Tenner Posted July 30 Posted July 30 Hello! There's something that's always quite bothered me about SL Defeat: It feels kind of strange that the resist difficulty is static across all opponents. I've tried to poke around in the scripts, but I just cannot figure out how the mod itself sets the difficulty. I wanted to make a patch for myself where the level difference as an int was actually added to the difficulty, or some other actor value difference. Are there any oldheads who knows how SL Defeat works that can answer this? Is this already a mod I've somehow missed?
LinkDeath Posted July 30 Posted July 30 It actually is already part of the difficulty calculation. It's in the DefeatConfig script. StruggleFillThreshold = ((Victim.GetLevel() - Aggressor.GetLevel()) + (StruggleClassChance(Victim, True) - StruggleClassChance(Aggressor))) Basically, the difference in level and the difference in defensive skills vs aggressive skills. The variable name isn't very descriptive, but StruggleFillThreshold is the amount of struggle bar increased with each correct key press. 1
Tenner Posted August 4 Author Posted August 4 On 7/31/2026 at 12:03 AM, LinkDeath said: It actually is already part of the difficulty calculation. It's in the DefeatConfig script. StruggleFillThreshold = ((Victim.GetLevel() - Aggressor.GetLevel()) + (StruggleClassChance(Victim, True) - StruggleClassChance(Aggressor))) Basically, the difference in level and the difference in defensive skills vs aggressive skills. The variable name isn't very descriptive, but StruggleFillThreshold is the amount of struggle bar increased with each correct key press. I have been looking for this for so long! I feel so stupid in hindsight... thank you!
mieooow Posted August 12 Posted August 12 and how to make it easier? i want to press like 3 ,4 time to resist
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