Torsten Torsten Posted July 6 Posted July 6 So I've decided to redo my personal futa edits of some of Berni's stuff for Whicked Whims. Which is a nice way to say, "I retry Frankenstein-ing the different female bottoms and the respective penises together." Because recently I saw some minor seams in one of my "operations" and decided to redo it from scratch since I lost the old exported meshes while switching pcs. I exported the meshes in Sims 4 Studio, did my edits in Blender, and after importing them back and testing in-game, the penises just got stuck/distorted. Slightly confused, I reopened the file in Blender and saw the parts that are floating in-game of the models don't have any vertex groups assigned. However, there are no groups present that make sense to me. I don't think I deleted any of them, as even a fresh export is the same, it seems to be just missing some of these groups. I could just try to assign them to "b__Pelvis__" which would make the most sense to me, however, I can't believe that's the correct approach either. Tbf, it's been a while since I've done this last time, so idk how exactly I did it back then. I tried different Blender versions (4.5, 3.6.5, 2.79), but no luck. My current Sims4Studio version is 3.2.6.3 Any helpful advice would be nice. I hope this is somewhat understandable. Thanks in advance.
SAFMeiko Posted July 6 Posted July 6 (edited) 11 hours ago, Torsten Torsten said: So I've decided to redo my personal futa edits of some of Berni's stuff for Whicked Whims. Which is a nice way to say, "I retry Frankenstein-ing the different female bottoms and the respective penises together." Because recently I saw some minor seams in one of my "operations" and decided to redo it from scratch since I lost the old exported meshes while switching pcs. I exported the meshes in Sims 4 Studio, did my edits in Blender, and after importing them back and testing in-game, the penises just got stuck/distorted. Slightly confused, I reopened the file in Blender and saw the parts that are floating in-game of the models don't have any vertex groups assigned. However, there are no groups present that make sense to me. I don't think I deleted any of them, as even a fresh export is the same, it seems to be just missing some of these groups. I could just try to assign them to "b__Pelvis__" which would make the most sense to me, however, I can't believe that's the correct approach either. Tbf, it's been a while since I've done this last time, so idk how exactly I did it back then. I tried different Blender versions (4.5, 3.6.5, 2.79), but no luck. My current Sims4Studio version is 3.2.6.3 Any helpful advice would be nice. I hope this is somewhat understandable. Thanks in advance. I can't say anything definitively since I'm only inferring based on the state of your files, but... Because WW's rig data is unique, you need to load that specific rig data when exporting. Please try re-exporting after placing the WW package data—and the rig data provided here, just to be safe—into the appropriate folder. C:\Users\[username]\OneDrive(If there is one)\Documents\Sims 4 Studio\Mods However, there are known issues where certain data fails to export correctly (please refer to this thread). In such cases, you will need to fix the issues yourself. Edited July 6 by SAFMeiko 1
Torsten Torsten Posted July 14 Author Posted July 14 Yes thank you it worked on top of getting the rig data i also made sure to press the create 3d mesh option instead of CAS object allthough not sure necesseray for it to work the Blender files now have all the Vertex groups... and oh boy over half of them where missing.
SAFMeiko Posted July 15 Posted July 15 15 hours ago, Torsten Torsten said: Yes thank you it worked on top of getting the rig data i also made sure to press the create 3d mesh option instead of CAS object allthough not sure necesseray for it to work the Blender files now have all the Vertex groups... and oh boy over half of them where missing. I’m not sure how you’re interpreting the "missing" data—specifically, what kind of absence you're referring to. After all, there are cases where vertex information that isn't present simply isn't loaded.
Torsten Torsten Posted July 15 Author Posted July 15 17 hours ago, SAFMeiko said: I’m not sure how you’re interpreting the "missing" data—specifically, what kind of absence you're referring to. After all, there are cases where vertex information that isn't present simply isn't loaded. So before installing the rig. Almost half of the Vertex groups that are present now were missing practically anything related to the genitals. Except for some objects, there was maybe one odd vertex group, like "B_shaft_mid" or something similar, specifically. Now after downloading the rig, it also takes longer to export it to Blender, so my best guess is that without the rig, the program just didn't know what to do with the data/references to those groups and just skipped them, causing the vertex groups to be missing in Blender. These were practically all missing. The "Blender files now have all the Vertex groups... and oh boy over half of them where missing." was referring to the above-mentioned files not being present in all exports from before I downloaded the rig. As I didn't even know how much was missing, it practically more than doubled the number of vertex groups TLDR: I was stupid and forgot to install the rig (tbf, it does not get mentioned in the Create CAS Body Part Guide, IIRC). Now that I have it downloaded, they can be correctly exported and tinkered with. Again, I can not thank you enough for the Help.
SAFMeiko Posted July 15 Posted July 15 It’s a total trap that this isn't mentioned in the description. Still, I'm glad it worked out.
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