Ghost60606 Posted July 6 Posted July 6 (edited) For years CBPC physics on the belly has bothered me. I like having it, for that bit more realism, but in many instances it is just a mess and reacts badly, especially in animations. I've finally decided to do something about it. I'm tempted to just set everything to 0 and disable it, but I'd like to at least try to fix it. Sadly I'm not that savvy with CBPC numbers. At present the belly jitters a lot with collisions and tends to protrude too far. How do I stop it jittering about and restrict it's travel to a more believable level? Any help is greatly appreciated. Thanks. Extra info: I'm using BHUNP 4, which I believe overwrites CBPC and has it's own seperate belly config files. Edited July 6 by Ghost60606
Dorabella Posted July 6 Posted July 6 CBPC_CollisionConfig_Female [ExtraOptions] BellyBulge=0.0 BellyBulgeMax=0.0 BellyBulgePosLowest=0.0 BellyBulgeReturnTime=0.0 This should fix the problem
Ghost60606 Posted July 6 Author Posted July 6 12 minutes ago, Dorabella said: CBPC_CollisionConfig_Female [ExtraOptions] BellyBulge=0.0 BellyBulgeMax=0.0 BellyBulgePosLowest=0.0 BellyBulgeReturnTime=0.0 This should fix the problem Does that disable it totally, or just problematic parts?
Dorabella Posted July 6 Posted July 6 1 hour ago, Ghost60606 said: Does that disable it totally, or just problematic parts? Totally . The idea would be to turn it off and adjust it later.
Ghost60606 Posted July 6 Author Posted July 6 18 minutes ago, Dorabella said: Totally . The idea would be to turn it off and adjust it later. Thanks. Unfortunately, I tried it and it didn't work. My mod list is a bit of a mess. Somewhere is a mod that is loading after CBPC, and BHUNP and overriding collisions. So, I'll need to isolate which mods have overwritten which. Urghhh!
Dorabella Posted July 6 Posted July 6 1 hour ago, Ghost60606 said: CBPC, and BHUNP How were they installed? For the body, only CBPC; SMP for everything else There are likely more than one file that does the same thing. CBPCMasterConfig , Edit these two strings by adding a hash symbol. This excludes HDTBelly Before NPC Belly=Belly=IsFemale() HDT Belly=HDTBelly=IsFemale() After #NPC Belly=Belly=IsFemale() #HDT Belly=HDTBelly=IsFemale()
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