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CTD without crash logs = OAR issue right?


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Posted (edited)

so i've been reloading this save, and generally a few secs after reload, the game crashes. 

however i have trainwreck, and i don't get a crash report this time.

 

in my brief but intense experience modding skyrim, i have the memory that this happened to me before when OAR had conflicts for certain animations.

I have used prioarity to reorder them, i still get the CTD.

Im using pandora.

 

last lines of papyrus0.log dont show anything abnormal to me - it's basically still loading, it's only a few seconds after the loading of the save is complete.

 

Spoiler

[06/09/2026 - 12:15:57AM] [SkyrimNet_SexLab_Decorators.Save_Threads_Write] filename: Data/SKSE/Plugins/SkyrimNet_SexLab/threads.json {"speaker_having_sex":false,"speaker_name":"Saevus Garrana [Downtrodden]","threads":[],"counter":76}
[06/09/2026 - 12:15:57AM] [SkyrimNet_SexLab_Decorators.Outfit_Options] Geimund [Downtrodden] has stripped items
[06/09/2026 - 12:15:57AM] [DMSE] Loaded ../../../configs/dse-display-model/devices/DSE-Lamp01-Green.json
[06/09/2026 - 12:15:57AM] [DMSE] Indexed DSE-Lamp01-Green Lamp (Green)
[06/09/2026 - 12:15:57AM] [SNSGMWidget] Initial visibility set to: TRUE
[06/09/2026 - 12:15:57AM] [SNSGMWidget] Restored cached states - GM:TRUE Continuous:False
[06/09/2026 - 12:15:57AM] [SNSGMWidget] OnWidgetLoad() complete, Ready=TRUE
 

 

thanks in advance if you have tips as to how to diagnose.

 

Edit: found the OAR log, but it doesnt seem to tell me much

 

