Babyg145 Posted August 4 Posted August 4 View File [Voices of the Void] Various NSFW Printer models (Mainly Fat/Hyper/Furry) A collection of random NSFW models that caught my interest that I wanted to put in the game to be 3D printed. This took me way longer than I'd like to admit so I figured I'd share. While not really a mod I'm not too big a fan of constantly checking/posting in threads so I figured I can organize/update things better here. Files will continue to be uploaded here but nexus has a better gallery feature and a tag system for searching models such as [Hyper] [BBW] [Futa] [Monster] [Human] Etc Naming conventions will remain for those who wish to browse on nexus and download here Any models not suitable for nexus will be the excusive [LL] here This was made and tested on Version 0.9N I am not sending 1000+ messages in a discord server primarily populated by children just to get access to the NSFW channel, so here we are. Context: the Official Voices of the Void discord server has a NSFW print channel but it is gatekept. Most models are posed/edited (I LOVE FAT WOMEN) by me and my mediocre blender skills (Minor issues that I don't notice enough to fix) although if there is any major errors in the files please do let me know. Please feel free to suggest some models and I'll see what I can do. Models with "unique collisions" Piranha plant (Petey) - Ass is literally a shelf Chain Chomp (Gigi) - Boobs have mediocre shelf collisions (will polish as skills improve) Pikachu (Shelby) - Double shelf extravaganza + cleavage funnel. Human Orbulon - Double shelf extravaganza + cleavage Polygonal Peach - Double shelf extravaganza + cleavage (experimental, testing more exact collisions while keeping performance loss to a minimum) Thicc N64 Peach - back +cleavage Mama Rabbit - Top nipple collision + ass/cleavage/back Rose the Witch - Ass/cleavage collision + accurate Cock collision The Rake - Crawling=table + Experimental floating collisions Note: Models from Shelby onwards contain both a normal and a (mini) file, either duplicate & rename the parent folder to use both simultaneously or rename the .obj & .mtl to that of the parent folder to take effect. The model's print size is whatever they are in my current save I will fix this as time permits and maybe put mini versions for ease of access. (I think Gigi + Petey + Queenie? are unprintable as is because I like them massive in my signal room). This can easily be adjusted in blender by simply scaling down both the combined mesh + the UCX collision mesh to something below 45x45x45 for easy fast prints. There is a feature where the prints can be scaled after they are printed, so simply print the mini version in the small printer and change the .obj file to your desired size after the fact. This is helpful for bringing large prints through doorways and scaling prints larger than the big printer can. This looks daunting but is surprisingly easy, be patient and watch a guide. Please delete the config file and edit to your desires, the aforementioned tutorial goes over that as well TLDR simply import the .obj file into blender and highlight everything you can (press A) (delete cameras n shit if applicable) (press S) and scale (move mouse) to your desire / printer limit (45x45x45 for fast in small printer). Dimensions can be viewed in the "transform" dropdown bar (Press N). Then highlight everything again with A then press File>Export>Wavefront (.obj). Include selected only, rename to folders name, and export to the printer/name folder. I apologize and will work on making these files more "plug and play" friendly but that damn printer takes too long and everyone has different preferred scales. (you will save more time learning how to scale than waiting to print I promise) File naming conventions (WORK IN PROGRESS) (Mini ?x48mx?) - used primarily for speed printing but can double as small ornaments (Small Printer ✅) (Default ?x130-160mx?) - Varies between models but roughly eye level with Dr. Kel (Large Printer ✅) (WIP Mega) - typically bigger than allowed, my personal favorite. (Printable ❌) Installation: Unzip and put into C:\Users\name\AppData\Local\VotV\Assets\meshes\printer Model Credits: Big ups for the putting in the actual effort, I just posed/edited/ported Pigtail (Model by TwilightV0ids) Gigi (Model by Koreychu11) Queenie (Model by BadTumaki) Petey (Model by Koreychu11) Shelby (Model by Koreychu11) Human Orbulon (Model by shy_nsfw & MayMidnight2000) Polygonal Peach (Model by Cyanu_Cyanide Big Foxy (Model by Shifty-Seer) Thicc N64 Peach (Model by DevonJPuff & 8bit-after-dark) Mama Rabbit (Model by Koreychu11) Rose The Witch (Model By ShaggySculpts) Shortstack Chomper (Model By ShaggyScuplts) Pugabelle (Model By evilfatnigga4 & SleepyCordero) The Rake (Model By JustySchultzy) Fredmommy (Model By MSHUYUU) Tiddy Bear (Model By luiske476 & Bigdogenzo Judy Hopps KM (Model By zebjzz) Cyanu Ankha (Model By Cyanu_Cyanide) Tristana (Model By AkkoArcade & BigGreen) Gwen Martin (Model By Octostash | Character by JP_Criacoes Submitter Babyg145 Submitted 08/03/26 Category Other Games Requirements Install Instructions Unzip and put into C:\Users\name\AppData\Local\VotV\Assets\meshes\printer 2
Babyg145 Posted August 6 Author Posted August 6 Models I currently have ready to go but need pose ideas Sploot (bodyhack) by PanfletoGod453611 [door holder for admin?] [Couch topper?]
Babyg145 Posted August 8 Author Posted August 8 I've come to find out that the game reports 3.8-4x the amount of vertices for a given model, I do not believe It is an oversight on my end as as the SFW GitHub models do it too. I am unsure if this is simply a reading error or if it effects performance but I've ported and printed multiple 1M+ (reported) vertices models with no FPS loss. Not sure whether It would be better sticking to lower-vertices count models or just continue not bothering to look in the firsts place.
Babyg145 Posted August 10 Author Posted August 10 Should've foresaw this but my naming style, doesn't go well with the way images/files are ordered. In favor of not limiting myself and offering a better gallery I've uploaded the mod on nexus. I will continue to update it here as well, but the image system on nexus is far favorable as they actually show the screenshot titles. I will also begin adding tags to models such as [monster] [Hyper] [BBW] [Futa] etc
Babyg145 Posted yesterday at 12:02 PM Author Posted yesterday at 12:02 PM (edited) If anyone is having texture issues it is caused by an excess of custom content (prints). Just allocate more ram to texture in the settings and you're chilling. In my test save where I have literally every single model i've ported printed out 3-4 gigs of ram is no long enough as of model 20. I am unaware if this is primarily caused by texture size or the complexity of the model, if anyone is please let me know. Edited yesterday at 12:19 PM by Babyg145
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