alextraszas Posted August 9 Posted August 9 When it plays some animations in EL, the game often crashes or closes suddenly. It doesn't happen with all of them, just a few. Does anyone know what it could be? I have the packs of: Billy, Anubis, Babo and other authors. I forgot to mention that I have the Fnis XXL.
alextraszas Posted August 10 Author Posted August 10 11 hours ago, traison said: https://www.nexusmods.com/skyrimspecialedition/mods/59818 After spending all afternoon testing, I managed to make it happen again, but I don't understand the log. Could you help me? 📌crash-2026-08-09-21-12-04.log Summarized First-Line Error: SkyrimSE.exe+0CC90CF Summarized top of STACK: FormType: ActorCharacter (62) Object Reference: ParentCell: --- File: "Lux.esp" Name: "Saarthal" EditorID: "Saarthal02" FormType: Cell (60) (void* -> EngineFixes.dll mov rbx, rax | src\tbbmalloc\frontend.cpp:2943 scalable_malloc) (PlayerCharacter*) See RSP+20 (NiTPrimitiveArray*) See R13 (Character*) See RDX (BSJobs::JobThread*) (char*) "sT" (BSJobs::JobThread*) See RSP Summarized POSSIBLE RELEVANT OBJECTS: R13: (NiTPrimitiveArray*) (BSJobs::JobThread*) Summarized top of PROBABLE CALL STACK: [S] EngineFixes.dll mov rbx, rax | src\tbbmalloc\frontend.cpp:2943 scalable_malloc | params: size: uint64_t Summarized top of REGISTERS: FormType: ActorCharacter (62) Object Reference: ParentCell: --- File: "Lux.esp" Name: "Saarthal" EditorID: "Saarthal02" FormType: Cell (60) R13 (NiTPrimitiveArray*) R14 (Character*) See RDX
traison Posted August 10 Posted August 10 (edited) Post the actual log, not one that was chewed up by an analyzer. Edit: Hehe, funny to see all these new terms invented by the AI analyzer: "First-Line Error". I wonder what happened in the Second-Line Error and the Super-Code Integration System. Edited August 10 by traison
alextraszas Posted August 10 Author Posted August 10 7 hours ago, traison said: Post the actual log, not one that was chewed up by an analyzer. Edit: Hehe, funny to see all these new terms invented by the AI analyzer: "First-Line Error". I wonder what happened in the Second-Line Error and the Super-Code Integration System. Haha, sorry, look, this is the real one. CRASH TIME: 2026-08-09 21:12:04 Skyrim SSE v1.6.1170 CrashLoggerSSE v1-24-0-0 Jun 28 2026 00:14:22 Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF74BDA90CF SkyrimSE.exe+0CC90CF cmp [rdi], eax Exception Flags: 0x00000000 (Continuable) Number of Parameters: 2 Exception Thread ID: 15824 Access Violation: Tried to read memory at 0x000000000160 ACCESS VIOLATION ANALYSIS: Instruction: cmp [rdi], eax Memory Operand: [base=rdi, index=none, scale=0, disp=+0x0] Base Register: rdi = 0x0000000000000160 (likely invalid) Computed Address: 0x0000000000000160 POSSIBLE RELEVANT OBJECTS: R13: (NiTPrimitiveArray<CombatGroup * __ptr64>*) RDX: (Character*) "Crippled Skeleton Wight Melee" [0x000747E3] ("Skyrim.esm") RSP+20: (PlayerCharacter*) "Sania" [0x00000014] ("Skyrim.esm") RSP+2F8: (BSJobs::JobThread*) PROCESS