Spoiler

[00:09:43.906] [49248] OpenAnimationReplacer v3-1-5-0
[00:09:43.906] [49248] Reading .ini...
[00:09:43.906] [49248] ...success
[00:09:44.400] [49248] OpenAnimationReplacer::RequestPluginAPI_Conditions called, InterfaceVersion 2 (Plugin name: OpenAnimationReplacer-DetectionPlugin, version: 2-1-2-0
[00:09:44.400] [49248] OpenAnimationReplacer::RequestPluginAPI_Conditions returned the API singleton
[00:09:52.595] [49248] [W] Failed to dispatch message to MergeMapper
[00:09:52.595] [49248] MergeMapper not detected
[00:09:52.595] [49248] Initializing condition and function factories...
[00:09:52.596] [49248] Condition and function factories initialized.
[00:11:29.969] [52192] Starting directory cache...
[00:11:30.833] [52192] [W] invalid path at data\meshes\13yuan\备份, skipping
[00:11:48.829] [52192] Directory cache complete: 3 OAR directories, 2 legacy directories, 20066 animation hashes (18858ms)
[00:12:03.012] [4188 ] Creating replacer mods...
[00:12:03.012] [4188 ] Parsing data\meshes for replacer mods...
[00:12:03.012] [4188 ] Using 4 parsing worker(s).
[00:12:03.137] [10848] [E] Failed to parse file: data\meshes\actors\character\OpenAnimationReplacer\Live Action\Fit_F02\config.json
[00:12:03.173] [34364] [W] invalid directory name at data\meshes\actors\character\animations\DynamicAnimationReplacer\_CustomConditions\female, skipping
[00:12:03.173] [34364] [W] invalid directory name at data\meshes\actors\character\animations\DynamicAnimationReplacer\_CustomConditions\male, skipping
[00:12:03.180] [4188 ] Finished parsing data\meshes for replacer mods...
[00:12:03.180] [4188 ] Adding parsed replacer mods...
[00:12:03.229] [4188 ] Added parsed replacer mods.
[00:12:03.229] [4188 ] Adding parsed legacy replacer mods...
[00:12:03.241] [4188 ] Added parsed legacy replacer mods.
[00:12:03.242] [4188 ] Time spent creating replacer mods:
[00:12:03.242] [4188 ]   Parsing: 168ms
[00:12:03.242] [4188 ]   Adding mods: 49ms
[00:12:03.242] [4188 ]   Adding legacy mods: 12ms
[00:12:03.242] [4188 ]   Checking for problems: 0ms
[00:12:03.242] [4188 ]   Total: 230ms
[00:12:03.494] [4188 ] Creating replacement animations for Actors\Character\...
[00:12:05.642] [4188 ] original animation Animations\Bow_Equip.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\1HM_AttackLeft.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\MLh_Equip.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\1HM_AttackPower.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\MT_JumpLand.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\Bow_RunBackward.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\1HM_TurnLeft180.HKX will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\1HM_TurnLeft60.HKX will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\Bow_Sprint.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\1HM_AttackPowerFwd.HKX will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\1HM_TurnRight180.HKX will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\MLh_PreReady.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\Bow_RunForwardLeft.HKX will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\1HM_AttackRight.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\MLh_PreWardLoop.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\male\MT_RunBackward.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\Bow_RunStrafeLeft.HKX will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\1HM_BlockBash.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\Bow_WalkBackwardRight.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\1HM_BlockHit.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\Bow_TurnLeft60.HKX will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\1HM_BlockHitA.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\1HM_BlockHitB.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\male\MT_RunForwardRight.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\Bow_RunLeft.HKX will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\Sneak_NPCTurnRight90.HKX will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\1HM_BlockIdle.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\1HM_BoundSwordEquip.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\male\MT_RunRight.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\Bow_WalkBackward.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\1HM_Equip.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\1HM_Idle.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\Staff_Idle.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\1HM_RunBackward.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\Bow_TurnRight60.HKX will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\1HM_RunBackwardLeft.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\1HM_RunBackwardRight.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\Sneak_TurnLeft60.HKX will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\1HM_RunBwdAttackLeft.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\BowDrawn_WalkForwardRight.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\1HM_RunBwdAttackRight.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\BowDrawn_TurnRight60.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\1HM_RunForward.HKX will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\1HM_RunForwardLeft.HKX will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\Bow_WalkLeft.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\1HM_RunForwardRight.HKX will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\Mag_RunBackwardLeft.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\1HM_RunFwdAttackLeft.HKX will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\BowDrawn_WalkForward.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\1HM_RunFwdAttackRight.HKX will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\Mag_RunForwardRight.HKX will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\1HM_RunLeft.HKX will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\BowDrawn_WalkRight.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\Sneak1HM_Shout_Exhale.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\1HM_RunLeftAttackLeft.HKX will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\BowDrawn_WalkBackwardLeft.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\1HM_RunLeftAttackRight.HKX will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\Mag_RunStrafeRight.HKX will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\1HM_RunRight.HKX will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\1HM_RunRightAttackLeft.HKX will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\Sneak_TurnRight60.HKX will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\1HM_RunRightAttackRt.HKX will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\DLC01\SneakCrossBow_AimDwarven.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\1HM_RunRightAttackRtIntro.HKX will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\1HM_RunStrafeLeft.HKX will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\SneakWalk_Bckward.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\1HM_RunStrafeRight.HKX will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\1HM_Shout_Exhale.HKX will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\SneakRun_Forward.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\1HM_Shout_Exhale_Long.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\1HM_Shout_Exhale_Medium.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\Bow_BoundBowEquip.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\SneakBow_Release.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\1HM_Shout_Inhale.HKX will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\SneakWalk_BckwrdRight.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\1HM_TurnRight60.HKX will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\1HM_Unequip.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\1HM_WalkBackward.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\1HM_WalkBackwardLeft.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\1HM_WalkBackwardRight.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\1HM_WalkBwdAttackLeft.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\MLh_SelfConcentration.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\1HM_WalkBwdAttackRight.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\1HM_WalkForward.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\1HM_WalkForwardLeft.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\MLh_Unequip.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\1HM_WalkForwardRight.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\1HM_WalkFwdAttackLeft.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\1HM_WalkFwdAttackRight.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\1HM_WalkLeft.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\1HM_WalkLeftAttackLeft.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\MT_Shout_Inhale.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\1HM_WalkLeftAttackRight.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\1HM_WalkRight.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\1HM_WalkRightAttackLeft.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\1HM_WalkRtAttackRight.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\DLC01\SneakCrossBow_IdleDrawnDwarven.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\SneakBow_DrawLight.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\2HC_Equip.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\2HC_Unequip.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\2HM_AttackLeft.HKX will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\2HM_AttackLeftIntro.HKX will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\2HM_AttackPower.HKX will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\DLC01\SneakCrossBow_ReleaseDwarven.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\2HM_AttackPowerForward.HKX will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\2HM_AttackRight.HKX will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\2HM_AttackRightIntro.HKX will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\2HM_BlockAnticipate.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\MRh_PreWardLoop.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\2HM_BlockBash.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\2HM_BlockBashIntro.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\2HM_BlockBashPower.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\2HM_BlockHit.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\MRh_SelfConcentration.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\2HM_BlockHitA.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\2HM_BlockHitB.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\2HM_BlockIdle.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\CombatIdleB.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\2HM_Idle.HKX will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\2HM_RunBackward.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\2HM_RunBackwardLeft.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\2HM_RunBackwardRight.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\2HM_RunBwdAttackLeft.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\2HM_RunBwdAttackLeftIntro.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\2HM_RunBwdAttackRight.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\2HM_RunBwdAttackRightIntro.HKX will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\2HM_RunForward.HKX will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\2HM_RunForwardLeft.HKX will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\2HM_RunForwardRight.HKX will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\2HM_RunFwdAttackLeft.HKX will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\2HM_RunFwdAttackLeftIntro.HKX will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\2HM_RunFwdAttackRight.HKX will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\2HM_RunFwdAttackRightIntro.HKX will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\2HM_RunLeft.HKX will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\2HM_RunLeftAttackLeft.HKX will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\Mag_WalkBackward.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\2HM_RunLeftAttackLeftIntro.HKX will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\2HM_RunLeftAttackRight.HKX will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\2HM_RunLeftAttackRightIntro.HKX will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\2HM_RunRight.HKX will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\Mag_WalkForwardLeft.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\2HM_RunRightAttackLeft.HKX will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\2HM_RunRightAttackLeftIntro.HKX will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\2HM_RunRightAttackRt.HKX will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\2HM_RunRightAttackRtIntro.HKX will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\MagCast_RunBackward.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\2HM_RunStrafeLeft.HKX will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\2HM_RunStrafeRight.HKX will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\2HM_SprintForwardSword.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\2HM_TurnLeft180.HKX will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\2HM_TurnLeft60.HKX will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\2HM_TurnRight180.HKX will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\2HM_TurnRight60.HKX will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\2HM_WalkBackward.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\2HM_WalkBackwardLeft.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\2HM_WalkBackwardRight.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\2HM_WalkBwdAttackLeft.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\MRh_AimedConcentration.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\2HM_WalkBwdAttackRight.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\2HM_WalkForward.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\2HM_WalkForwardLeft.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\male\MT_WalkLeft.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\MRh_ChargeLoop.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\2HM_WalkForwardRight.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\2HM_WalkFwdAttackLeft.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\2HM_WalkFwdAttackRight.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\2HM_WalkLeft.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\2HM_WalkLeftAttackLeft.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\2HM_WalkLeftAttackRight.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\2HM_WalkRight.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\2HM_WalkRightAttackLeft.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\2HM_WalkRtAttackRight.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\2HW_AttackLeft.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\2HW_AttackPower.HKX will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\2HW_AttackPowerForward.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\Mag_RunBackwardRight.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\2HW_AttackRight.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\2HW_BlockBash.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\2HW_BlockBashIntro.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\Mag_RunLeft.HKX will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\2HW_BlockBashPower.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\2HW_BlockHit.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\2HW_BlockHitA.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\2HW_BlockHitB.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.642] [4188 ] original animation Animations\Mag_TurnLeft180.HKX will be treated as interruptible because there are interruptible potential replacements
[00:12:05.643] [4188 ] original animation Animations\2HW_BlockIdle.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.643] [4188 ] original animation Animations\2HW_Equip.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.643] [4188 ] original animation Animations\2HW_Idle.HKX will be treated as interruptible because there are interruptible potential replacements
[00:12:05.643] [4188 ] original animation Animations\SneakRun_Right.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.643] [4188 ] original animation Animations\2HW_RunArmBlend.HKX will be treated as interruptible because there are interruptible potential replacements
[00:12:05.643] [4188 ] original animation Animations\2HW_SprintForwardSword.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.643] [4188 ] original animation Animations\Axe_Equip.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.643] [4188 ] original animation Animations\SneakWalk_FwrwrdLeft.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.643] [4188 ] original animation Animations\2HW_Unequip.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.643] [4188 ] original animation Animations\MagCast_RunStrafeLeft.HKX will be treated as interruptible because there are interruptible potential replacements
[00:12:05.643] [4188 ] original animation Animations\2HW_WalkArmBlend.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.643] [4188 ] original animation Animations\2HW_WalkBwdAttackLeft.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.643] [4188 ] original animation Animations\2HW_WalkBwdAttackRight.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.643] [4188 ] original animation Animations\2HW_WalkFwdAttackLeft.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.643] [4188 ] original animation Animations\MagCast_TurnRight180.HKX will be treated as interruptible because there are interruptible potential replacements
[00:12:05.643] [4188 ] original animation Animations\2HW_WalkFwdAttackRight.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.643] [4188 ] original animation Animations\2HW_WalkLeftAttackLeft.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.643] [4188 ] original animation Animations\2HW_WalkLeftAttackRight.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.643] [4188 ] original animation Animations\2HW_WalkRightAttackLeft.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.643] [4188 ] original animation Animations\MagCast_WalkBckwrdRht.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.643] [4188 ] original animation Animations\2HW_WalkRtAttackRight.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.643] [4188 ] original animation Animations\MagCast_WalkLeft.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.643] [4188 ] original animation Animations\SHD_TurnRight180.HKX will be treated as interruptible because there are interruptible potential replacements
[00:12:05.643] [4188 ] original animation Animations\Axe_Unequip.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.643] [4188 ] original animation Animations\BeastH2H_Idle.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.643] [4188 ] original animation Animations\MT_JumpFall.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.643] [4188 ] original animation Animations\SHD_TurnLeft60.HKX will be treated as interruptible because there are interruptible potential replacements
[00:12:05.643] [4188 ] original animation Animations\Bow_BlockBash.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.643] [4188 ] original animation Animations\Bow_DrawLight.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.643] [4188 ] original animation Animations\Bow_IdleDrawn.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.643] [4188 ] original animation Animations\Bow_IdleHeld.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.643] [4188 ] original animation Animations\Bow_Release.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.643] [4188 ] original animation Animations\CombatIdleSmallB.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.643] [4188 ] original animation Animations\Bow_RunBackwardLeft.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.643] [4188 ] original animation Animations\Bow_RunBackwardRight.hkx will be treated as interruptible because there are interruptible potential replacements
[00:12:05.643] [4188 ] original animation Animations\Bow_RunForward.HKX will be treated as interruptible because there are interruptible potential replacements
[00:12:05.643] [4188 ] original animation Animations\Bow_RunForwardRight.HKX will be treated as interruptible because there are interruptible potential replacements
[00:12:05.643] [4188 ] original animation Animations\Bow_RunRight.HKX will be treated as interruptible because there are interruptible potential replacements
[00:12:05.643] [4188 ] original animation Animations\Bow_RunStrafeRight.HKX will be treated as interruptible because there are interruptible potential replacements
[00:12:05.643] [4188 ] original animation Animations\Bow_TurnLeft180.HKX will be treated as interruptible because there are interruptible potential replacements
[00:12:05.643] [4188 ] original animation Animations\Bow_TurnRight180.HKX will be treated as interruptible because there are interruptible potential replacements
[00:12:05.643] [4188 ]

