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Rune Trap Bondage


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Posted

So i've been playing with mods here and most of them are pretty creative with their functionality, but i've been wondering if there's a mod that uses Rune Trap Spells to do something similar to Cursed Loot. 

Like you're wondering through a dungeon and step on a rune spell that locks you into a furniture or equips bondage gear onto you, or traps you in a gibbet until bandits or vampires kidnap you into a "Captured Player" or "Devious Kidnapped", or "simple slavery" Scenario.

 

Traps and Pit Falls does something similar with the bondage land mine" idea i guess, but I just feel like rune traps are underutilized in that regard, and make more sense to me than a cursed chest or door frame.

 

Anyway If anyone knows of anything, or is willing to try to make it I'd contribute to your coffee budget.

I'd love to attempt to make it myself, but dont know jack about coding 

Posted

It's a fun idea conceptually, but there are practical reasons why you don't see rune traps like this.

 

Say that someone goes to all the work to implement them.  There are very few rune traps already placed in the game.  Someone would have to add them to the world.  That's a lot of work, and it wouldn't handle areas from mods.

 

The Traps, Pitfalls & Dangerous Things mods that you mentioned attempted to place traps dynamically, but it didn't seem to be very successful.  Rune traps ended up below the floor, where they'd never get activated, and the process was so slow that a player might finish the dungeon before the trap laying completed.

 

Rune traps glow.  You can see them and avoid them.  Even if you manage to blunder into a few, you'll remember where they are in your next playthrough and just go around them.

 

Compare that with the popular mechanism of cursed or trapped chests.  They're everywhere.  You'll find them in dungeons from mods.  The chance is random and not determined until you open the chest, so can't just see that a chest is cursed or benefit from remembering which ones were trapped in your last game.  Even saving and reloading won't tell you which ones are going to get you.

 

Mods for trapped or cursed chests already can equip devices, knock you out, alert nearby hostiles, poison you with nasty lingering events, or send you to the slave auction.  Rune traps would require a lot of work to do the same thing, but in the form of a trap that can be stepped around or jumped over.

 

Rune traps would be pretty fun in a specialized mod.  Explore the mad wizard's tower.  He was said to be into kinky devices and unusual sex magic.  It's not difficult to place a few runes in a single tower.  The traps would be thematically appropriate, different and interesting, predictable in the next playthrough but surprising and novel the first time around.

Posted

Ahh gotcha, i suppose that makes sense, trapped chests and doors it is then. I appreciate the insight 

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