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Deadly Reflex Ryona Reduced v1


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Deadly Reflex Ryona Reduced v1

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Deadly Reflex Ryona Reduced v 1
===============================

Really this should be called Deadly Fatality Overkill Ryona or something since this just fatalities triggered by overkills, aka if an npc or you have 5 health and you get hit for 10 the effects
trigger.

 

This mod a heavy reduction of a mixture of 2 deadly reflex Ryona versions; combat omega and the 2022 Japanese Fatality with drain health fatality from uv thrown in.

 

No new combat animations, no new buttons to hold, no combat mechanics, no dramatic camera slowdowns, just pure rip and tear death like Doom.

 

For melee deaths its pure rng on what plays rather than complex locational calcs, I may readd something in the future.

 

Creature fatalities/creature-caused fatalities were removed, I couldn't get them to stop ctding, maybe in the future they will be readded.


This also has trap fatalities but I was not able to test it much. Likewise with the Ryona menu, pls lmk if it needs fixing. If you encounter anything game breaking lmk, better if you have a log, or 
at least remember what you were doing in game at the time.

Requirements:
=============
Xobse latest
Deadly reflex 5 (resources extracted only)
Deadly reflex friendly skeleton
OBSE Keywords 
EditorIDMapper

 

Installation:
=============
This is based on deadly reflex 5, just needs the resources from that, install the resources from this mod on top replace is ok.


This uses OBSE Keywords and EditorID Mapper, those are dlls that go in OBSE/Plugins. It won't work without it.

 

No, you don't need deadly reflex selected at all in MO2, Wyre Bash etc.

 

This for now has 2 inis, one in Data/Ini the other in OBSE/Plugins/, the latter controls mod-added weapon fatalies, so you can't decapitate people with spears, former controls settings like what you want your overkill at; the default is x2 globally.

 

Effects:
=======

Melee:
Blades/axes - chompa (decapitation), bodychompa (disembowl), handscut, slit, impale, thrust, stab
blunts - skull crush, body crush, hope to add rib burst in the future
h2h -  if HandToHand >= 75 skull burst like those old violent karate movies
bow - slit
dagger/spear - slit, stab, thrust
guns (assuming bow-based non staff version with all those animation dlls going on) - slit, burst

 

Magic:
Fire -  burnt mummy on fire
Shock - burnt mummy with shock effect
Frost - turn into ice statue, if not manually broken shatter anyway after so long
Drain/Absorb Health - burnt mummy and magic smoke comes out
Damage - disembowel and decapitation explosion

 

Conflicts:
==========
Not sure how this would play out with anti-overkill trigger or pc-resurrect features

 

Credits;
========
Skycaptain
Japanese Fatality Authors
Fienyx
Hex0ff

 

Notes;

=====

Pretty much a beta, I expect some bugs but it should be much more lightweight than OG Ryona mods.


  • Submitter
  • Submitted
    07/21/26
  • Category
  • Requirements
    xobse latest
    OBSE Keywords
    OBSE EditorID
    Deadly Reflex 5
    A Skeleton Mod

 

Posted

Wow neat! I'll have to try this out. I almost thought you were missing for good when I saw your blog disappear. I've been trying to do a similar thing with the resources from Alleria a long time ago. Something like a random chance at a few scenarios where on death it'll yeet the person and they'll either lose an arm or leg or both, or lose their head or everything else but the head or torso. I wasn't sure how to do it with just equippable meshes, especially on the player since they'll have to be knocked out or some weird state and trying to use the pushactor command.

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