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Mods interfering with animations?


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Posted

I have given Pama´s Interactive Beatup Module another try after quite some time. As I remember it from the past, the hireling would whip the victim hanging on the pole, and the victim would swing back and forth a bit on hit, nothing else.

 

Now as I have added lots and lots of mods in the meantime (also animation or physics related mods), I see this new behaviour: when the hireling hits the victim hanging below the pole, the victim reacts by twitching, pulling down the arms and sometimes completely distorting the body, leaving even a gap between the hands and the rope (see screnshots in spoiler section). According to Pama, this seems to be caused not by his mod, but by interference from another mod. Which I think is probable, as I remember the behvaviour to be different in the past.

 

The big question is now: is there a way to find out which mod could be interfering with this beating/hanging animation?
 

Spoiler

beat.thumb.jpg.88cbcbdca7b99d087706aee8f7bfb47f.jpg

 

Posted (edited)

Disabling Precision got rid of the twitching body. Now to find out how to exclude this specific weapon from Precision features...

 

However, the "pulling down arms" issue is still there. Ideas for potential culprits are welcome 🙂

Edited by Gudulba
Posted
34 minutes ago, Gudulba said:

Ideas for potential culprits are welcome 🙂

 

For that I would start by building behaviour files in FNIS (assuming this specific hanging animation supports it). If it's still not working then I would assume you missed this detail on your first run, and that the problem always was in the animation itself. The animation may need its root moved upwards at the same rate the hands move down; hkxPoser may be able to do that, if you don't want to get into Blender/3DSM.

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