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LewdHeads - Extended Weighting for Head Meshes


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LewdHeads - Extended Weighting for Head Meshes

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Description

 

This is vanilla (and optionally The Guys race) male eyes and headmesh models that include extended weighting, which allow to animate mouth/lips and cheeks area. Easy to guess it's main purpose, but can be also used for non-lewd things too.

-Head and teeth include weighted lips and cheeks (4 bones).

-Eye meshes are weighted to Eye bones so can be animated out of buggy eyes morphs at any moment.
 

At the moment mods that use it are A-Lust (for aheghao expression) and my animations pack (all newer blowjob animations utilize weighted mouth area for better visuals).

 

 

Requirements

 

Robert S - Mandatory, as new weights use RS Skeleton bones.

The Guys 2.0 - for The Guys headmesh patch.

 



Installation

-Install Robert S Body. This mod will not work without it.
-Install this mod and put it lower in MO2 so it override RS's headmesh files.

 

 

 

Limitations

 

-When you change eyes color in Reflectotron, you will have to refresh/switch beard once for it to take effect. Some wackiness around weighted eye meshes (which game was never intended to use).
-Clipping may occur with non-weighted headgear that affect mouth/cheeks area with animations that affect newly added bones.

 

 

 

F.A.Q.

 

-Females?

Nope, not from me.

 

-Other head meshes?

Not sure which ones should even be weighted.

 

 


 

  • 2 months later...
Posted

Shouldn't be possible, this mod is mesh replacer with few additional bones and cannot affect character's animated behaviour.

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