C])
    [RSP+2D0] 0x7FF74E338BF8     (void* -> SkyrimSE.exe+3258BF8    )
    [RSP+2D8] 0x7FF700000002     (size_t) [140698833649666]
    [RSP+2E0] 0x200000000002     (size_t) [35184372088834]
    [RSP+2E8] 0x7FFC00000002     (size_t) [140720308486146]
    [RSP+2F0] 0x1                (size_t) [1]
    [RSP+2F8] 0x7FF74E338B88     (BSJobs::JobThread*)
    [RSP+300] 0x7FF74E338BA8     (void* -> SkyrimSE.exe+3258BA8    add [rax], al)
    [RSP+308] 0x18A8574D360      (void*)
    [RSP+310] 0x7FF74E34E300     (char*) "sT"
    [RSP+318] 0x7FF74BDD7E51     (void* -> SkyrimSE.exe+0CF7E51    mov r15d, eax)
    [RSP+320] 0x1                (size_t) [1]
    [RSP+328] 0x1                (size_t) [1]
    [RSP+330] 0x0                (size_t) [0]
    [RSP+338] 0x0                (size_t) [0]
    [RSP+340] 0x18A8574D360      (void*)
    [RSP+348] 0x1                (size_t) [1]
    [RSP+350] 0x0                (size_t) [0]
    [RSP+358] 0x0                (size_t) [0]
    [RSP+360] 0x18A8574CC60      (void*)
    [RSP+368] 0x100000006        (size_t) [4294967302]
    [RSP+370] 0x7FF700000000     (size_t) [140698833649664]
    [RSP+378] 0x0                (size_t) [0]
    [RSP+380] 0x48               (size_t) [72]
    [RSP+388] 0x1                (size_t) [1]
    [RSP+390] 0x0                (size_t) [0]
    [RSP+398] 0x0                (size_t) [0]
    [RSP+3A0] 0x0                (size_t) [0]
    [RSP+3A8] 0x0                (size_t) [0]
    [RSP+3B0] 0x0                (size_t) [0]
    [RSP+3B8] 0x0                (size_t) [0]
    [RSP+3C0] 0x0                (size_t) [0]
    [RSP+3C8] 0x0                (size_t) [0]
    [RSP+3D0] 0x0                (size_t) [0]
    [RSP+3D8] 0x0                (size_t) [0]
    [RSP+3E0] 0x7FF74E338B88     (BSJobs::JobThread*) See RSP+2F8
    [RSP+3E8] 0x7FF74BDD61DA     (void* -> SkyrimSE.exe+0CF61DA    movzx eax, byte ptr [rbx+0xA74])
    [RSP+3F0] 0x7FF74E338B01     (void* -> SkyrimSE.exe+3258B01    add [rax], al)
    [RSP+3F8] 0x0                (size_t) [0]
    [RSP+400] 0x1                (size_t) [1]
    [RSP+408] 0x1                (size_t) [1]
    [RSP+410] 0x7FF74E338B88     (BSJobs::JobThread*) See RSP+2F8
    [RSP+418] 0x7FF74BDB0DBD     (void* -> SkyrimSE.exe+0CD0DBD    mov rcx, [0x00007FF74E2AC318])
    [RSP+420] 0x7FF74E2AC370     (void* -> SkyrimSE.exe+31CC370    add [rax], al)
    [RSP+428] 0x7FF74E338B88     (BSJobs::JobThread*) See RSP+2F8
    [RSP+430] 0x0                (size_t) [0]
    [RSP+438] 0x0                (size_t) [0]
    [RSP+440] 0x7FF74E338B88     (BSJobs::JobThread*) See RSP+2F8
    [RSP+448] 0x0                (size_t) [0]
    [RSP+450] 0x0                (size_t) [0]
    [RSP+458] 0x7FFC6285E957     (void* -> KERNEL32.DLL+002E957    mov ecx, eax)
    [RSP+460] 0x0                (size_t) [0]
    [RSP+468] 0x0                (size_t) [0]
    [RSP+470] 0x0                (size_t) [0]
    [RSP+478] 0x0                (size_t) [0]
    [RSP+480] 0x0                (size_t) [0]
    [RSP+488] 0x7FFC643CAD6C     (void* -> ntdll.dll+00AAD6C    jmp 0x00007FFC643CAD96)
    [RSP+490] 0x0                (size_t) [0]
    [RSP+498] 0x0                (size_t) [0]
    [RSP+4A0] 0x4F0FFFFFB30      (size_t) [5433133628208]
    [RSP+4A8] 0x4D0FFFFFB30      (size_t) [5295694674736]
    [RSP+4B0] 0x21               (size_t) [33]
    [RSP+4B8] 0x7FFC6164F350     (void* -> KERNELBASE.dll+010F350    mov [rsp+0x10], rbx)
    [RSP+4C0] 0x4EC47FEC00       (void*)
    [RSP+4C8] 0x4EC47FEC00       (void*)
    [RSP+4D0] 0x0                (size_t) [0]
    [RSP+4D8] 0x0                (size_t) [0]
    [RSP+4E0] 0x0                (size_t) [0]
    [RSP+4E8] 0x0                (size_t) [0]
    [RSP+4F0] 0x0                (size_t) [0]
    [RSP+4F8] 0x0                (size_t) [0]
    [RSP+500] 0x0                (size_t) [0]
    [RSP+508] 0x0                (size_t) [0]
    [RSP+510] 0x0                (size_t) [0]
    [RSP+518] 0x0                (size_t) [0]
    [RSP+520] 0x0                (size_t) [0]
    [RSP+528] 0x0                (size_t) [0]

