NCK30 Posted July 23 Posted July 23 or to be precise the releases of UrbanNomadNome. I have finished the conversion to my body. But when I test for clipping I see this issue. I can see the strings at the front through the back of the NPC's. I seem to remember having this issue in LE as well. Tried several AI solutions. But those are hit and very much "Miss". This is a pic of the issue. Could be some kind of transparency or NiAlpha issue.
Dorabella Posted July 23 Posted July 23 Looking at it this way, it seems like an incomplete ZAP Slider was created.
traison Posted July 23 Posted July 23 Have you checked the flags on the BSTriShapes and BSLightingShaderProperty nodes? Like ZBuffer_Test, ZBuffer_Write, Selective Updates or Disable Sorting? I do not know what these flags do but I see a rendering order issue here.
NCK30 Posted July 24 Author Posted July 24 14 hours ago, traison said: Have you checked the flags on the BSTriShapes and BSLightingShaderProperty nodes? Like ZBuffer_Test, ZBuffer_Write, Selective Updates or Disable Sorting? I do not know what these flags do but I see a rendering order issue here. Comparing this string part of the armor with another one that works. It is missing "Double Sided" in Shader Flags 2. But I already tried that. Did not work.
NCK30 Posted July 24 Author Posted July 24 15 hours ago, Dorabella said: Looking at it this way, it seems like an incomplete ZAP Slider was created. Any way to do something about that. Not an expert on Zap sliders.
Dorabella Posted July 24 Posted July 24 27 minutes ago, NCK30 said: Any way to do something about that. Not an expert on Zap sliders. If the NIF was created using a ZAP Slider, it is visible in Bodyslide . It might also be named differently. If it exists, you can correct it to resolve the issue encountered. Spoiler
NCK30 Posted July 24 Author Posted July 24 6 hours ago, Dorabella said: If the NIF was created using a ZAP Slider, it is visible in Bodyslide . It might also be named differently. If it exists, you can correct it to resolve the issue encountered. Reveal hidden contents I don't have these Zap options in my Bodyslide.
traison Posted July 24 Posted July 24 (edited) Upload mesh here? Edit: The in-game mesh that is. Edited July 24 by traison
NCK30 Posted July 25 Author Posted July 25 12 hours ago, traison said: Upload mesh here? Edit: The in-game mesh that is. In-game mesh?? I have packed both mesh files. Barbarian Girl.7z
traison Posted July 25 Posted July 25 (edited) 4 hours ago, NCK30 said: In-game mesh?? The one built by BodySlide, the one used by the game where the problem is present. To avoid wasting time analyzing a mesh that is subject to changes and where the problem may not yet exist. Problem replicated. It's visible in NifSkope too interestingly; that rules out everything BodySlide and Outfit Studio related like zap sliders. So far everything looks fine in Blender. Edit: Quite interesting that it's only a subset of one BSTriShape that has the wrong render order, and that its not visible through some polygons. Edited July 25 by traison
NCK30 Posted July 25 Author Posted July 25 31 minutes ago, traison said: The one built by BodySlide, the one used by the game where the problem is present. To avoid wasting time analyzing a mesh that is subject to changes and where the problem may not yet exist. Problem replicated. It's visible in NifSkope too interestingly; that rules out everything BodySlide and Outfit Studio related like zap sliders. So far everything looks fine in Blender. Edit: Quite interesting that it's only a subset of one BSTriShape that has the wrong render order, and that its not visible through some polygons. Yeah. Just checked Nifscope. You are right. I might do some experiments in Nifscope then. Barbarian Explorer is a very old armor set from the LE Sevenbase 7B times. I seem to remember having this issue with the armor in LE as well. Can't remember if I ever found a solution. Never got around to converting it for my body. Weird thing is that it is only that small part of strings in the front. And the mesh shape is all around the body. Does not make sense.
traison Posted July 25 Posted July 25 Unfortunately I do not know what the problem is. Normals are all pointing the right way. There's some messed up polygons but that's not it. The partitions could use some work but that's not it either. If I had to fix this right now, I'd attempt something like this: Split the front strings into its own BSTriShape, separate from the rear strings. Import it into Blender and export again, hoping the issue goes away. I imagine since you know how to animate, the things above you can do yourself. I'm off to lunch so I'm not doing those tests now at least.
traison Posted July 25 Posted July 25 Simply importing the mesh into Blender and exporting it again fixed the issue. Still don't know why it was broken. I don't have time to compare the before and after nifs. 1
NCK30 Posted July 25 Author Posted July 25 4 hours ago, traison said: Simply importing the mesh into Blender and exporting it again fixed the issue. Still don't know why it was broken. I don't have time to compare the before and after nifs. Weird. Thanks. I have 3DSMax 2012 installed. But beyond making animations I know next to nothing about it. Some time I would like to install Blender and check it out. This means that the nif's are fixed or what?? - Can You 7zip them and upload here. Then I would owe You thanks again.
traison Posted July 25 Posted July 25 6 minutes ago, NCK30 said: This means that the nif's are fixed or what?? - Can You 7zip them and upload here. I'd rather fix the BodySlide mesh instead of the 2 uploaded previously. That is assuming this is a BS project?
NCK30 Posted July 25 Author Posted July 25 2 hours ago, traison said: I'd rather fix the BodySlide mesh instead of the 2 uploaded previously. That is assuming this is a BS project? Yeah it is. But then I would have to fix all the clippings and the shape again. Then I'd rather drop it. Bodyslide does not do a good job most of the time. Some sliders practically ruin the outfits. Like the "Melons or Double Melon" slider. Cleavage and Breastwidth are the same issue. The armor will fuck up just between the tits. I am having to use the "Smooth" option to sort it out every time. And that does not always work. But the bodyslide is here. https://www.nexusmods.com/skyrimspecialedition/mods/68440
traison Posted July 25 Posted July 25 (edited) Here you go. Edit: Download removed. Edited July 26 by traison
NCK30 Posted July 26 Author Posted July 26 10 hours ago, traison said: Here you go. fixed_meshes.7z 4.18 MB · 0 downloads Thanks. I tried it. The effect was gone. But it also changed something about the Nif, so the textures did not work. Your Nif the last number is 204 nodes. Original Nif has 223 nodes. So somewhere along the line 19 nodes were deleted somehow. Probably why all outfits now show the same color. I guess I just have to live with it. Thanks for the help.
traison Posted July 26 Posted July 26 (edited) Textures is probably my fault as I disconnected some shaders while analyzing the broken polygons then forgot to put the connections back. Gained 6 blocks, try these. Edit: Download removed. Edited July 26 by traison
NCK30 Posted July 26 Author Posted July 26 Nope. Still the same. Here are pics of the difference. Same outfits. Completely different looks. Your Nif Original Nif
traison Posted July 26 Posted July 26 Guess there's still issues with the Blender plugin then. What I'd do in this case then is copy the fixed BSTriShape from my mesh to yours using NifSkope. Best of both worlds I think.
NCK30 Posted July 27 Author Posted July 27 23 hours ago, traison said: Guess there's still issues with the Blender plugin then. What I'd do in this case then is copy the fixed BSTriShape from my mesh to yours using NifSkope. Best of both worlds I think. Could try that and see.
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