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[mod] Regula Magistri - GoT - LoV - Ancient Birthright Patch


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Posted

Regula Magistri - GoT - LoV - Ancient Birthright Patch


Ok so I made this primarily for personal usage but I thought I might as well share it. This makes Regula Magistri Compatible with A Game of Thrones, Legacy of Valyria, and Ancient Birthright. The mod is really meant to be played with Aurion at least that's what I spent most my time on. Most of the patching was done through the help of AI. Also it's not very balanced. But neither were Regula Magistri or LoV imo. So yeah.

 

What does this mod do?

  • AGOT - LOV - Ancient Birthright Compatibility with Regula Magistri
  • Regula Version of the Imperial Doctrine Faith ( Regula Geron ēlyr Jaedārys ) -> pick own path and then Blood of old Valyria
  • adjusted MAA Art for the Valyrian MAA mod as well as GOT Valyrian MAA (sadly I didn't get the custom Levy Image stuff to work)
  • adjusted special Regula MAA to work with the AGOT Map, only 4 special regula MAA were ported corresponding to the 4 regions of Valyria
  • some loading screens cause why not

 

To play you will need the following:

  1. AGOT https://steamcommunity.com/sharedfiles/filedetails/?id=2962333032
  2. AGOT Submod Core https://steamcommunity.com/sharedfiles/filedetails/?id=3034473189
  3. Legacy of Valyria https://steamcommunity.com/sharedfiles/filedetails/?id=3403938445
  4. LOV Temporary Compatch https://steamcommunity.com/sharedfiles/filedetails/?id=3719888822
  5. Ancient Birthright https://steamcommunity.com/sharedfiles/filedetails/?id=3422197350
  6. Ancient Birthright Temporary Compatch https://steamcommunity.com/sharedfiles/filedetails/?id=3752263168
  7.  (Optional) Valyrian MAA https://steamcommunity.com/sharedfiles/filedetails/?id=3670766626
  8. Carnalitas
  9. Regula Magistri
  10. (this mod)

 

Under the download section you will find the Playset JSON for import into the Launcher. This is the playset I am currently playing on. It includes several additional mods that are not necessary but nice to have in my opinion.

 

All the Art and most of the code was created with AI. If that bothers you stay away.

 

I am providing this as is and will most likely abandon it when I no longer play with it. But at least for the moment I will try to fix any issues. I tried to keep any overwrites as limited as possible so hopefully it won't be outdated too quickly. Though I guess if you have fun suggestions I might try to include them.


  • Submitter
  • Submitted
    07/24/26
  • Category
  • Requirements
    AGOT https://steamcommunity.com/sharedfiles/filedetails/?id=2962333032
    AGOT Submod Core https://steamcommunity.com/sharedfiles/filedetails/?id=3034473189
    Legacy of Valyria https://steamcommunity.com/sharedfiles/filedetails/?id=3403938445
    LOV Temporary Compatch https://steamcommunity.com/sharedfiles/filedetails/?id=3719888822
    Ancient Birthright https://steamcommunity.com/sharedfiles/filedetails/?id=3422197350
    Ancient Birthright Temporary Compatch https://steamcommunity.com/sharedfiles/filedetails/?id=3752263168
     (Optional) Valyrian MAA https://steamcommunity.com/sharedfiles/filedetails/?id=3670766626
    Carnalitas
    Regula Magistri

 

Posted

A really great mod, thank you for sharing. Although I haven't played Agot yet, I'm very interested.  

Especially the compatibility between Agot and Regula Magistri, that's really important to me.

 

Posted
11 hours ago, New expectations said:

A really great mod, thank you for sharing. Although I haven't played Agot yet, I'm very interested.  

Especially the compatibility between Agot and Regula Magistri, that's really important to me.

 

 

Do note I didn't implement any religion changes beyond the specific Valyrian one and also no regional MAA beyond those in Valyria. But at least the version without any holy sites should work universally. 

 

The main things really that are changed for compatability is the Character UI, Council UI and checking that only humans can be infected (otherwise Dragons would get the Mulsa trait lol)

Posted

I actually just found an instance of dragons still being a viable target. I think now all automatic cases should be covered. I didn't overwrite the interactions since that would mean tons of overwrites. So you can still manually charm a dragon but at least it won't happen automatically anymore.