Edited by Fraying9981
Posted
Quote

CTD without crash logs = OAR issue right?

 

No.

 

8 hours ago, Fraying9981 said:

however i have trainwreck, and i don't get a crash report this time.

 

2 options for that:

  1. The drop to desktop you're seeing is not actually a crash (i.e. a CTD) but rather a handled exception resulting in the application terminating. These 2 look identical, but are technically very different.
  2. trainwreck, like some earlier versions of Crash Logger, for some reason missed the unhandled exception.

Switch to the newest version of Crash Logger SSE and test again.

Posted
16 minutes ago, traison said:

Switch to the newest version of Crash Logger SSE and test again.

 

ok I'm trying this now. thanks

Posted (edited)

Edit: I assume you removed trainwreck and any other crash loggers you might have. This includes external things like JIT debuggers and such.

 

In that case you'll unfortunately need a debugger to catch it. Unless you already know the x86-64 assembly language, your only option is going to be to remove mods until the problem goes away.

Edited by traison
Posted
54 minutes ago, traison said:

Edit: I assume you removed trainwreck and any other crash loggers you might have. This includes external things like JIT debuggers and such.

 

 

yes i have removed trainwreck and checked other mods: no debugger or logger.

 

so the situation is as follows: i tried multiple saves in the specific area crashing, they all crash quickly.

 

the only mods i have updated in the meantime are:

Headshots Kill SKSE
Floating Subtitles
Collision Sentinel - Crash Fix

 

do you think this CTD happening might be related to that particular location or to these updates?