MODULES:
    XINPUT1_3.dll                          0x000000400000
    X3DAudio1_7.dll                        0x000069E10000
    d3d11.dll                              0x000180000000
    BetterJumpingSE.dll                    0x018ADB380000
    PassiveWeaponEnchantmentRecharging.dll 0x018AEE5D0000
    ShowPlayerInMenus.dll                  0x018AF2F30000
    SkyrimSE.exe                           0x7FF74B0E0000
    XAudio2_7.dll                          0x7FFB55420000
    d3dcompiler_46e.dll                    0x7FFB56960000
    nvngx_dlss.dll                         0x7FFB56DB0000
    _nvngx.dll                             0x7FFB5A460000
    gameoverlayrenderer64.dll              0x7FFB5AB70000
    valhallaCombat.dll                     0x7FFB5AD30000
    TrueHUD.dll                            0x7FFB5ADD0000
    TrueDirectionalMovement.dll            0x7FFB5AE90000
    TextureDownscaler.dll                  0x7FFB5AF90000
    SSEDisplayTweaks.dll                   0x7FFB5B030000
    skee64.dll                             0x7FFB5B0D0000
    SexLabUtil.dll                         0x7FFB5B3B0000
    SexLabSexSound.dll                     0x7FFB5B480000
    ScrambledBugs.dll                      0x7FFB5B570000
    SchlongsOfSkyrim.dll                   0x7FFB5B610000
    Relight.dll                            0x7FFB5B690000
    RecursionFPSFix.dll                    0x7FFB5BA10000
    RacemenuMorphFixer.dll                 0x7FFB5BAF0000
    Precision.dll                          0x7FFB5BBB0000
    po3_Tweaks.dll                         0x7FFB5BD90000
    po3_SpellPerkItemDistributor.dll       0x7FFB5BEA0000
    po3_PapyrusExtender.dll                0x7FFB5C070000
    po3_BaseObjectSwapper.dll              0x7FFB5C370000
    PapyrusUtil.dll                        0x7FFB5C520000
    PapyrusTweaks.dll                      0x7FFB5C690000
    OSLAroused.dll                         0x7FFB5C790000
    OpenAnimationReplacer.dll              0x7FFB5C850000
    NVIDIA_Reflex.dll                      0x7FFB5CBB0000
    MuJointFix.dll                         0x7FFB5CC70000
    mfgfix.dll                             0x7FFB5CD40000
    MCMHelper.dll                          0x7FFB5CE40000
    MaxsuAIProcessFix.dll                  0x7FFB5CF20000
    KiENBExtender.dll                      0x7FFB5CF90000
    ENBHelperSE.dll                        0x7FFB5D0C0000
    KiLoader.dll                           0x7FFB5D130000
    KiLoaderSatelliteSKSE.dll              0x7FFB5D1D0000
    JContainers64.dll                      0x7FFB5D240000
    ImWalkinHere.dll                       0x7FFB5D520000
    CONCRT140.dll                          0x7FFB5D580000
    hdtsmp64.dll                           0x7FFB5D5D0000
    Fuz Ro D'oh.dll                        0x7FFB5D7B0000
    FormListManipulator.dll                0x7FFB5D810000
    Experience.dll                         0x7FFB5D900000
    sl.interposer.dll                      0x7FFB5DCC0000
    ENBAntiAliasing.dll                    0x7FFB5DD40000
    DynamicLeveledLists.dll                0x7FFB5E800000
    DynamicContainerLoot.dll               0x7FFB5E8B0000
    CrashLogger.dll                        0x7FFB5E960000
    CraftingCategories.dll                 0x7FFB5ECB0000
    ContainerItemDistributor.dll           0x7FFB5ED30000
    CollisionSentinel.dll                  0x7FFB5EDE0000
    cbp.dll                                0x7FFB5EE80000
    BugFixesSSE.dll                        0x7FFB5EFA0000
    BGSWaterCollisionCrashFix.dll          0x7FFB5F030000
    BetterThirdPersonSelection.dll         0x7FFB5F0D0000
    AHZmoreHUDPlugin.dll                   0x7FFB5F380000
    AddItemMenuSE.dll                      0x7FFB5F410000
    ActorLimitFix.dll                      0x7FFB5F510000
    EngineFixes.dll                        0x7FFB5F5B0000
