Qviddhartha Posted 4 hours ago Posted 4 hours ago I am porting my LE mod to SE. In LE, I made a custom animation registry where I clone the ~540 animations I use and add the NoSwap tag (among other tweaks). This got DD and Hydra slave girls to stop substituting their own animations when I start my story-specific animations. On SE, I find that Immersive Wenches (IW) ignores this and completely overrides my animations with it's own. How do I fix this? I'd rather not try to reverse engineer IW, and stick to a supported feature like "NoSwap". Should I expect NoSwap to work in SE, and IW is just am exception?
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