 

Posted (edited)
12 minutes ago, Fraying9981 said:

i tried multiple saves in the specific area crashing, they all crash quickly.

 

This is a good thing.

 

12 minutes ago, Fraying9981 said:

do you think this CTD happening might be related to that particular location or to these updates?

 

Can't tell without seeing the problem myself in a debugger.

 

Edit: I realise this post is not helpful so I'll try to improve it a bit. Being suspicious of, or removing mods with dlls is the place to start I'd say. Next after that is the regular esp plugins and mods that provide or alter content in the area of the crash. Finally after that comes everything else.

Edited by traison
Posted
9 minutes ago, traison said:

 

This is a good thing.

 

 

Can't tell without seeing the problem myself in a debugger.

 

thanks. ok i will try a much earlier save then,

Posted

ok making progress.

it's a NPC.

I managed to load said save, then quickly tp far away. no crash.

then i tped the NPC i was with in the previous location -> instant crash

Posted

false alert. i went to an orc camp (several NPCs) without said NPC -> it crashed again.

drives me crazy there is no report. it just exits the game. there is no way to know what is the cause.

 

last time it did this, it was because i had OAR animations conflicting. but I checked, reran prioarity to clean it up, no more OAR conflicts either.

Posted
25 minutes ago, Fraying9981 said:

there is no way to know what is the cause.

 

Well there is the option where I borrow your computer for a while, bring my tools, break the EULA and a few laws and hopefully get you a hint as for what's going wrong.

 

But other than that, I suppose you could see if SKSE is creating a minidump from this crash and if it is, throw it into windbg to see what it has to say about it. You could potentially also get WER to dump something if there's an appcrash entry in the Windows event log.

 

Speaking of the event log, did you look in Event Viewer for appcrash events?

Posted
5 minutes ago, traison said:

 

Well there is the option where I borrow your computer for a while, bring my tools, break the EULA and a few laws and hopefully get you a hint as for what's going wrong.

 

But other than that, I suppose you could see if SKSE is creating a minidump from this crash and if it is, throw it into windbg to see what it has to say about it. You could potentially also get WER to dump something if there's an appcrash entry in the Windows event log.

 

Speaking of the event log, did you look in Event Viewer for appcrash events?

 

:D

 

thanks for your help.

for both options SKSE and event viewer, could you point me to the relevant files?

Posted
3 minutes ago, Fraying9981 said:

for both options SKSE and event viewer, could you point me to the relevant files?

 

According to the SKSE source code, SKSE will write to its log where it placed the minidump:

"Skyrim has crashed. A minidump containing debugging information is being written to %s."

 

If the path in this message is relative, then assume it's relative from the SkyrimSE.exe file.

 

As for Event Viewer:

  1. Windows + R
  2. eventvwr.msc
  3. Windows Logs -> Application
  4. appcrash errors may show up as Source being set to "Application Error".
Posted
3 minutes ago, traison said:

According to the SKSE source code, SKSE will write to its log where it placed the minidump:

 

 

where does this appear? in game? in MO2?

 

3 minutes ago, traison said:

As for Event Viewer:

  1. Windows + R
  2. eventvwr.msc
  3. Windows Logs -> Application
  4. appcrash errors may show up as Source being set to "Application Error".

 

ok i found it. anything interesting?

 

Spoiler

Fault bucket 2109379552012666257, type 4
Event Name: APPCRASH
Response: Not available
Cab Id: 0

Problem signature:
P1: SkyrimSE.exe
P2: 1.6.1170.0
P3: 65a5f4d5
P4: KERNELBASE.dll
P5: 10.0.26100.8457
P6: 18603c3f
P7: c0000005
P8: 000000000005aa01
P9: 
P10: 

Attached files:
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.8ede0cc5-8b32-4fd1-915d-8424c7e94085.tmp.dmp
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.b27e589d-3e82-480c-b1d6-013a033bd17e.tmp.WERInternalMetadata.xml
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.77d66e5d-502e-4b7e-9835-27146b735f01.tmp.csv
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.78cb666a-a4c6-4c99-8db7-aef2ed473a36.tmp.txt
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.44e761c8-9fdf-4af6-8a42-caadae84f9c7.tmp.xml

These files may be available here:
\\?\C:\ProgramData\Microsoft\Windows\WER\ReportArchive\AppCrash_SkyrimSE.exe_3bf04ea0f4787f4d378c133d27cb7583ee44eb_0849a9c5_4be86819-3f8a-4f47-b4a9-f15aab9854d8

Analysis symbol: 
Rechecking for solution: 0
Report Id: 55077a2c-71ec-47f1-b1bc-0f79701e3f0f
Report Status: 268435456
Hashed bucket: 8a8c8f84a90e10497d460586ce300591
Cab Guid: 0

 