    D3DCOMPILER_43.dll                     0x7FFB5F860000
    steamclient64.dll                      0x7FFB81090000
    nvwgf2umx.dll                          0x7FFB92B70000
    usvfs_x64.dll                          0x7FFB98430000
    tier0_s64.dll                          0x7FFBB2660000
    nvgpucomp64.dll                        0x7FFBB5220000
    ResampleDmo.DLL                        0x7FFBBC060000
    DSOUND.DLL                             0x7FFBBC120000
    winmmbase.dll                          0x7FFBBC500000
    nvobjectloader64.dll                   0x7FFBE8A50000
    nvcuda64.dll                           0x7FFBE9860000
    skse64_1_6_1170.dll                    0x7FFC05C80000
    d3dx11_43.dll                          0x7FFC05DB0000
    nvppex.dll                             0x7FFC06EF0000
    vstdlib_s64.dll                        0x7FFC081B0000
    nvspcap64.dll                          0x7FFC0AC60000
    nvdxgdmal64.dll                        0x7FFC21130000
    bink2w64.dll                           0x7FFC23BB0000
    KiLoaderSatelliteENB.dllplugin         0x7FFC2EAE0000
    xinput1_4.dll                          0x7FFC2F120000
    sl.common.dll                          0x7FFC2F5D0000
    NvTelemetryBridge64.dll                0x7FFC37AD0000
    NvMemMapStoragex.dll                   0x7FFC38160000
    sl.dlss.dll                            0x7FFC3C940000
    MPR.dll                                0x7FFC3DFB0000
    d3d12.dll                              0x7FFC3E030000
    MSVCP140.dll                           0x7FFC3E190000
    VCRUNTIME140_1.dll                     0x7FFC3F9B0000
    VCRUNTIME140.dll                       0x7FFC3F9C0000
    SMP-NPC crash fix.dll                  0x7FFC40220000
    MSVCP140_ATOMIC_WAIT.dll               0x7FFC40230000
    OneCoreCommonProxyStub.dll             0x7FFC42820000
    DINPUT8.dll                            0x7FFC42940000
    NvTelemetryAPI64.dll                   0x7FFC43160000
    textinputframework.dll                 0x7FFC44150000
    inputhost.dll                          0x7FFC44870000
    dbgcore.DLL                            0x7FFC45DA0000
    Windows.UI.dll                         0x7FFC4CFC0000
    NvMessageBus.dll                       0x7FFC4D370000
    AUDIOSES.DLL                           0x7FFC4DD30000
    nvapi64_impl.dll                       0x7FFC4FAC0000
    nvapi64.dll                            0x7FFC50040000
    D3DSCache.dll                          0x7FFC500D0000
    OneCoreUAPCommonProxyStub.dll          0x7FFC505F0000
    amdihk64.dll                           0x7FFC52DC0000
    dbghelp.dll                            0x7FFC52E70000
    atidxx64.dll                           0x7FFC54070000
    atiuxp64.dll                           0x7FFC55FF0000
    aticfx64.dll                           0x7FFC56120000
    CoreUIComponents.dll                   0x7FFC566C0000
    WINMM.dll                              0x7FFC56D70000
    nvldumdx.dll                           0x7FFC572F0000
    drvstore.dll                           0x7FFC576A0000
    cryptnet.dll                           0x7FFC578E0000
    VERSION.dll                            0x7FFC57D70000
    msdmo.dll                              0x7FFC58E90000
    MMDevApi.dll                           0x7FFC59550000
    directxdatabasehelper.dll              0x7FFC59820000
    avrt.dll                               0x7FFC59940000
    WINHTTP.dll                            0x7FFC59990000
    AchievementsModsEnabler.dll            0x7FFC5B430000
    d3dx9_42.dll                           0x7FFC5B470000
    steam_api64.dll                        0x7FFC5B490000
    MSVCP140_CODECVT_IDS.dll               0x7FFC5B4E0000
    AchievementsModsEnablerLoader.dll      0x7FFC5B4F0000
    wintypes.dll                           0x7FFC5B5F0000
