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Sims 4 Studio not correctly Exporting mesh Vertex Groups


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Posted

 

So I've decided to redo my personal futa edits of some of Berni's stuff for Whicked Whims. Which is a nice way to say, "I retry Frankenstein-ing the different female bottoms and the respective penises together." Because recently I saw some minor seams in one of my "operations" and decided to redo it from scratch since I lost the old exported meshes while switching pcs.

 

I exported the meshes in Sims 4 Studio, did my edits in Blender, and after importing them back and testing in-game, the penises just got stuck/distorted.

Slightly confused, I reopened the file in Blender and saw the parts that are floating in-game of the models don't have any vertex groups assigned.

However, there are no groups present that make sense to me.

I don't think I deleted any of them, as even a fresh export is the same, it seems to be just missing some of these groups.

I could just try to assign them to "b__Pelvis__"  which would make the most sense to me, however, I can't believe that's the correct approach either.

 

Tbf, it's been a while since I've done this last time, so idk how exactly I did it back then. I tried different Blender versions (4.5, 3.6.5, 2.79), but no luck.

 My current Sims4Studio version is 3.2.6.3

Any helpful advice would be nice.

I hope this is somewhat understandable.

Thanks in advance.

 

 

Posted (edited)
11 hours ago, Torsten Torsten said:

 

So I've decided to redo my personal futa edits of some of Berni's stuff for Whicked Whims. Which is a nice way to say, "I retry Frankenstein-ing the different female bottoms and the respective penises together." Because recently I saw some minor seams in one of my "operations" and decided to redo it from scratch since I lost the old exported meshes while switching pcs.

 

I exported the meshes in Sims 4 Studio, did my edits in Blender, and after importing them back and testing in-game, the penises just got stuck/distorted.

Slightly confused, I reopened the file in Blender and saw the parts that are floating in-game of the models don't have any vertex groups assigned.

However, there are no groups present that make sense to me.

I don't think I deleted any of them, as even a fresh export is the same, it seems to be just missing some of these groups.

I could just try to assign them to "b__Pelvis__"  which would make the most sense to me, however, I can't believe that's the correct approach either.

 

Tbf, it's been a while since I've done this last time, so idk how exactly I did it back then. I tried different Blender versions (4.5, 3.6.5, 2.79), but no luck.

 My current Sims4Studio version is 3.2.6.3

Any helpful advice would be nice.

I hope this is somewhat understandable.

Thanks in advance.

 

 

I can't say anything definitively since I'm only inferring based on the state of your files, but...
Because WW's rig data is unique, you need to load that specific rig data when exporting. Please try re-exporting after placing the WW package data—and the rig data provided here, just to be safe—into the appropriate folder.

C:\Users\[username]\OneDrive(If there is one)\Documents\Sims 4 Studio\Mods


However, there are known issues where certain data fails to export correctly (please refer to this thread). In such cases, you will need to fix the issues yourself.

Edited by SAFMeiko

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