Spoiler

Version=1
EventType=APPCRASH
EventTime=134255078532339341
ReportType=2
Consent=1
UploadTime=134255078574611569
ReportStatus=268435456
ReportIdentifier=4be86819-3f8a-4f47-b4a9-f15aab9854d8
IntegratorReportIdentifier=55077a2c-71ec-47f1-b1bc-0f79701e3f0f
Wow64Host=34404
NsAppName=SkyrimSE.exe
OriginalFilename=TESV.exe
AppSessionGuid=000103c8-0001-024d-2eaf-987a47f8dc01
TargetAppId=W:0000dc766829b2813aceff87bac605890f9f0000ffff!00000bb0a334e7618bf5ebb17bb1306514d29c814464!SkyrimSE.exe
TargetAppVer=2024//01//16:03:15:33!0!SkyrimSE.exe
BootId=4294967295
TargetAsId=2433727
UserImpactVector=808465200
IsFatal=1
EtwNonCollectReason=1
Response.BucketId=8a8c8f84a90e10497d460586ce300591
Response.BucketTable=4
Response.LegacyBucketId=2109379552012666257
Response.type=4
Sig[0].Name=Application Name
Sig[0].Value=SkyrimSE.exe
Sig[1].Name=Application Version
Sig[1].Value=1.6.1170.0
Sig[2].Name=Application Timestamp
Sig[2].Value=65a5f4d5
Sig[3].Name=Fault Module Name
Sig[3].Value=KERNELBASE.dll
Sig[4].Name=Fault Module Version
Sig[4].Value=10.0.26100.8457
Sig[5].Name=Fault Module Timestamp
Sig[5].Value=18603c3f
Sig[6].Name=Exception Code
Sig[6].Value=c0000005
Sig[7].Name=Exception Offset
Sig[7].Value=000000000005aa01
DynamicSig[1].Name=OS Version
DynamicSig[1].Value=10.0.26200.2.0.0.256.48
DynamicSig[2].Name=Locale ID
DynamicSig[2].Value=1033
DynamicSig[22].Name=Additional Information 1
DynamicSig[22].Value=27ee
DynamicSig[23].Name=Additional Information 2
DynamicSig[23].Value=27eecc525684edaa1ba17292f3072335
DynamicSig[24].Name=Additional Information 3
DynamicSig[24].Value=53db
DynamicSig[25].Name=Additional Information 4
DynamicSig[25].Value=53db89eaba524226527b6c470b928523
UI[2]=E:\Program Files\Steam\steamapps\common\Skyrim Special Edition\SkyrimSE.exe
LoadedModule[0]=E:\Program Files\Steam\steamapps\common\Skyrim Special Edition\SkyrimSE.exe
LoadedModule[1]=C:\WINDOWS\SYSTEM32\ntdll.dll
LoadedModule[2]=C:\WINDOWS\System32\KERNEL32.DLL
LoadedModule[3]=C:\WINDOWS\System32\KERNELBASE.dll
LoadedModule[4]=C:\WINDOWS\System32\USER32.dll
LoadedModule[5]=C:\WINDOWS\System32\win32u.dll
LoadedModule[6]=E:\Program Files\Steam\steamapps\common\Skyrim Special Edition\steam_api64.dll
LoadedModule[7]=C:\WINDOWS\System32\GDI32.dll
LoadedModule[8]=C:\WINDOWS\System32\ADVAPI32.dll
LoadedModule[9]=C:\WINDOWS\System32\gdi32full.dll
LoadedModule[10]=C:\WINDOWS\System32\msvcrt.dll
LoadedModule[11]=C:\WINDOWS\System32\msvcp_win.dll
LoadedModule[12]=C:\WINDOWS\System32\sechost.dll
LoadedModule[13]=C:\WINDOWS\System32\ucrtbase.dll
LoadedModule[14]=C:\WINDOWS\System32\RPCRT4.dll
LoadedModule[15]=C:\WINDOWS\System32\SHELL32.dll
LoadedModule[16]=C:\WINDOWS\System32\ole32.dll
LoadedModule[17]=C:\WINDOWS\System32\combase.dll
LoadedModule[18]=C:\WINDOWS\System32\WS2_32.dll
LoadedModule[19]=C:\WINDOWS\System32\SETUPAPI.dll
LoadedModule[20]=C:\WINDOWS\SYSTEM32\X3DAudio1_7.dll
LoadedModule[21]=C:\WINDOWS\SYSTEM32\DINPUT8.dll
LoadedModule[22]=C:\WINDOWS\SYSTEM32\XINPUT1_3.dll
LoadedModule[23]=E:\Program Files\Steam\steamapps\common\Skyrim Special Edition\bink2w64.dll
LoadedModule[24]=C:\WINDOWS\SYSTEM32\WINHTTP.dll
LoadedModule[25]=C:\WINDOWS\SYSTEM32\MSVCP140.dll
LoadedModule[26]=C:\WINDOWS\SYSTEM32\VCRUNTIME140.dll
LoadedModule[27]=E:\Program Files\Steam\steamapps\common\Skyrim Special Edition\d3dx9_42.dll
LoadedModule[28]=E:\Program Files\Steam\steamapps\common\Skyrim Special Edition\d3d11.dll
LoadedModule[29]=C:\WINDOWS\SYSTEM32\HID.DLL
LoadedModule[30]=C:\WINDOWS\SYSTEM32\WINMM.dll
LoadedModule[31]=C:\WINDOWS\SYSTEM32\dxgi.dll
LoadedModule[32]=C:\WINDOWS\SYSTEM32\VCRUNTIME140_1.dll
LoadedModule[33]=C:\WINDOWS\SYSTEM32\powrprof.dll
LoadedModule[34]=C:\WINDOWS\SYSTEM32\d3dx11_43.dll
LoadedModule[35]=C:\WINDOWS\SYSTEM32\D3DCOMPILER_43.dll
LoadedModule[36]=C:\WINDOWS\System32\SHLWAPI.dll
LoadedModule[37]=C:\WINDOWS\System32\Windows.Storage.dll
LoadedModule[38]=C:\WINDOWS\System32\IMM32.DLL
LoadedModule[39]=C:\WINDOWS\SYSTEM32\UMPDC.dll
LoadedModule[40]=E:\Program Files\Steam\steamapps\common\Skyrim Special Edition\skse64_1_6_1170.dll
LoadedModule[41]=C:\WINDOWS\SYSTEM32\inputhost.dll
LoadedModule[42]=C:\WINDOWS\SYSTEM32\CoreMessaging.dll
LoadedModule[43]=C:\WINDOWS\System32\SHCORE.dll
LoadedModule[44]=C:\WINDOWS\SYSTEM32\profapi.dll
LoadedModule[45]=C:\WINDOWS\System32\bcryptPrimitives.dll
LoadedModule[46]=C:\WINDOWS\SYSTEM32\CRYPTBASE.DLL
LoadedModule[47]=E:\Modding\MO2\usvfs_x64.dll
LoadedModule[48]=C:\WINDOWS\System32\OLEAUT32.dll
LoadedModule[49]=C:\WINDOWS\SYSTEM32\kernel.appcore.dll
LoadedModule[50]=E:\Program Files\Steam\steamclient64.dll
LoadedModule[51]=C:\WINDOWS\System32\CRYPT32.dll
LoadedModule[52]=C:\WINDOWS\System32\imagehlp.dll
LoadedModule[53]=C:\WINDOWS\System32\PSAPI.DLL