    wevtapi.dll                            0x7FFC5C0E0000
    KiHalloc.dll                           0x7FFC5C380000
    Microsoft.Internal.WarpPal.dll         0x7FFC5C710000
    WindowsCodecs.dll                      0x7FFC5C730000
    D3DCOMPILER_47.dll                     0x7FFC5C970000
    d3d11.dll                              0x7FFC5D6B0000
    dcomp.dll                              0x7FFC5D920000
    CoreMessaging.dll                      0x7FFC5DF90000
    Secur32.dll                            0x7FFC5E370000
    apphelp.dll                            0x7FFC5E390000
    WINNSI.DLL                             0x7FFC5E5A0000
    uxtheme.dll                            0x7FFC5E5F0000
    dxcore.dll                             0x7FFC5E6D0000
    dxgi.dll                               0x7FFC5E740000
    dwmapi.dll                             0x7FFC5E8B0000
    resourcepolicyclient.dll               0x7FFC5EC30000
    windows.storage.dll                    0x7FFC5EFA0000
    HID.DLL                                0x7FFC5F840000
    IPHLPAPI.DLL                           0x7FFC5FB90000
    rsaenh.dll                             0x7FFC60150000
    kernel.appcore.dll                     0x7FFC601F0000
    ntmarta.dll                            0x7FFC60330000
    SSPICLI.DLL                            0x7FFC604B0000
    MSWSOCK.dll                            0x7FFC607D0000
    gpapi.dll                              0x7FFC60850000
    USERENV.dll                            0x7FFC60890000
    cryptsp.dll                            0x7FFC60AD0000
    CRYPTBASE.DLL                          0x7FFC60AF0000
    MSASN1.dll                             0x7FFC60B50000
    wldp.dll                               0x7FFC60BD0000
    devobj.dll                             0x7FFC61060000
    cfgmgr32.DLL                           0x7FFC610A0000
    UMPDC.dll                              0x7FFC613A0000
    powrprof.dll                           0x7FFC613C0000
    bcrypt.dll                             0x7FFC61430000
    profapi.dll                            0x7FFC61460000
    KERNELBASE.dll                         0x7FFC61540000
    gdi32full.dll                          0x7FFC61950000
    ucrtbase.dll                           0x7FFC61A80000
    wintrust.dll                           0x7FFC61BE0000
    msvcp_win.dll                          0x7FFC61C70000
    win32u.dll                             0x7FFC61D20000
    bcryptPrimitives.dll                   0x7FFC61D50000
    CRYPT32.dll                            0x7FFC61ED0000
    ole32.dll                              0x7FFC62050000
    NSI.dll                                0x7FFC622D0000
    RPCRT4.dll                             0x7FFC622E0000
    SHLWAPI.dll                            0x7FFC62400000
    PSAPI.DLL                              0x7FFC62470000
    SHCORE.dll                             0x7FFC626F0000
    IMM32.DLL                              0x7FFC627F0000
    KERNEL32.DLL                           0x7FFC62830000
    msvcrt.dll                             0x7FFC62900000
    SHELL32.dll                            0x7FFC629B0000
    combase.dll                            0x7FFC63150000
    USER32.dll                             0x7FFC635C0000
    OLEAUT32.dll                           0x7FFC63790000
    imagehlp.dll                           0x7FFC63970000
    WS2_32.dll                             0x7FFC639A0000
    sechost.dll                            0x7FFC63A50000
    SETUPAPI.dll                           0x7FFC63B00000
    clbcatq.dll                            0x7FFC63F90000
    ADVAPI32.dll                           0x7FFC64050000
    MSCTF.dll                              0x7FFC64120000
    GDI32.dll                              0x7FFC642B0000
    ntdll.dll                              0x7FFC64320000

