Adolf91 Posted July 20 Posted July 20 Hi everyone, I’m trying to set up a totally hands-off, drama-filled save, but I cannot get unplayed townies to autonomously break up or divorce without my intervention. Even when their relationship meters are completely bottomed out, nothing happens. I want them to completely handle their own breakups on their own, but the game is completely blocking it. Here are the specific mods I am running right now: MC Command Center Lumpinou’s RPO (Modules 0, 7, and 10) Lumpinou’s Lovestruck Auto Break-Ups & Divorce Tweaks Zero’s Autonomous Break Up and Divorce The exact issue: My active Sim had an affair with a married townie via whicked whims etc. etc, and the spouse caught us on the active lot. The spouse got furious, the relationship bars completely dropped to zero, and they just stood around being angry. However, no breakup interaction ever triggered on the lot. To test it further, I left the household alone and let the game run for 7 full in-game days to give the background story progression time to work. Even after a whole game week, they are still married and haven't divorced or separated. Here is what I have already configured: I enabled MCCC Breakup and Spouse percentages (set between 10–30%). I disabled "Bypass Played Households" in MCCC so it targets unplayed townies. I turned on Autonomous Malicious/Mean socials in MC Tuner. I cleared my localthumbcache.package file and confirmed all .ts4script files are only one folder deep. Because I am using both Lumpinou’s Lovestruck tweaks and Zero's mod, they should be aggressively triggering autonomous breakups when relationships are this low, but they aren't. Am I experiencing a major mod conflict by having MCCC, RPO, and Zero's mod all trying to control the same breakup autonomy? Does anyone know the exact settings configuration needed to let these mods run hands-free so NPCs actually split up after getting caught? Thank you so much for any guidance!
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