LoadedModule[54]=C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
LoadedModule[55]=C:\WINDOWS\SYSTEM32\VERSION.dll
LoadedModule[56]=E:\Program Files\Steam\tier0_s64.dll
LoadedModule[57]=E:\Program Files\Steam\vstdlib_s64.dll
LoadedModule[58]=C:\WINDOWS\SYSTEM32\MSWSOCK.dll
LoadedModule[59]=C:\WINDOWS\SYSTEM32\bcrypt.dll
LoadedModule[60]=C:\WINDOWS\SYSTEM32\Secur32.dll
LoadedModule[61]=C:\WINDOWS\SYSTEM32\cfgmgr32.DLL
LoadedModule[62]=C:\WINDOWS\SYSTEM32\SSPICLI.DLL
LoadedModule[63]=E:\Users\user\AppData\Local\ModOrganizer\Skyrim Special Edition\mods\Save & Load Accelerator for SKSE Cosaves (S.L.A.C.K.)\DLLPlugins\Save&LoadAcceleratorForSKSECosaves.dll
LoadedModule[64]=E:\Users\user\AppData\Local\ModOrganizer\Skyrim Special Edition\mods\SSE Engine Fixes (skse64 plugin) 7.0.19\SKSE\Plugins\EngineFixes.dll
LoadedModule[65]=E:\Users\user\AppData\Local\ModOrganizer\Skyrim Special Edition\mods\SKSE Menu Framework\SKSE\Plugins\SKSEMenuFramework.dll
LoadedModule[66]=C:\WINDOWS\SYSTEM32\D3DCOMPILER_47.dll
LoadedModule[67]=C:\WINDOWS\SYSTEM32\dwmapi.dll
LoadedModule[68]=C:\WINDOWS\SYSTEM32\dbghelp.dll
LoadedModule[69]=C:\WINDOWS\SYSTEM32\cryptsp.dll
LoadedModule[70]=E:\Users\user\AppData\Local\ModOrganizer\Skyrim Special Edition\mods\Load Time Profiler\SKSE\Plugins\00LoadTimeProfiler.dll
LoadedModule[71]=E:\Users\user\AppData\Local\ModOrganizer\Skyrim Special Edition\mods\PPA - Penetration Physics\SKSE\Plugins\AccuratePenetration.dll
LoadedModule[72]=E:\Users\user\AppData\Local\ModOrganizer\Skyrim Special Edition\mods\Acheron - Death Alternative 1.6.1170\SKSE\Plugins\Acheron.dll
LoadedModule[73]=E:\Users\user\AppData\Local\ModOrganizer\Skyrim Special Edition\mods\Actor Limit Fix\SKSE\Plugins\ActorLimitFix.dll
LoadedModule[74]=E:\Users\user\AppData\Local\ModOrganizer\Skyrim Special Edition\mods\Adaptive Attribute SKSE\SKSE\Plugins\AdaptiveAttributesSKSE.dll
LoadedModule[75]=E:\Users\user\AppData\Local\ModOrganizer\Skyrim Special Edition\mods\Advanced Nudity Detection\SKSE\Plugins\advanced-nudity-detection.dll
LoadedModule[76]=E:\Users\user\AppData\Local\ModOrganizer\Skyrim Special Edition\mods\Animated Static Reload Fix - NG\SKSE\Plugins\AnimatedStaticReload.dll
LoadedModule[77]=E:\Users\user\AppData\Local\ModOrganizer\Skyrim Special Edition\mods\Animation Motion Revolution\SKSE\Plugins\AnimationMotionRevolution.dll
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LoadedModule[82]=E:\Users\user\AppData\Local\ModOrganizer\Skyrim Special Edition\mods\Behavior Data Injector Universal Support\SKSE\Plugins\BehaviorDataInjector.dll
LoadedModule[83]=E:\Users\user\AppData\Local\ModOrganizer\Skyrim Special Edition\mods\Better Jumping SE\SKSE\Plugins\BetterJumpingSE.dll
LoadedModule[84]=E:\Users\user\AppData\Local\ModOrganizer\Skyrim Special Edition\mods\Better Third Person Selection - BTPS\SKSE\Plugins\BetterThirdPersonSelection.dll
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LoadedModule[87]=E:\Users\user\AppData\Local\ModOrganizer\Skyrim Special Edition\mods\CBPC - Physics with Collisions\SKSE\Plugins\cbp.dll
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LoadedModule[220]=E:\Users\user\AppData\Local\ModOrganizer\Skyrim Special Edition\mods\Saving on Steed - Horse Save Load Fix SKSE\SKSE\Plugins\SavingOnHorse.dll
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LoadedModule[226]=E:\Users\user\AppData\Local\ModOrganizer\Skyrim Special Edition\mods\SearchUI - Get Any Item Instantly\SKSE\Plugins\SearchUI.dll
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LoadedModule[228]=E:\Users\user\AppData\Local\ModOrganizer\Skyrim Special Edition\mods\SeverActions - SkyrimNet Action Pack\SKSE\Plugins\SeversHearthNative.dll
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LoadedModule[230]=E:\Users\user\AppData\Local\ModOrganizer\Skyrim Special Edition\mods\SexLab Framework PPLUS\SKSE\Plugins\SexLabUtil.dll
LoadedModule[231]=E:\Users\user\AppData\Local\ModOrganizer\Skyrim Special Edition\mods\Shadow Boost\SKSE\Plugins\ShadowBoost.dll
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LoadedModule[236]=E:\Users\user\AppData\Local\ModOrganizer\Skyrim Special Edition\mods\New Skill Menu - NSM\SKSE\Plugins\SkillMenu.dll