INFO: Process ID: 11676 Crash Thread ID: 15824 Process Uptime: 00:10:13 (613662ms) Working Directory: C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition Command Line: "C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\\SkyrimSE.exe" Executable MD5: 7a44a52dfc92d78f934c4d12ed92f494 Executable Size: 37157144 bytes Executable Modified: 2026-01-11 09:26:00 Elevated: Yes THREAD CONTEXT (HEURISTIC): Thread Priority: 0 Likely Role: Unknown (main or worker thread) SYSTEM SPECS: OS: Microsoft Windows 11 Home Single Language v10.0.26200 CPU: AuthenticAMD AMD Ryzen 5 5600H with Radeon Graphics CPU Cores: 12 logical, 6 physical, 1 packages GPU #1: Nvidia GA107M [GeForce RTX 3050 Mobile] GPU #2: AMD Cezanne [Radeon Vega Series / Radeon Vega Mobile Series] GPU #3: Microsoft Basic Render Driver PHYSICAL MEMORY: 13.14 GB/23.34 GB VIRTUAL MEMORY: 49.09 GB/131072.00 GB PROCESS MEMORY: Working Set: 4365.45 MB, Private: 6787.97 MB, Peak: 4504.94 MB PAGE FAULTS: 2612465 (Peak: 4723773440) GPU MEMORY: 1.15/3.29 GB Detected Virtual Machine: Microsoft Hyper-V (100%) CALL STACK ([P]robable / tack scan): [ 0][P] 0x7FF74BDA90CF SkyrimSE.exe+0CC90CF -> 68233+0xF cmp [rdi], eax [ 1][P] 0x7FF74B8E3A68 SkyrimSE.exe+0803A68 -> 44704+0x58 nop [ 2][P] 0x7FF74B84652B SkyrimSE.exe+076652B -> 41261+0x18B nop [ 3][P] 0x7FF74B843CCF SkyrimSE.exe+0763CCF -> 41238+0x6F mov eax, [rsp+0x40] [ 4][P] 0x7FF74B91CAE5 SkyrimSE.exe+083CAE5 -> 46869+0xB5 mov rcx, [rbp+0x28] [ 5][P] 0x7FF74B7B2402 SkyrimSE.exe+06D2402 -> 39044+0x12 mov ecx, 0x03 [ 6][P] 0x7FF74BDD7888 SkyrimSE.exe+0CF7888 -> 69378+0xD8 mov ecx, [rbx+0x0C] [ 7][P] 0x7FF74BDD7E51 SkyrimSE.exe+0CF7E51 -> 69380+0x361 mov r15d, eax [ 8][P] 0x7FF74BDD61DA SkyrimSE.exe+0CF61DA -> 69344+0x8A movzx eax, byte ptr [rbx+0xA74] [ 9][P] 0x7FF74BDB0DBD SkyrimSE.exe+0CD0DBD -> 68445+0x3D mov rcx, [0x00007FF74E2AC318] [10][P] 0x7FFC6285E957 KERNEL32.DLL+002E957 [11][P] 0x7FFC643CAD6C ntdll.dll+00AAD6C [12] 0x7FFB5F6A193C EngineFixes.dll+00F193C mov rbx, rax | src\tbbmalloc\frontend.cpp:2943 scalable_malloc | params: size: uint64_t [13] 0x7FF74B91E371 SkyrimSE.exe+083E371 -> 46889+0xD1 nop [14] 0x7FF74B8EC2DA SkyrimSE.exe+080C2DA -> 44788+0x2A test eax, eax [15] 0x7FF74B91DCC1 SkyrimSE.exe+083DCC1 -> 46884+0x11 inc [rbx+0x5C] [16] 0x7FF74B8E4301 SkyrimSE.exe+0804301 -> 44711+0x261 nop [17] 0x7FFC6164F350 KERNELBASE.dll+010F350 REGISTERS: RAX 0x3DD0 (size_t) [15824] RCX 0x160 (size_t) [352] RDX 0x18C500E3700 (Character*) "Crippled Skeleton Wight Melee" [0x000747E3] ("Skyrim.esm") Flags: 0x00440409 FormType: ActorCharacter (62) Object Reference: ParentCell: --- File: "Lux.esp" Modified by: Skyrim.esm -> Lux.esp Flags: 0x0004000B Name: "Saarthal" EditorID: "Saarthal02" FormID: 0x0001AEC3 FormType: Cell (60) RBX 0x160 (size_t) [352] RSP 0x4EC47FFAD0 (void*) RBP 0x4EC47FFC00 (void*) RSI 0x0 (size_t) [0] RDI 0x160 (size_t) [352] R8 0x1DB710 (size_t) [1947408] R9 0x0 (size_t) [0] R10 0x10 (size_t) [16] R11 0x4EC47FFB90 (void*) R12 0x0 (size_t) [0] R13 