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(Resolved)Nipples clipping through outfit when using ube body


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Posted (edited)

I doubt the body type is relevant here. Fixes require you to use OutfitStudio - if you don't know how - you are out of luck.

Spoiler
  • First case - most common approach - simply inflate mesh in nipples area a bit - check result and repeat inflation until you achieve your goal. Downside of that approach is that bra part of outfit may become ugly oversized comparing to body underneath;
  • Second case - easiest to apply semi-fix - If item covering boobs occupies slot 32 (hence contains body reference) AND is not semi-transparent - just add zap-slider in which you hide nipples in body mesh (or instead of zapping them - simply delete vertices);
  • Third case - a bit more work and possible tiny performance impact (which may not be noticeable at all on non-potato machine) - where item does not contain reference body mesh, does not occupy slot 32 - mark area/polygons where nipples are with selector tool, then inverse mask (twisted/counterintuitive logic of OS makes masked elements excluded from further operations instead of exclusively including them) -  and use "refine mesh" option from "shape" menu - this will increase vertex/polygon density in the selected area, making it more flexible when following nipples shape (even if they become oversized absurdly).

 

Edited by PippinTom
typo
Posted
On 8/3/2026 at 8:20 PM, PippinTom said:

I doubt the body type is relevant here. Fixes require you to use OutfitStudio - if you don't know how - you are out of luck.

  Hide contents
  • First case - most common approach - simply inflate mesh in nipples area a bit - check result and repeat inflation until you achieve your goal. Downside of that approach is that bra part of outfit may become ugly oversized comparing to body underneath;
  • Second case - easiest to apply semi-fix - If item covering boobs occupies slot 32 (hence contains body reference) AND is not semi-transparent - just add zap-slider in which you hide nipples in body mesh (or instead of zapping them - simply delete vertices);
  • Third case - a bit more work and possible tiny performance impact (which may not be noticeable at all on non-potato machine) - where item does not contain reference body mesh, does not occupy slot 32 - mark area/polygons where nipples are with selector tool, then inverse mask (twisted/counterintuitive logic of OS makes masked elements excluded from further operations instead of exclusively including them) -  and use "refine mesh" option from "shape" menu - this will increase vertex/polygon density in the selected area, making it more flexible when following nipples shape (even if they become oversized absurdly).

 

masking and zapping them worked ty👍

but is there way to do it in batches for multiple outfits or at least import the masked body mesh or do i have to do it individually for each outfit

Posted
1 hour ago, LargePieceOfCheese said:

...is there way to do it in batches for multiple outfits...

 

Perhaps the biggest mistake Outfit Studio ever made: no automation. Should have been obvious, considering there's a few hundered outfit pieces in the base game alone. Easy for me to say I guess, I didn't make OS, but I find it very difficult to believe it couldn't be done because of some ties to the mesh renderer.

 

Autohotkey can probably do it, but you'll have to type in the keypresses and mouse X, Y coordinates for clicks yourself. You may also consider looking at the zap data produced by OS and see if you can reverse-engineer it. I would imagine it has a reference to the mesh somewhere as well as the vertex indexes that are included in the zap - there's a chance these 2 won't change between outfits.

  • LargePieceOfCheese changed the title to (Resolved)Nipples clipping through outfit when using ube body

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