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OsInfo[34].Value=RS:36476,FX:124117A5,FX:1304E767,FX:13083122,FX:1318CA30,FX:1318CAEE,FX:1318CAEF,FX:1318CBED,FX:1318CBF1,FX:132EB35F,FX:134130B4,FX:1341E6FC,FX:13430B2D,FX:13438657,FX:1346A1BE,FX:1348784F,FX:13487A03,FX:134D23F5,FX:134D2447,FX:134E98E0,FX:134FDBFA,FX:1352C485,FX:135429A8,FX:1355BA21,FX:1356B163,FX:13570B2F,FX:13570B36,FX:13570B3C,FX:13570B41,FX:1358A347,FX:13596950,FX:1359A0CA,FX:1359A504,FX:1359FB39,FX:135A2764,FX:135A3B50,FX:135A750D,FX:135B668B,FX:135C5A0B,FX:135E3503,FX:135E3E8F,FX:135E73EC,FX:135E75D7,FX:135E761C,FX:13603FE9,FX:13604C80,FX:1361229F,FX:13612C48,FX:1361A278,FX:1361B13C,FX:1361B178,FX:136204AC,FX:13623ED6,FX:13628CB7,FX:1363677E,FX:1363A699,FX:1363E0C6,FX:1363EE77,FX:13642779,FX:1364277A,FX:13643205,FX:1364443F,FX:1364751C,FX:1364752C,FX:136494E9,FX:1365D6E0,FX:1365D6E1,FX:13660805,FX:13670C38,FX:13674EE5,FX:13679F6D,FX:136813A1,FX:136854A2,FX:13685CA8,FX:1368E1B0,FX:1368E8B2,FX:1368E8DF,FX:1369B6A2,FX:136A05DE,FX:136A3F34,FX:136A6BA3,FX:136A6BB5,FX:136B5FC6,FX:136BA4A5,FX:136C6855,FX:136D8710,FX:136DC0D0,FX:136DC8FC,FX:136F7C48,FX:136F859A,FX:13708CA4,FX:137095B6,FX:13720237,FX:137297A9,FX:1372C7C8,FX:13732D68,FX:13736B1C,FX:137599CB,FX:13759AC2,FX:13767A9A,FX:1376AA2C,FX:1376AA52,FX:1376F908,FX:1376FCC1,FX:1376FD07,FX:1376FD18,FX:1376FD3A,FX:1376FD58,FX:13770BB8,FX:13770BBA,FX:137732A7,FX:1377D688,FX:137823AC,FX:137925EA,FX:13796219,FX:13796A98,FX:13799BA7,FX:1379ED9B,FX:137A87A0,FX:137A890D,FX:137A9121,FX:137ABC6A,FX:137ABC75,FX:137ABC76,FX:137ABC77,FX:137B6B33,FX:137BD40A,FX:137C031C,FX:137C3A5E,FX:137C3D3B,FX:137C3D6F,FX:137D4638,FX:137D66CD,FX:137DAA81,FX:137DAB3C,FX:137DAFE8,FX:137DF49D,FX:137EE0F9,FX:137F4285,FX:137FB3D2,FX:137FB3D3,FX:1380ACD2,FX:1380CFBA,FX:1380DB51,FX:138194AB,FX:13819557,FX:138386B1,FX:1383897C,FX:1383F373,FX:138405B3,FX:13842752,FX:1384434E,FX:13846583,FX:1384BCA5,FX:138580B2,FX:1386068F,FX:13860755,FX:1386304D,FX:13863393,FX:1386B9DE,FX:1386C023,FX:138788F9,FX:1387B252,FX:138833FE,FX:1388343A,FX:13883485,FX:1388AC6F,FX:1388E7F3,FX:1388E985,FX:1388E986,FX:1388E987,FX:1388E988,FX:1388E989,FX:1388E98A,FX:1388E990,FX:1388E992,FX:1389169E,FX:1389B1A6,FX:1389BA94,FX:138A16DE,FX:138AC279,FX:138AC8D4,FX:138AC8D5,FX:138AFBD8,FX:138B6F31,FX:138B6F32,FX:138B6F33,FX:138B7110,FX:138B79A5,FX:138E88FA,FX:138E93ED,FX:138F1AB9,FX:138F1B88,FX:138F2889,FX:138F8087,FX:138FEE15,FX:138FF15A,FX:13903C8A,FX:13906DEF,FX:13907F3D,FX:1390908A,FX:13918080,FX:1391AEE0,FX:1391B8B9,FX:139223A0,FX:13922783,FX:13922784,FX:1392BA7D,FX:1392C19F,FX:1392EBD7,FX:1392ECF8,FX:1392ED9D,FX:1392F879,FX:1393480A,FX:13936BEB,FX:13943934,FX:13946BE5,FX:139470A6,FX:1394AFEC,FX:1394ED51,FX:1394ED52,FX:139625D1,FX:139647DD,FX:13966E9C,FX:1396766D,FX:1397466B,FX:13975A1D,FX:13975BB7,FX:13978B27,FX:13978E32,FX:1397C828,FX:13980A4C,FX:13980AE3,FX:13981339,FX:1398AD6C,FX:1399903A,FX:13999239,FX:1399AD0A,FX:1399AD0E,FX:1399D8CD,FX:139A40D0,FX:139A4E0D,FX:139AE828,FX:139B5062,FX:139B604C,FX:139B629C,FX:139B65B3,FX:139B8BDE,FX:139C53A2,FX:139EB4E1,FX:139EDD9E,FX:139EDE72,FX:139EEE85,FX:139EF04B,FX:139F7176,FX:13A03C5B,FX:13A0FB38,FX:13A1540A,FX:13A1583A,FX:13A18BFF,FX:13A2815C,FX:13A28615,FX:13A28A65,FX:13A28A66,FX:13A2F4F5,FX:13A33F92,FX:13A38E99,FX:13A39F74,FX:13A3A12B,FX:13A3C159,FX:13A473FB,FX:13A55CA6,FX:13A5B391,FX:13A5D97D,FX:13A5E5C0,FX:13A5F4BB,FX:13A6F30E,FX:13A6F6A9,FX:13A79243,FX:13A79D0E,FX:13A79DA8,FX:13A79DD0,FX:13A8454D,FX:13A8730D,FX:13A8BAD9,FX:13A8C9F2,FX:13AA3BD2,FX:13AA4CFE,FX:13AA4F1F,FX:13AA50EC,FX:13AA515B,FX:13AA5A7F,FX:13AB429C,FX:13ABD8A5,FX:13ACB574,FX:13ACDA82,FX:13AD2543,FX:13AE181D,FX:13AE21BF,FX:13AE4217,FX:13AE5428,FX:13AEF852,FX:13AEF885,FX:13AEF88F,FX:13AF5672,FX:13AF7112,FX:13AF7113,FX:13AF7114,FX:13AF7115,FX:13AF7116,FX:13AF7117,FX:13AF7118,FX:13AF7119,FX:13AF711A,FX:13AF711B,FX:13AF711C,FX:13AF711D,FX:13AF711E,FX:13AF711F,FX:13AF7120,FX:13AF7121,FX:13AF7122,FX:13AF7124,FX:13AF7125,FX:13AF7126,FX:13AF7127,FX:13AF9338,FX:13AF9339,FX:13AFA38B,FX:13B01927,FX:13B0282F,FX:13B02843,FX:13B02864,FX:13B0ECE5,FX:13B0FB8E,FX:13B0FB90,FX:13B13CB2,FX:13B142DE,FX:13B14C4E,FX:13B2CF64,FX:13B2F726,FX:13B358CB,FX:13B358D0,FX:13B457EA,FX:13B45801,FX:13B45811,FX:13B4DF6A,FX:13B5D5D9,FX:13B5F921,FX:13B60AF5,FX:13B6285D,FX:13B64A90,FX:13B658B7,FX:13B6DFAF,FX:13B75D84,FX:13B77052,FX:13B770AA,FX:13B7EC69,FX:13B7EC6A,FX:13B81424,FX:13B8B894,FX:13B94025,FX:13B94028,FX:13B9B36E,FX:13BA4CFB,FX:13BA8DC9,FX:13BAE886,FX:13BAE8BF,FX:13BAEA95,FX:13BB2856,FX:233D40B9,FX:23AEF843,FX:364DC9B,FX:3985DED,FX:3A0C918,FX:3A4714B,FX:3B2B89C,MD:283BAEF,ME:38419CA,ME:38419DD,ME:3841A0E,ME:3536BD9,MD:2FE0A31,MD:2FE0A40,MD:2FE0A4F,MD:37B239D,PD:3536CF8,PD:33CDA4D,MD:36AF640,MD:9999,CD:2604D
OsInfo[35].Key=fconid
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OsInfo[36].Key=containerid
OsInfo[37].Key=containertype
OsInfo[38].Key=edu
OsInfo[38].Value=0
OsInfo[39].Key=servicinginprogress
OsInfo[39].Value=0
OsInfo[40].Key=featureupdatependingreboot
OsInfo[40].Value=0
OsInfo[41].Key=recoveryenvironment
OsInfo[41].Value=0
FriendlyEventName=Stopped working
ConsentKey=APPCRASH
AppName=Skyrim
AppPath=E:\Program Files\Steam\steamapps\common\Skyrim Special Edition\SkyrimSE.exe
NsPartner=windows
NsGroup=windows8
ApplicationIdentity=BD01484FA7C3E1D5F02761F22F4C8160
MetadataHash=2101005240