SKSE PLUGINS:
    AchievementsModsEnablerLoader.dll v1.3
    ActorLimitFix.dll
    AddItemMenuSE.dll
    AHZmoreHUDPlugin.dll v5.2.2
    BetterJumpingSE.dll
    BetterThirdPersonSelection.dll v1
    BGSWaterCollisionCrashFix.dll
    BugFixesSSE.dll
    cbp.dll
    CollisionSentinel.dll
    ContainerItemDistributor.dll v2.1.3
    CraftingCategories.dll v1.1.1
    CrashLogger.dll v1.24
    DynamicContainerLoot.dll v0.4.6
    DynamicLeveledLists.dll v0.4.3
    ENBAntiAliasing.dll v1.2.3
    EngineFixes.dll v7.0.19
    Experience.dll v3.7.3
    FormListManipulator.dll v1.8.1
    Fuz Ro D'oh.dll v2.5.8.123
    hdtsmp64.dll v3
    ImWalkinHere.dll v1.7
    JContainers64.dll v4.2.9
    KiLoaderSatelliteSKSE.dll v1.2.1
    MaxsuAIProcessFix.dll v1
    MCMHelper.dll v1.5
    mfgfix.dll v1.0.4
    MuJointFix.dll v2.1.2
    NVIDIA_Reflex.dll v1.1.2
    OpenAnimationReplacer.dll v2.3.6
    OSLAroused.dll v2.8.1
    PapyrusTweaks.dll v4.1.1
    PapyrusUtil.dll
    PassiveWeaponEnchantmentRecharging.dll v1
    po3_BaseObjectSwapper.dll v3.4.1.1
    po3_PapyrusExtender.dll v6.3.0.1
    po3_SpellPerkItemDistributor.dll v7.2.1.16
    po3_Tweaks.dll v1.15.1.1
    Precision.dll v2.0.4
    RacemenuMorphFixer.dll
    RecursionFPSFix.dll v1.1
    Relight.dll v1
    SchlongsOfSkyrim.dll
    ScrambledBugs.dll
    SexLabSexSound.dll
    SexLabUtil.dll
    ShowPlayerInMenus.dll v2.0.2
    skee64.dll
    SMP-NPC crash fix.dll
    SSEDisplayTweaks.dll v0.5.16
    TextureDownscaler.dll
    TrueDirectionalMovement.dll v2.2.6
    TrueHUD.dll v1.1.9
    valhallaCombat.dll v1
 

