abcd83533616 Posted June 25 Posted June 25 Today the Last round version of DOA6 has released, is it possible to use the old mod for new game version?
phenom316 Posted June 26 Posted June 26 I did so as well thinking it would work, but game just failed to load for me. It is probably because the file structure of the new version is different than the old version. I also read that, other than the file structure and some additional DLC's (characters and costumes), it is basiclly the same game. it probably won't take long for the mods to come, but until then I have the original game with working mods.
kazuma70 Posted June 26 Posted June 26 Not looking good for the game 1. Hackers already took over the scoreboards 2. Devs are censoring by stopping modding Hackers took over Scoreboards and it make get worse https://x.com/SinfulDesireENT/status/2070399109152850071 2. Devs are stopping modding https://x.com/HaiseSaeye/status/2070015406438273502 1
cow623906528 Posted June 27 Posted June 27 (edited) The model uses fdata, which is the same type as VVP, and can be modified using Yumia_fdata_tools. Edited June 27 by cow623906528
doctor_science Posted June 27 Posted June 27 (edited) if you use rdbexplorer there's an option to inject data but i don't know if it works or not. i haven't launched the game because i think it's funnier if i don't, but i have seen some things in the data that are tempting me to ruin the bit. the resource hashes are the same between games so if some costume was 0xABCD1234 in vanilla it's still 0xABCD1234 in LR, and this means 1:1 replacements should be very easy, assuming the injection feature works. there's some more work to do if it doesn't, somebody get back to me on that please. EDIT: the injection works and if you're not a scrub you can mod with it, but it's less convenient than redelbe so i suspect most users won't care enough even though they could port up all of their vanilla costumes. it took 29 hours to run fdatadump and the expanded files take 137 gigs on top of the 80 for the game so i don't necessarily recommend doing that yourself but if you have time and space you can use the script xenos and i developed for PRISM to get the textures for a given g1m file. anyway, like i did for Prism, here's all the kidsobjdb files. use VSCode or something to help with cross-referencing. https://www.mediafire.com/file/e483im2dptybxam/6LR_kidsobjdb_xml.zip/file @kazuma70 i don't think it makes sense to say they censored anything, it's a new executable and we would have needed to retarget all the memory addresses in the mod loaders anyway even if it wasn't on the new filesystem. twitter doomers don't know what they're talking about. Edited June 30 by doctor_science
h4sjohnson Posted July 4 Posted July 4 thanks for the xml @doctor_science I use RDBExplorer to make my old mod works. Here's the steps: 1. search HON_COS_003 in CharacterEditor.kidssingletondb.kidsobjdb.xml, get hash 0x739FB125 Quote "<Prop Name="0x8AB68B3F|KTGLModelDataResourceHash (.g1m file)" Type="UInt32" Value="0x739FB125"/>" 2. search MPR_Muscle_Character_HONCOS003_body_kidsalb in MaterialEditor.kidssingletondb.kidsobjdb.xml, get hash 0x9AA2BC33 Quote <Prop Name="0x6C7321D2|KTGLTexContextResourceHash" Type="UInt32" Value="0x9AA2BC33"/> 3. open RDB Explorer, search "0x739FB125.g1m", right click, "Inject New Data", Browse for mod file "HON_COS_003.g1m" 4. search "0x9AA2BC33.g1t", right click, "Inject New Data", Browse for mod file "MPR_Muscle_Character_HONCOS003_body_kidsalb.G1T" 5. finished By this method, players could inject the old mod directly into the game, before mod tools like REDELBE got updated. 3
snake230 Posted July 5 Posted July 5 23 hours ago, h4sjohnson said: thanks for the xml @doctor_science I use RDBExplorer to make my old mod works. Here's the steps: 1. search HON_COS_003 in CharacterEditor.kidssingletondb.kidsobjdb.xml, get hash 0x739FB125 2. search MPR_Muscle_Character_HONCOS003_body_kidsalb in MaterialEditor.kidssingletondb.kidsobjdb.xml, get hash 0x9AA2BC33 3. open RDB Explorer, search "0x739FB125.g1m", right click, "Inject New Data", Browse for mod file "HON_COS_003.g1m" 4. search "0x9AA2BC33.g1t", right click, "Inject New Data", Browse for mod file "MPR_Muscle_Character_HONCOS003_body_kidsalb.G1T" 5. finished By this method, players could inject the old mod directly into the game, before mod tools like REDELBE got updated. Hello Thanks for the steps But i am stupid Could you explain it a bit more. I want to use my Hitomi or Helena mods, Hope you can it explain it so i could try it out. Thank you