0x18AAAB0FAC0 (NiTPrimitiveArray<CombatGroup * __ptr64>*) R14 0x18C500E3700 (Character*) See RDX R15 0x1 (size_t) [1] STACK: [RSP+0 ] 0x0 (size_t) [0] [RSP+8 ] 0x0 (size_t) [0] [RSP+10 ] 0x18C90311900 (void*) [RSP+18 ] 0x4EC47FFD10 (void*) [RSP+20 ] 0x18AAA9D2080 (PlayerCharacter*) "Sania" [0x00000014] ("Skyrim.esm") Flags: 0x00000408 FormType: ActorCharacter (62) Object Reference: ParentCell: --- File: "Lux.esp" Modified by: Skyrim.esm -> Lux.esp Flags: 0x0004000B Name: "Saarthal" EditorID: "Saarthal02" FormID: 0x0001AEC3 FormType: Cell (60) [RSP+28 ] 0x7FF74B8E3A68 (void* -> SkyrimSE.exe+0803A68 nop) [RSP+30 ] 0x18C90311920 (void*) [RSP+38 ] 0xC (size_t) [12] [RSP+40 ] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] [RSP+48 ] 0x7FFB5F6A193C (void* -> EngineFixes.dll+00F193C mov rbx, rax | src\tbbmalloc\frontend.cpp:2943 scalable_malloc) [RSP+50 ] 0x4EC47FFD10 (void*) [RSP+58 ] 0x7FF74B91E371 (void* -> SkyrimSE.exe+083E371 nop) [RSP+60 ] 0x100000 (size_t) [1048576] [RSP+68 ] 0x18AAA9D2080 (PlayerCharacter*) See RSP+20 [RSP+70 ] 0x18AAAB0FAC0 (NiTPrimitiveArray<CombatGroup * __ptr64>*) See R13 [RSP+78 ] 0x18AAAB0FAD8 (void*) [RSP+80 ] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] [RSP+88 ] 0x4EC47FFBC0 (void*) [RSP+90 ] 0x0 (size_t) [0] [RSP+98 ] 0x7FF74B8EC2DA (void* -> SkyrimSE.exe+080C2DA test eax, eax) [RSP+A0 ] 0x18AAA9D2080 (PlayerCharacter*) See RSP+20 [RSP+A8 ] 0x100000 (size_t) [1048576] [RSP+B0 ] 0x18AAAB0FAC0 (NiTPrimitiveArray<CombatGroup * __ptr64>*) See R13 [RSP+B8 ] 0x7FF74B91DCC1 (void* -> SkyrimSE.exe+083DCC1 inc [rbx+0x5C]) [RSP+C0 ] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] [RSP+C8 ] 0x18A00100000 (size_t) [1692218163200] [RSP+D0 ] 0x4EC47FFD10 (void*) [RSP+D8 ] 0x18C90311A60 (void*) [RSP+E0 ] 0x18AAA9D2080 (PlayerCharacter*) See RSP+20 [RSP+E8 ] 0x7FF74B8E4301 (void* -> SkyrimSE.exe+0804301 nop) [RSP+F0 ] 0x18C90311920 (void*) [RSP+F8 ] 0x100000 (size_t) [1048576] [RSP+100] 0x0 (size_t) [0] [RSP+108] 0x18C90311A60 (void*) [RSP+110] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] [RSP+118] 0x160 (size_t) [352] [RSP+120] 0x0 (size_t) [0] [RSP+128] 0x0 (size_t) [0] [RSP+130] 0x0 (size_t) [0] [RSP+138] 0x0 (size_t) [0] [RSP+140] 0x0 (size_t) [0] [RSP+148] 0x0 (size_t) [0] [RSP+150] 0x3C8CA11D (size_t) [1015849245] [RSP+158] 0x0 (size_t) [0] [RSP+160] 0x1 (size_t) [1] [RSP+168] 0x4EC47FFD10 (void*) [RSP+170] 0x18AAA9D2080 (PlayerCharacter*) See RSP+20 [RSP+178] 0x0 (size_t) [0] [RSP+180] 0x18C90CF1480 (void*) [RSP+188] 0x7FF74B84652B (void* -> SkyrimSE.exe+076652B nop) [RSP+190] 0x18C500E3700 (Character*) See RDX [RSP+198] 0x18C90311900 (void*) [RSP+1A0] 0x18C00100000 (void*) [RSP+1A8] 0x0 (size_t) [0] [RSP+1B0] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] [RSP+1B8] 0x18C4FFE1600 (void*) [RSP+1C0] 0x768 (size_t) [1896] [RSP+1C8] 0x18AE2FDAA50 (void*) [RSP+1D0] 0x7FF74E3380C0 (void* -> SkyrimSE.exe+32580C0 add [rax], al) [RSP+1D8] 0x7FF74E3380C8 (void* -> SkyrimSE.exe+32580C8 add [rax], al) [RSP+1E0] 0x0 (size_t) [0] [RSP+1E8] 0x0 (size_t) [0] [RSP+1F0] 0x18AAAB0FAC0 (NiTPrimitiveArray<CombatGroup * __ptr64>*) See R13 [RSP+1F8] 0x7FF74B843CCF (void* -> SkyrimSE.exe+0763CCF mov eax, [rsp+0x40]) [RSP+200] 0xFFFFFFFF00122247 (size_t) [uint: 18446744069415772743 int: -4293778873] [RSP+208] 0x18AAA9D2080 (PlayerCharacter*) See RSP+20 [RSP+210] 0x18C500E3700 (Character*) See RDX [RSP+218] 0x0 (size_t) [0] [RSP+220] 0x3C8CA11D (size_t) [1015849245] [RSP+228] 0x0 (size_t) [0] [RSP+230] 0x18AAA9D2080 (PlayerCharacter*) See RSP+20 [RSP+238] 0x7FF74B91CAE5 (void* -> SkyrimSE.exe+083CAE5 mov rcx, [rbp+0x28]) [RSP+240] 0x100000001 (size_t) [4294967297] [RSP+248] 0x2 (size_t) [2] [RSP+250] 0x0 (size_t) [0] [RSP+258] 0x0 (size_t) [0] [RSP+260] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] [RSP+268] 0x0 (size_t) [0] [RSP+270] 0x0 (size_t) [0] [RSP+278] 0x0 (size_t) [0] [RSP+280] 0x7FF74E3380C4 (void* -> SkyrimSE.exe+32580C4 add [rax], al) [RSP+288] 0x1 (size_t) [1] [RSP+290] 0x18A8574D360 (void*) [RSP+298] 0x7FF74B7B2402 (void* -> SkyrimSE.exe+06D2402 mov ecx, 0x03) [RSP+2A0] 0x7FF74E338BF8 (void* -> SkyrimSE.exe+3258BF8 ) [RSP+2A8] 0x7FF700000002 (size_t) [140698833649666] [RSP+2B0] 0x0 (size_t) [0] [RSP+2B8] 0x0 (size_t) [0] [RSP+2C0] 0x0 (size_t) [0] [RSP+2C8] 0x7FF74BDD7888 (void* -> SkyrimSE.exe+0CF7888 mov ecx, [rbx+0x0C]) [RSP+2D0] 0x7FF74E338BF8 (void* -> SkyrimSE.exe+3258BF8 ) [RSP+2D8] 0x7FF700000002 (size_t) [140698833649666] [RSP+2E0] 0x200000000002 (size_t) [35184372088834] [RSP+2E8] 0x7FFC00000002 (size_t) [140720308486146] [RSP+2F0] 0x1 (size_t) [1] [RSP+2F8] 0x7FF74E338B88 (BSJobs::JobThread*) [RSP+300] 0x7FF74E338BA8 (void* -> SkyrimSE.exe+3258BA8 add [rax], al) [RSP+308] 0x18A8574D360 (void*) [RSP+310] 0x7FF74E34E300 (char*) "sT" [RSP+318] 0x7FF74BDD7E51 (void* -> SkyrimSE.exe+0CF7E51 mov r15d, eax) [RSP+320] 0x1 (size_t) [1] [RSP+328] 0x1 (size_t) [1] [RSP+330] 0x0 (size_t) [0] [RSP+338] 0x0 (size_t) [0] [RSP+340] 0x18A8574D360 (void*) [RSP+348] 0x1 (size_t) [1] [RSP+350] 0x0 (size_t) [0] [RSP+358] 0x0 (size_t) [0] [RSP+360] 0x18A8574CC60 (void*) [RSP+368] 0x100000006 (size_t) [4294967302] [RSP+370] 0x7FF700000000 (size_t) [140698833649664] [RSP+378] 0x0 (size_t) [0] [RSP+380] 0x48 (size_t) [72] [RSP+388] 0x1 (size_t) [1] [RSP+390] 0x0 (size_t) [0] [RSP+398] 0x0 (size_t) [0] [RSP+3A0] 0x0 (size_t) [0] [RSP+3A8] 0x0 (size_t) [0] [RSP+3B0] 0x0 (size_t) [0] [RSP+3B8] 0x0 (size_t) [0] [RSP+3C0] 0x0 (size_t) [0] [RSP+3C8] 0x0 (size_t) [0] [RSP+3D0] 0x0 (size_t) [0] [RSP+3D8] 0x0 (size_t) [0] [RSP+3E0] 0x7FF74E338B88 (BSJobs::JobThread*) See RSP+2F8 [RSP+3E8] 0x7FF74BDD61DA (void* -> SkyrimSE.exe+0CF61DA movzx eax, byte ptr [rbx+0xA74]) [RSP+3F0] 0x7FF74E338B01 (void* -> SkyrimSE.exe+3258B01 add [rax], al) [RSP+3F8] 0x0 (size_t) [0] [RSP+400] 0x1 (size_t) [1] [RSP+408] 0x1 (size_t) [1] [RSP+410] 0x7FF74E338B88 (BSJobs::JobThread*) See RSP+2F8 [RSP+418] 0x7FF74BDB0DBD (void* -> SkyrimSE.exe+0CD0DBD mov rcx, [0x00007FF74E2AC318]) [RSP+420] 0x7FF74E2AC370 (void* -> SkyrimSE.exe+31CC370 add [rax], al) [RSP+428] 0x7FF74E338B88 (BSJobs::JobThread*) See RSP+2F8 [RSP+430] 0x0 (size_t) [0] [RSP+438] 0x0 (size_t) [0] [RSP+440] 0x7FF74E338B88 (BSJobs::JobThread*) See RSP+2F8 [RSP+448] 0x0 (size_t) [0] [RSP+450] 0x0 (size_t) [0] [RSP+458] 0x7FFC6285E957 (void* -> KERNEL32.DLL+002E957 mov ecx, eax) [RSP+460] 0x0 (size_t) [0] [RSP+468] 0x0 (size_t) [0] [RSP+470] 0x0 (size_t) [0] [RSP+478] 0x0 (size_t) [0] [RSP+480] 0x0 (size_t) [0] [RSP+488] 0x7FFC643CAD6C (void* -> ntdll.dll+00AAD6C jmp 0x00007FFC643CAD96) [RSP+490] 0x0 (size_t) [0] [RSP+498] 0x0 (size_t) [0] [RSP+4A0] 0x4F0FFFFFB30 (size_t) [5433133628208] [RSP+4A8] 0x4D0FFFFFB30 (size_t) [5295694674736] [RSP+4B0] 0x21 (size_t) [33] [RSP+4B8] 0x7FFC6164F350 (void* -> KERNELBASE.dll+010F350 mov [rsp+0x10], rbx) [RSP+4C0] 0x4EC47FEC00 (void*) [RSP+4C8] 0x4EC47FEC00 (void*) [RSP+4D0] 0x0 (size_t) [0] [RSP+4D8] 0x0 (size_t) [0] [RSP+4E0] 0x0 (size_t) [0] [RSP+4E8] 0x0 (size_t) [0] [RSP+4F0] 0x0 (size_t) [0] [RSP+4F8] 0x0 (size_t) [0] [RSP+500] 0x0 (size_t) [0] [RSP+508] 0x0 (size_t) [0] [RSP+510] 0x0 (size_t) [0] [RSP+518] 0x0 (size_t) [0] [RSP+520] 0x0 (size_t) [0] [RSP+528] 0x0 (size_t) [0] MODULES: XINPUT1_3.dll 0x000000400000 X3DAudio1_7.dll 0x000069E10000 d3d11.dll 0x000180000000 BetterJumpingSE.dll 0x018ADB380000 PassiveWeaponEnchantmentRecharging.dll 0x018AEE5D0000 ShowPlayerInMenus.dll 0x018AF2F30000 SkyrimSE.exe 0x7FF74B0E0000 XAudio2_7.dll 0x7FFB55420000 d3dcompiler_46e.dll 0x7FFB56960000 nvngx_dlss.dll 0x7FFB56DB0000 _nvngx.dll 0x7FFB5A460000 gameoverlayrenderer64.dll 0x7FFB5AB70000 valhallaCombat.dll 0x7FFB5AD30000 TrueHUD.dll 0x7FFB5ADD0000 TrueDirectionalMovement.dll 0x7FFB5AE90000 TextureDownscaler.dll 0x7FFB5AF90000 SSEDisplayTweaks.dll 0x7FFB5B030000 skee64.dll 0x7FFB5B0D0000 SexLabUtil.dll 0x7FFB5B3B0000 SexLabSexSound.dll 0x7FFB5B480000 ScrambledBugs.dll 0x7FFB5B570000 SchlongsOfSkyrim.dll 0x7FFB5B610000 Relight.dll 0x7FFB5B690000 RecursionFPSFix.dll 0x7FFB5BA10000 RacemenuMorphFixer.dll 0x7FFB5BAF0000 Precision.dll 0x7FFB5BBB0000 po3_Tweaks.dll 0x7FFB5BD90000 po3_SpellPerkItemDistributor.dll 0x7FFB5BEA0000 po3_PapyrusExtender.dll 0x7FFB5C070000 po3_BaseObjectSwapper.dll 0x7FFB5C370000 PapyrusUtil.dll 0x7FFB5C520000 PapyrusTweaks.dll 0x7FFB5C690000 OSLAroused.dll 0x7FFB5C790000 OpenAnimationReplacer.dll 0x7FFB5C850000 NVIDIA_Reflex.dll 0x7FFB5CBB0000 MuJointFix.dll 0x7FFB5CC70000 mfgfix.dll 0x7FFB5CD40000 MCMHelper.dll 0x7FFB5CE40000 MaxsuAIProcessFix.dll 0x7FFB5CF20000 KiENBExtender.dll 0x7FFB5CF90000 ENBHelperSE.dll 0x7FFB5D0C0000 KiLoader.dll 0x7FFB5D130000 KiLoaderSatelliteSKSE.dll 0x7FFB5D1D0000 JContainers64.dll 0x7FFB5D240000 ImWalkinHere.dll 0x7FFB5D520000 CONCRT140.dll 0x7FFB5D580000 hdtsmp64.dll 0x7FFB5D5D0000 Fuz Ro D'oh.dll 0x7FFB5D7B0000 FormListManipulator.dll 0x7FFB5D810000 Experience.dll 0x7FFB5D900000 sl.interposer.dll 0x7FFB5DCC0000 ENBAntiAliasing.dll 0x7FFB5DD40000 DynamicLeveledLists.dll 0x7FFB5E800000 DynamicContainerLoot.dll 