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DOA6 LR mod?


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Posted

I did so as well thinking it would work, but game just failed to load for me. It is probably because the file structure of the new version is different than the old version. I also read that, other than the file structure and some additional DLC's (characters and costumes), it is basiclly the same game. it probably won't take long for the mods to come, but until then I have the original game with working mods.

Posted

Not looking good for the game
1. Hackers already took over the scoreboards
2. Devs are censoring by stopping modding

Hackers took over Scoreboards and it make get worse
https://x.com/SinfulDesireENT/status/2070399109152850071

2. Devs are stopping modding
https://x.com/HaiseSaeye/status/2070015406438273502

Posted (edited)

if you use rdbexplorer there's an option to inject data but i don't know if it works or not. i haven't launched the game because i think it's funnier if i don't, but i have seen some things in the data that are tempting me to ruin the bit. 

the resource hashes are the same between games so if some costume was 0xABCD1234 in vanilla it's still 0xABCD1234 in LR, and this means 1:1 replacements should be very easy, assuming the injection feature works. there's some more work to do if it doesn't, somebody get back to me on that please.

EDIT: the injection works and if you're not a scrub you can mod with it, but it's less convenient than redelbe so i suspect most users won't care enough even though they could port up all of their vanilla costumes.


it took 29 hours to run fdatadump and the expanded files take 137 gigs on top of the 80 for the game so i don't necessarily recommend doing that yourself but if you have time and space you can use the script xenos and i developed for PRISM to get the textures for a given g1m file.

anyway, like i did for Prism, here's all the kidsobjdb files. use VSCode or something to help with cross-referencing.  https://www.mediafire.com/file/e483im2dptybxam/6LR_kidsobjdb_xml.zip/file


@kazuma70 i don't think it makes sense to say they censored anything, it's a new executable and we would have needed to retarget all the memory addresses in the mod loaders anyway even if it wasn't on the new filesystem. twitter doomers don't know what they're talking about. 

Edited by doctor_science
Posted

thanks for the xml @doctor_science

I use RDBExplorer to make my old mod works.

Here's the steps:

1. search HON_COS_003 in CharacterEditor.kidssingletondb.kidsobjdb.xml, get hash 0x739FB125

Quote

"<Prop Name="0x8AB68B3F|KTGLModelDataResourceHash (.g1m file)" Type="UInt32" Value="0x739FB125"/>" 

2. search MPR_Muscle_Character_HONCOS003_body_kidsalb in MaterialEditor.kidssingletondb.kidsobjdb.xml, get hash 0x9AA2BC33

Quote

<Prop Name="0x6C7321D2|KTGLTexContextResourceHash" Type="UInt32" Value="0x9AA2BC33"/>

3. open RDB Explorer, search "0x739FB125.g1m", right click, "Inject New Data", Browse for mod file "HON_COS_003.g1m"

4. search "0x9AA2BC33.g1t", right click, "Inject New Data", Browse for mod file "MPR_Muscle_Character_HONCOS003_body_kidsalb.G1T"

5. finished

 

By this method, players could inject the old mod directly into the game, before mod tools like REDELBE got updated.

Untitled.jpg

Posted
23 hours ago, h4sjohnson said:

thanks for the xml @doctor_science

I use RDBExplorer to make my old mod works.

Here's the steps:

1. search HON_COS_003 in CharacterEditor.kidssingletondb.kidsobjdb.xml, get hash 0x739FB125

2. search MPR_Muscle_Character_HONCOS003_body_kidsalb in MaterialEditor.kidssingletondb.kidsobjdb.xml, get hash 0x9AA2BC33

3. open RDB Explorer, search "0x739FB125.g1m", right click, "Inject New Data", Browse for mod file "HON_COS_003.g1m"

4. search "0x9AA2BC33.g1t", right click, "Inject New Data", Browse for mod file "MPR_Muscle_Character_HONCOS003_body_kidsalb.G1T"

5. finished

 

By this method, players could inject the old mod directly into the game, before mod tools like REDELBE got updated.

Untitled.jpg


Hello

Thanks for the steps
But i am stupid

Could you explain it a bit more.
I want to use my Hitomi or Helena mods,
Hope you can it explain it so i could try it out.