h4sjohnson Posted July 6 Posted July 6 @snake230 I guess you don't know how to start the first few steps. 1. download RDBExplorer from github. READ THE README ON GITHUB. You need hash (like 0x12345678) to locate .g1m in game data, so that you could inject new data into it. 2. To find hash, download the fdata dump data from On 6/28/2026 at 3:26 AM, doctor_science said: here's all the kidsobjdb files. use VSCode or something to help with cross-referencing. https://www.mediafire.com/file/e483im2dptybxam/6LR_kidsobjdb_xml.zip/file Open CharacterEditor.kidssingletondb.kidsobjdb.xml, find all "XXX_COS_001" in file. There's could be many matches, you need to look line by line to find out the hash value. 0x12270AA1 for HON_COS_007 3. got the hash value, find it in RDBExplorer. You could double click to preview the asset. 4. Inject data, select your mod file (like mod/CharacterEdtior/XXX_COS_001.g1m) 5. You also need to do it for all the textures
snake230 Posted July 6 Posted July 6 20 hours ago, h4sjohnson said: @snake230 I guess you don't know how to start the first few steps. 1. download RDBExplorer from github. READ THE README ON GITHUB. You need hash (like 0x12345678) to locate .g1m in game data, so that you could inject new data into it. 2. To find hash, download the fdata dump data from Open CharacterEditor.kidssingletondb.kidsobjdb.xml, find all "XXX_COS_001" in file. There's could be many matches, you need to look line by line to find out the hash value. 0x12270AA1 for HON_COS_007 3. got the hash value, find it in RDBExplorer. You could double click to preview the asset. 4. Inject data, select your mod file (like mod/CharacterEdtior/XXX_COS_001.g1m) 5. You also need to do it for all the textures Thanks for the reoly. But guess i am still to stupid. How do i get the RDB window In the download there is no exe file. Downloaded a different RDB version with an exe, but it will not start. I have python etc installed. And could you share your mods please Thanks
h4sjohnson Posted July 7 Posted July 7 9 hours ago, snake230 said: Downloaded a different RDB version with an exe, but it will not start. 1. If you can't open the exe downloaded from github, READ THE README. 9 hours ago, snake230 said: And could you share your mods please 2. All my mods are on loverslab download page
snake230 Posted Wednesday at 11:30 PM Posted Wednesday at 11:30 PM (edited) On 7/7/2026 at 7:32 AM, h4sjohnson said: 1. If you can't open the exe downloaded from github, READ THE README. 2. All my mods are on loverslab download page Didnt find your mod in downloads Thanks it worked Is there a way to use multiple texturex? I have this problem now First Mod Hitomi no Bra Second Mod After that Edited Thursday at 12:14 AM by snake230
doctor_science Posted Thursday at 07:31 AM Posted Thursday at 07:31 AM in vanilla 6 they had separate body textures for every costume, in LR this seems to be consolidated a bunch so no you can't, and some materials are consolidated between multiple characters, which has proven inconvenient for perfectdark's stuff. e.g. there's a pretty common texture that's just solid red that most costumes used for some lighting engine reason and they saved a few kilobytes by de-duplicating them but you have to swap some hitomi texture to import a mod on a kasumi costume. i know *how* to separate them but y'all can wait for the mod loader if i can get the person doing the actual work on the mod loader that's in development to automate the separation of consolidated materials. if they aren't re-using the resource hashes freed up by that change it shouldn't be any harder to back-check for the removed textures.
lumcia Posted 9 hours ago Posted 9 hours ago (edited) Can someone upload this 6LR base body.. Edited 9 hours ago by lumcia
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