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Posted

MD's Skyrim Voice Tools


The .pas script in downloads is just a backup copy. The installer will make a new with the directory already in it. Use that one obviously.

 

I'll keep it short.

I keep forgetting how Skyrim's voice conversion stuff works. with the fuzzes and the lips and the wavs and the mp3 so I made this.
the first bat runs an installer. After that you should be able to run the SeEdit script .pas on a specific dialogue topic or on the entire esp and it will automatically open MD's Skyrim Voice Tools which opens Qwen3 which uses the included 30 seconds of soundbites from the actual game to generate all your lines. Then it converts to .fuz with actual .lip and renames then to the correct format and places them in the correctly named folder. 
All you need to do is put it in the Data folder afterwards.

 

There's an option to generate multiple lines at once with slightly different settings. I suggest doing that so it will let you preview each line quickly upon completion, 0.75-0.8 seems to work the best for me but I will caution you if you are CUDA Cucked like I am CPU generation does work but it will take 1-2 minutes per line. There's a 126 voices included which will take weeks. You can turn off voices if you're sure they won't use your lines.

You can safely close it, it will continue where you left off if you run the .pas again in SeEdit.


I made this and it works for me, it should work for you but if it doesn't let me know.


These are some examples

  MaleOrc1    MaleYoungEager    Cicero

 

 

 


  • Submitter
  • Submitted
    07/27/26
  • Category
  • Requirements
  • Regular Edition Compatible
    Yes
  • Install Instructions

    unzip and put it in. 😛

 

Posted (edited)

Are you kidding me... I just spend the day starting to program my own tool, trying to create better results than with xvasynth 😉

 

congrats, for beating me to it 😉

 

Installer ran fine without errors, Path is configured

 

Anyway, I just ran into an error:

 

MD's Skyrim Voice Tools path is not configured in ExportDialogueVoiceJobsAndLaunchTools.pas.
Run the full installer, or edit VoiceGeneratorPath near the top of this script.

 

const
  {
    ...

  }
  VoiceGeneratorPath = 'E:\Nefaram 17.0.5\Tools\MD''s Skyrim Voice Tools\skyrim-audio-tools';

 

function ResolvedVoiceGeneratorPath: string;
begin
  Result := WithoutTrailingSlash(StripQuotes(VoiceGeneratorPath));

  if Result = 'E:\Nefaram 17.0.5\Tools\MD''s Skyrim Voice Tools\skyrim-audio-tools' then
    Result := '';
end;

Edited by bigbasi

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