Riasnatcher Posted July 4 Posted July 4 The video of the issue: https://streamable.com/zq4t54 I'm guessing is this "AFT Warning : TweakRecruitNeutral missing parameter (mod conflict?)" error is because of Devious Sounds, because this error log came out after "DS - Adding follower." I need an AFT compatibility patch for Devious Sounds. Or maybe if any of you can diagnose that this isn't Devious Sounds, because I feel like Devious Sounds and AFT shouldn't conflict with each other, I mean there's no mod conflict in Vortex. I don't understand. **This zip file is just the video of the issue in case the link doesn't work.AFT Warning TweakRecruitNeutral missing parameter (mod conflict).zip
traison Posted July 4 Posted July 4 I would approach this by finding the script that that message came from. The code will tell you what it actually means: what it expected to find, and where. If I had to make a guess just based on that message alone I'd say Devious Sounds is not where the problem is but rather that the follower is not compatible with AFT. Most (all?) follower framework mods specifically list heavily scripted followers as being problematic - the best followers are the ones that implement the standard vanilla game mechanics: i.e. yappin a lot and standing in your way. 1
Riasnatcher Posted July 5 Author Posted July 5 21 hours ago, traison said: I would approach this by finding the script that that message came from. The code will tell you what it actually means: what it expected to find, and where. If I had to make a guess just based on that message alone I'd say Devious Sounds is not where the problem is but rather that the follower is not compatible with AFT. Most (all?) follower framework mods specifically list heavily scripted followers as being problematic - the best followers are the ones that implement the standard vanilla game mechanics: i.e. yappin a lot and standing in your way. I forgot how to specifically find where the text come from. Mind letting me know? appreciate the answer!
traison Posted July 5 Posted July 5 1 hour ago, Riasnatcher said: I forgot how to specifically find where the text come from. Mind letting me know? appreciate the answer! Sent a link to my tool that can do it.
Golden_Desynthetized Posted September 14 Posted September 14 I'm running to the same issue, my game was working just fine with AFT, then installed a few mods here and there, not heavy followers to what I am concerned, but particularly the AFT dialogue options don't appear and only the "(mod conflict?)" thing appears as I recruit or dismiss a follower
traison Posted September 14 Posted September 14 5 minutes ago, Golden_Desynthetized said: I'm running to the same issue, my game was working just fine with AFT, then installed a few mods here and there, not heavy followers to what I am concerned, but particularly the AFT dialogue options don't appear and only the "(mod conflict?)" thing appears as I recruit or dismiss a follower What kind of a solution are you looking for? If all you're concerned about is which mod it is conflicting with then send me a link to AFT and the exact version you're using. I'll tell you how it's determining that there's a conflict, and you can figure out the rest with xEdit and/or your mod manager.
Golden_Desynthetized Posted September 18 Posted September 18 On 9/14/2026 at 9:42 AM, traison said: What kind of a solution are you looking for? If all you're concerned about is which mod it is conflicting with then send me a link to AFT and the exact version you're using. I'll tell you how it's determining that there's a conflict, and you can figure out the rest with xEdit and/or your mod manager. Thanks for wanting to help out but I already sort of solved it, I don't know what was possible overwriting AFT but as last resort I moved AFT from both left and right plugin panels to make them have more priority, at first it didn't work, I can't recall what I did exactly besides also installing a patch for AFT-RDO (but I didn't need it before this problem, because I was using RDO Lite anyways but still installed it) and it got fix somehow, probably it was a load order thing that got messed up at some point but is somewhat fixed since the "Tweak Options" dialogue and spell appear and they work, the "(mod conflict?)" is not a thing anymore.
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