0x7FFB5E8B0000 CrashLogger.dll 0x7FFB5E960000 CraftingCategories.dll 0x7FFB5ECB0000 ContainerItemDistributor.dll 0x7FFB5ED30000 CollisionSentinel.dll 0x7FFB5EDE0000 cbp.dll 0x7FFB5EE80000 BugFixesSSE.dll 0x7FFB5EFA0000 BGSWaterCollisionCrashFix.dll 0x7FFB5F030000 BetterThirdPersonSelection.dll 0x7FFB5F0D0000 AHZmoreHUDPlugin.dll 0x7FFB5F380000 AddItemMenuSE.dll 0x7FFB5F410000 ActorLimitFix.dll 0x7FFB5F510000 EngineFixes.dll 0x7FFB5F5B0000 D3DCOMPILER_43.dll 0x7FFB5F860000 steamclient64.dll 0x7FFB81090000 nvwgf2umx.dll 0x7FFB92B70000 usvfs_x64.dll 0x7FFB98430000 tier0_s64.dll 0x7FFBB2660000 nvgpucomp64.dll 0x7FFBB5220000 ResampleDmo.DLL 0x7FFBBC060000 DSOUND.DLL 0x7FFBBC120000 winmmbase.dll 0x7FFBBC500000 nvobjectloader64.dll 0x7FFBE8A50000 nvcuda64.dll 0x7FFBE9860000 skse64_1_6_1170.dll 0x7FFC05C80000 d3dx11_43.dll 0x7FFC05DB0000 nvppex.dll 0x7FFC06EF0000 vstdlib_s64.dll 0x7FFC081B0000 nvspcap64.dll 0x7FFC0AC60000 nvdxgdmal64.dll 0x7FFC21130000 bink2w64.dll 0x7FFC23BB0000 KiLoaderSatelliteENB.dllplugin 0x7FFC2EAE0000 xinput1_4.dll 0x7FFC2F120000 sl.common.dll 0x7FFC2F5D0000 NvTelemetryBridge64.dll 0x7FFC37AD0000 NvMemMapStoragex.dll 0x7FFC38160000 sl.dlss.dll 0x7FFC3C940000 MPR.dll 0x7FFC3DFB0000 d3d12.dll 0x7FFC3E030000 MSVCP140.dll 0x7FFC3E190000 VCRUNTIME140_1.dll 0x7FFC3F9B0000 VCRUNTIME140.dll 0x7FFC3F9C0000 SMP-NPC crash fix.dll 0x7FFC40220000 MSVCP140_ATOMIC_WAIT.dll 0x7FFC40230000 OneCoreCommonProxyStub.dll 0x7FFC42820000 DINPUT8.dll 0x7FFC42940000 NvTelemetryAPI64.dll 0x7FFC43160000 textinputframework.dll 0x7FFC44150000 inputhost.dll 0x7FFC44870000 dbgcore.DLL 0x7FFC45DA0000 Windows.UI.dll 0x7FFC4CFC0000 NvMessageBus.dll 0x7FFC4D370000 AUDIOSES.DLL 0x7FFC4DD30000 nvapi64_impl.dll 0x7FFC4FAC0000 nvapi64.dll 0x7FFC50040000 D3DSCache.dll 0x7FFC500D0000 OneCoreUAPCommonProxyStub.dll 0x7FFC505F0000 amdihk64.dll 0x7FFC52DC0000 dbghelp.dll 0x7FFC52E70000 atidxx64.dll 0x7FFC54070000 atiuxp64.dll 0x7FFC55FF0000 aticfx64.dll 0x7FFC56120000 CoreUIComponents.dll 0x7FFC566C0000 WINMM.dll 0x7FFC56D70000 nvldumdx.dll 0x7FFC572F0000 drvstore.dll 0x7FFC576A0000 cryptnet.dll 0x7FFC578E0000 VERSION.dll 0x7FFC57D70000 msdmo.dll 0x7FFC58E90000 MMDevApi.dll 0x7FFC59550000 directxdatabasehelper.dll 0x7FFC59820000 avrt.dll 0x7FFC59940000 WINHTTP.dll 0x7FFC59990000 AchievementsModsEnabler.dll 0x7FFC5B430000 d3dx9_42.dll 0x7FFC5B470000 steam_api64.dll 0x7FFC5B490000 MSVCP140_CODECVT_IDS.dll 0x7FFC5B4E0000 AchievementsModsEnablerLoader.dll 0x7FFC5B4F0000 wintypes.dll 0x7FFC5B5F0000 wevtapi.dll 0x7FFC5C0E0000 KiHalloc.dll 0x7FFC5C380000 Microsoft.Internal.WarpPal.dll 0x7FFC5C710000 WindowsCodecs.dll 0x7FFC5C730000 D3DCOMPILER_47.dll 0x7FFC5C970000 d3d11.dll 0x7FFC5D6B0000 dcomp.dll 0x7FFC5D920000 CoreMessaging.dll 0x7FFC5DF90000 Secur32.dll 0x7FFC5E370000 apphelp.dll 0x7FFC5E390000 WINNSI.DLL 0x7FFC5E5A0000 uxtheme.dll 0x7FFC5E5F0000 dxcore.dll 0x7FFC5E6D0000 dxgi.dll 0x7FFC5E740000 dwmapi.dll 0x7FFC5E8B0000 resourcepolicyclient.dll 0x7FFC5EC30000 windows.storage.dll 0x7FFC5EFA0000 