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I am porting my LE mod to SE.

 

In LE, I made a custom animation registry where I clone the ~540 animations I use and add the NoSwap tag (among other tweaks).  This got DD and Hydra slave girls to stop substituting their own animations when I start my story-specific animations.

 

On SE, I find that Immersive Wenches (IW) ignores this and completely overrides my animations with it's own.

 

How do I fix this?  I'd rather not try to reverse engineer IW, and stick to a supported feature like "NoSwap".  Should I expect NoSwap to work in SE, and IW is just am exception?

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