Posted

Sorry for my English, I'm using a translator. Thanks for your mod, but it has the same problem as all the marriage-changing mods: it removes the punishment for marrying the wildlings. It's very strange to see Lady Arryn married to the wildling leader.

Posted
33 minutes ago, dazzlemaksss said:

Sorry for my English, I'm using a translator. Thanks for your mod, but it has the same problem as all the marriage-changing mods: it removes the punishment for marrying the wildlings. It's very strange to see Lady Arryn married to the wildling leader.

 

Good catch! I had not encountered that before. I have fixed the issue and uploaded a new version. The marriage acceptance is now properly based on the GoT file with only the Regula Magistri changes.

Posted
31 minutes ago, dazzlemaksss said:

I also noticed that artificial intelligence can now create spiritual orders, but it cannot call them to war.

 

That's because holy orders are re-enabled by regula magistri since some of the content depends on them. Dealing with this would either mean locking away a lot of regula content or doing a larger rewrite. Both of which I didn't really want to do. So for now they exist in this half state.

Posted (edited)
26 minutes ago, tarin said:

 

That's because holy orders are re-enabled by regula magistri since some of the content depends on them. Dealing with this would either mean locking away a lot of regula content or doing a larger rewrite. Both of which I didn't really want to do. So for now they exist in this half state.

Ok so this actually started bothering me. It looks like regula actually has it's own type of holy order decision. I have therefore disabled the vanilla decision while keeping only the regula specific one. I also made the regula specific one player only. So the AI should no longer create holy orders. 

Edited by tarin
Posted
1 hour ago, dazzlemaksss said:

I don't know if my mistake is related to your mod, but I can no longer grant titles to my courtiers.

Ahh. New version is up with fix.

 

AGOT has it's own gender check sadly so I needed to fix the regula succession laws. I had fixed that but mistakenly did it directly in the Regula Magistri mod instead of the compatch. Moved the file in the compatch now and it should work now.

 

 

Posted

I don't want to sound pushy, but you can adapt the patch later by changing the regula magistri decisions, specifically the regional proclamations and the procedure for introducing regional prisoners.

 

Posted

It's very strange to see decisions about tolerance for Islam or Christianity, as well as the recruitment of regional captives, that don't fit the world of Game of Thrones. In particular, it would have been great if the regiments corresponded to the kingdoms, such as the addition of female regiments of Dornish spearmen, Ironborn shieldbearers, or bloody wildlings

Posted

Would it be possible to get the UI to work with Carnalitas Slavery Expansion? I'm able to get the slave tab to show up but for some reason the relation tab also shows up on top

Posted

this has made a fun shift in CK3 for me but I was wondering, any chance to get the load screen images you made as their own d/l? There are a couple I liked a lot and thought would make a nice desktop background

Posted

Been getting month one crashes when playing as Aurion & the Dayne's for testing, using just the required mods + Carnalitas AGOT Compatibility.

Pausing each day to try space out the crash log results, the following shows up again and again as the last entry.

 

Quote

[10:29:56][E][jomini_script_system.cpp:303]: Script system error!
  Error: or trigger [ Scoped object of type 'culture' is not valid ( weak (Culture - 4294967295)!) ]
  Script location: file: common/culture/innovations/00_tribal_innovations.txt line: 468 (innovation_elephantry:potential)


Each time its the same Culture ID

Another possible culprit that shows up around the crash regularly is: 
 

Quote

[10:44:01][D][jomini_effect_impl.cpp:450]: file: events/agot_events/agot_colonization_events.txt line: 111 (agot_colonization_events.0006:immediate): agot_colonization_events.0006: AI considering colonization...

 

Posted (edited)

The traits that get modified after fascinare when you have the 2nd dynasty perk are still the standard regula ones so some of the virtuous traits that get changed are actually sins, like compassionate and forgiving. I am playing as Aurion with the regula imperial faith. 

Edited by TheMarshPrince
  • 2 weeks later...
Posted

Will you try to update this now that the Rhoyne has been added to the CK3 AGOT mod yesterday, Still no Volantis and anywhere east but would love an option to do this without even getting an old not updated Legacy of Valyria mod now that a bit more of Essos has been added.

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