HID.DLL 0x7FFC5F840000 IPHLPAPI.DLL 0x7FFC5FB90000 rsaenh.dll 0x7FFC60150000 kernel.appcore.dll 0x7FFC601F0000 ntmarta.dll 0x7FFC60330000 SSPICLI.DLL 0x7FFC604B0000 MSWSOCK.dll 0x7FFC607D0000 gpapi.dll 0x7FFC60850000 USERENV.dll 0x7FFC60890000 cryptsp.dll 0x7FFC60AD0000 CRYPTBASE.DLL 0x7FFC60AF0000 MSASN1.dll 0x7FFC60B50000 wldp.dll 0x7FFC60BD0000 devobj.dll 0x7FFC61060000 cfgmgr32.DLL 0x7FFC610A0000 UMPDC.dll 0x7FFC613A0000 powrprof.dll 0x7FFC613C0000 bcrypt.dll 0x7FFC61430000 profapi.dll 0x7FFC61460000 KERNELBASE.dll 0x7FFC61540000 gdi32full.dll 0x7FFC61950000 ucrtbase.dll 0x7FFC61A80000 wintrust.dll 0x7FFC61BE0000 msvcp_win.dll 0x7FFC61C70000 win32u.dll 0x7FFC61D20000 bcryptPrimitives.dll 0x7FFC61D50000 CRYPT32.dll 0x7FFC61ED0000 ole32.dll 0x7FFC62050000 NSI.dll 0x7FFC622D0000 RPCRT4.dll 0x7FFC622E0000 SHLWAPI.dll 0x7FFC62400000 PSAPI.DLL 0x7FFC62470000 SHCORE.dll 0x7FFC626F0000 IMM32.DLL 0x7FFC627F0000 KERNEL32.DLL 0x7FFC62830000 msvcrt.dll 0x7FFC62900000 SHELL32.dll 0x7FFC629B0000 combase.dll 0x7FFC63150000 USER32.dll 0x7FFC635C0000 OLEAUT32.dll 0x7FFC63790000 imagehlp.dll 0x7FFC63970000 WS2_32.dll 0x7FFC639A0000 sechost.dll 0x7FFC63A50000 SETUPAPI.dll 0x7FFC63B00000 clbcatq.dll 0x7FFC63F90000 ADVAPI32.dll 0x7FFC64050000 MSCTF.dll 0x7FFC64120000 GDI32.dll 0x7FFC642B0000 ntdll.dll 0x7FFC64320000 SKSE PLUGINS: AchievementsModsEnablerLoader.dll v1.3 ActorLimitFix.dll AddItemMenuSE.dll AHZmoreHUDPlugin.dll v5.2.2 BetterJumpingSE.dll BetterThirdPersonSelection.dll v1 BGSWaterCollisionCrashFix.dll BugFixesSSE.dll cbp.dll CollisionSentinel.dll ContainerItemDistributor.dll v2.1.3 CraftingCategories.dll v1.1.1 CrashLogger.dll v1.24 DynamicContainerLoot.dll v0.4.6 DynamicLeveledLists.dll v0.4.3 ENBAntiAliasing.dll v1.2.3 EngineFixes.dll v7.0.19 Experience.dll v3.7.3 FormListManipulator.dll v1.8.1 Fuz Ro D'oh.dll v2.5.8.123 hdtsmp64.dll v3 ImWalkinHere.dll v1.7 JContainers64.dll v4.2.9 KiLoaderSatelliteSKSE.dll v1.2.1 MaxsuAIProcessFix.dll v1 MCMHelper.dll v1.5 mfgfix.dll v1.0.4 MuJointFix.dll v2.1.2 NVIDIA_Reflex.dll v1.1.2 OpenAnimationReplacer.dll v2.3.6 OSLAroused.dll v2.8.1 PapyrusTweaks.dll v4.1.1 PapyrusUtil.dll PassiveWeaponEnchantmentRecharging.dll v1 po3_BaseObjectSwapper.dll v3.4.1.1 po3_PapyrusExtender.dll v6.3.0.1 po3_SpellPerkItemDistributor.dll v7.2.1.16 po3_Tweaks.dll v1.15.1.1 Precision.dll v2.0.4 RacemenuMorphFixer.dll RecursionFPSFix.dll v1.1 Relight.dll v1 SchlongsOfSkyrim.dll ScrambledBugs.dll SexLabSexSound.dll SexLabUtil.dll ShowPlayerInMenus.dll v2.0.2 skee64.dll SMP-NPC crash fix.dll SSEDisplayTweaks.dll v0.5.16 TextureDownscaler.dll TrueDirectionalMovement.dll v2.2.6 TrueHUD.dll v1.1.9 valhallaCombat.dll v1