Posted (edited)

It crashed because it tried to dereference RDI at a time when it was 0x160. This could be corrupted data or arithmetic gone wrong. It's having issues with reference id 0x14 form id 0x7 "Sania" in a NiTPrimitiveArray of CombatGroup pointers. EngineFixes.dll allocated or was trying to allocate memory for something. Another form that may have been in the same array was reference id 0x000747E3 "Crippled Skeleton Wight Melee" in form id 0x0001AEC3 "Saarthal02".

 

I don't believe I've seen this crash before, but this is how I'd break it down:

  1. Ni* typically stands for NetImmerse which comes up when dealing with meshes (NIF, NiNode, ...). "Primitive" refers to a simple shape like a cube, sphere or a cylinder - these are typically used for Havok physics collisions in the context of Skyrim.
  2. If a mesh primitive array contains CombatGroup instance pointers I would assume this is some kind of combat damage collision thing.
  3. Since this could have had something to do with memory allocation, we should consider the array having limited capacity and either 0x14 or 0x000747E3 was one entry too many. Maybe there was one too many combatants.

Precision.dll is a very unstable mod, and it ticks all the boxes: Havok physics, mesh primitives and combat collision checks. Even if it didn't show up in the callstack, remove it and test again. If that doesn't fix it, I would search through the SKSE and/or CommonLibSSE source code for NiTPrimitiveArray and CombatGroup to see what they're about.

Edited by traison
Posted
On 10/8/2026 at 12:56, traison said:

Se bloqueó porque intentó desreferenciar RDI cuando era 0x160. Esto podría deberse a datos corruptos o a un error aritmético. Tiene problemas con la referencia id 0x14 formulario id 0x7 "Sania" en un NiTPrimitiveArray de punteros CombatGroup. EngineFixes.dll asignó o intentó asignar memoria para algo. Otro formulario que podría haber estado en el mismo array fue la referencia id 0x000747E3 "Crippled Skeleton Wight Melee" en formulario id 0x0001AEC3 "Saarthal02".

 

No creo haber visto este fallo antes, pero así es como yo lo desglosaría:

  1. Ni* suele significar NetImmerse, que aparece al trabajar con mallas (NIF, NiNode, etc.). "Primitivo" se refiere a una forma simple como un cubo, una esfera o un cilindro; estos se utilizan normalmente para las colisiones físicas de Havok en el contexto de Skyrim.
  2. Si una matriz de primitivas de malla contiene punteros a instancias de CombatGroup, asumiría que se trata de algún tipo de colisión de daño de combate.
  3. Dado que esto podría tener algo que ver con la asignación de memoria, deberíamos considerar que el array tenía capacidad limitada y que 0x14 o 0x000747E3 representaban una entrada de más. Tal vez había un combatiente de más.

Precision.dll es un mod muy inestable y cumple con todos los requisitos: física Havok, primitivas de malla y comprobaciones de colisión de combate. Aunque no aparezca en la pila de llamadas, elimínalo y vuelve a probar. Si eso no lo soluciona, buscaría en el código fuente de SKSE o CommonLibSSE las funciones de NiTPrimitiveArray y CombatGroup para ver qué hacen.

It seems that was it, the problem has been solved, thank you very much for your help ♥

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