Thank you

 

Posted

@snake230

I guess you don't know how to start the first few steps.

 

1. download RDBExplorer from github. READ THE README ON GITHUB.

You need hash (like 0x12345678) to locate .g1m in game data, so that you could inject new data into it.

 

2. To find hash, download the fdata dump data from 

On 6/28/2026 at 3:26 AM, doctor_science said:

here's all the kidsobjdb files. use VSCode or something to help with cross-referencing.  https://www.mediafire.com/file/e483im2dptybxam/6LR_kidsobjdb_xml.zip/file

Open CharacterEditor.kidssingletondb.kidsobjdb.xml, find all "XXX_COS_001" in file. There's could be many matches, you need to look line by line to find out the hash value.

Untitled3.jpg.f3145f87733fecaf37157d4449034e0a.jpg

0x12270AA1 for HON_COS_007

 

3. got the hash value, find it in RDBExplorer. You could double click to preview the asset. 

Untitled.jpg.75f211f02581243c3c2e2c7ac3f82e8a.jpg

 

4. Inject data, select your mod file (like mod/CharacterEdtior/XXX_COS_001.g1m)

 

5. You also need to do it for all the textures

 

Posted
20 hours ago, h4sjohnson said:

@snake230

I guess you don't know how to start the first few steps.

 

1. download RDBExplorer from github. READ THE README ON GITHUB.

You need hash (like 0x12345678) to locate .g1m in game data, so that you could inject new data into it.

 

2. To find hash, download the fdata dump data from 

Open CharacterEditor.kidssingletondb.kidsobjdb.xml, find all "XXX_COS_001" in file. There's could be many matches, you need to look line by line to find out the hash value.

Untitled3.jpg.f3145f87733fecaf37157d4449034e0a.jpg

0x12270AA1 for HON_COS_007

 

3. got the hash value, find it in RDBExplorer. You could double click to preview the asset. 

Untitled.jpg.75f211f02581243c3c2e2c7ac3f82e8a.jpg

 

4. Inject data, select your mod file (like mod/CharacterEdtior/XXX_COS_001.g1m)

 

5. You also need to do it for all the textures

 

 

Thanks for the reoly.

But guess i am still to stupid.
How do i get the RDB window
In the download there is no exe file.

 

Downloaded a different RDB version with an exe, but it will not start.

I have python etc installed.

And could you share your mods please
Thanks

Posted

 

9 hours ago, snake230 said:

Downloaded a different RDB version with an exe, but it will not start.

1. If you can't open the exe downloaded from github, READ THE README.

 

9 hours ago, snake230 said:

And could you share your mods please

2. All my mods are on loverslab download page

Posted (edited)
On 7/7/2026 at 7:32 AM, h4sjohnson said:

 

1. If you can't open the exe downloaded from github, READ THE README.

 

2. All my mods are on loverslab download page

 

Didnt find your mod in downloads

 

 

Thanks it worked

Is there a way to use multiple texturex?

I have this problem now


First Mod Hitomi no Bra

HTM2.thumb.jpg.186290fe9388698bf4ec9a43e8183e4a.jpg

 

Second Mod

 

HTM7.thumb.jpg.ef284a889d7986a42a409a2a5ad045c9.jpg

 

After that 

 

HTM22.thumb.jpg.0864f17807a4179fc5ca20342c396a9e.jpg

Edited by snake230
Posted

in vanilla 6 they had separate body textures for every costume, in LR this seems to be consolidated a bunch so no you can't, and some materials are consolidated between multiple characters, which has proven inconvenient for perfectdark's stuff. e.g. there's a pretty common texture that's just solid red that most costumes used for some lighting engine reason and they saved a few kilobytes by de-duplicating them but you have to swap some hitomi texture to import a mod on a kasumi costume.

i know *how* to separate them but y'all can wait for the mod loader if i can get the person doing the actual work on the mod loader that's in development to automate the separation of consolidated materials. if they aren't re-using the resource hashes freed up by that change it shouldn't be any harder to back-check for the removed textures.

 

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