traison Posted August 10 Posted August 10 (edited) It crashed because it tried to dereference RDI at a time when it was 0x160. This could be corrupted data or arithmetic gone wrong. It's having issues with reference id 0x14 form id 0x7 "Sania" in a NiTPrimitiveArray of CombatGroup pointers. EngineFixes.dll allocated or was trying to allocate memory for something. Another form that may have been in the same array was reference id 0x000747E3 "Crippled Skeleton Wight Melee" in form id 0x0001AEC3 "Saarthal02". I don't believe I've seen this crash before, but this is how I'd break it down: Ni* typically stands for NetImmerse which comes up when dealing with meshes (NIF, NiNode, ...). "Primitive" refers to a simple shape like a cube, sphere or a cylinder - these are typically used for Havok physics collisions in the context of Skyrim. If a mesh primitive array contains CombatGroup instance pointers I would assume this is some kind of combat damage collision thing. Since this could have had something to do with memory allocation, we should consider the array having limited capacity and either 0x14 or 0x000747E3 was one entry too many. Maybe there was one too many combatants. Precision.dll is a very unstable mod, and it ticks all the boxes: Havok physics, mesh primitives and combat collision checks. Even if it didn't show up in the callstack, remove it and test again. If that doesn't fix it, I would search through the SKSE and/or CommonLibSSE source code for NiTPrimitiveArray and CombatGroup to see what they're about. Edited August 10 by traison 1
alextraszas Posted August 17 Author Posted August 17 On 10/8/2026 at 12:56, traison said: Se bloqueó porque intentó desreferenciar RDI cuando era 0x160. Esto podría deberse a datos corruptos o a un error aritmético. Tiene problemas con la referencia id 0x14 formulario id 0x7 "Sania" en un NiTPrimitiveArray de punteros CombatGroup. EngineFixes.dll asignó o intentó asignar memoria para algo. Otro formulario que podría haber estado en el mismo array fue la referencia id 0x000747E3 "Crippled Skeleton Wight Melee" en formulario id 0x0001AEC3 "Saarthal02". No creo haber visto este fallo antes, pero así es como yo lo desglosaría: Ni* suele significar NetImmerse, que aparece al trabajar con mallas (NIF, NiNode, etc.). "Primitivo" se refiere a una forma simple como un cubo, una esfera o un cilindro; estos se utilizan normalmente para las colisiones físicas de Havok en el contexto de Skyrim. Si una matriz de primitivas de malla contiene punteros a instancias de CombatGroup, asumiría que se trata de algún tipo de colisión de daño de combate. Dado que esto podría tener algo que ver con la asignación de memoria, deberíamos considerar que el array tenía capacidad limitada y que 0x14 o 0x000747E3 representaban una entrada de más. Tal vez había un combatiente de más. Precision.dll es un mod muy inestable y cumple con todos los requisitos: física Havok, primitivas de malla y comprobaciones de colisión de combate. Aunque no aparezca en la pila de llamadas, elimínalo y vuelve a probar. Si eso no lo soluciona, buscaría en el código fuente de SKSE o CommonLibSSE las funciones de NiTPrimitiveArray y CombatGroup para ver qué hacen. It seems that was it, the problem has been solved, thank you very much for your help ♥
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