 

Posted
3 minutes ago, traison said:

According to the SKSE source code, SKSE will write to its log where it placed the minidump:

 

 

where does this appear? in game? in MO2?

 

3 minutes ago, traison said:

As for Event Viewer:

  1. Windows + R
  2. eventvwr.msc
  3. Windows Logs -> Application
  4. appcrash errors may show up as Source being set to "Application Error".

 

ok i found it. anything interesting?

 

Spoiler

Fault bucket 2109379552012666257, type 4
Event Name: APPCRASH
Response: Not available
Cab Id: 0

Problem signature:
P1: SkyrimSE.exe
P2: 1.6.1170.0
P3: 65a5f4d5
P4: KERNELBASE.dll
P5: 10.0.26100.8457
P6: 18603c3f
P7: c0000005
P8: 000000000005aa01
P9: 
P10: 

Attached files:
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.8ede0cc5-8b32-4fd1-915d-8424c7e94085.tmp.dmp
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.b27e589d-3e82-480c-b1d6-013a033bd17e.tmp.WERInternalMetadata.xml
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.77d66e5d-502e-4b7e-9835-27146b735f01.tmp.csv
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.78cb666a-a4c6-4c99-8db7-aef2ed473a36.tmp.txt
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.44e761c8-9fdf-4af6-8a42-caadae84f9c7.tmp.xml

These files may be available here:
\\?\C:\ProgramData\Microsoft\Windows\WER\ReportArchive\AppCrash_SkyrimSE.exe_3bf04ea0f4787f4d378c133d27cb7583ee44eb_0849a9c5_4be86819-3f8a-4f47-b4a9-f15aab9854d8

Analysis symbol: 
Rechecking for solution: 0
Report Id: 55077a2c-71ec-47f1-b1bc-0f79701e3f0f
Report Status: 268435456
Hashed bucket: 8a8c8f84a90e10497d460586ce300591
Cab Guid: 0

 

Spoiler

Version=1
EventType=APPCRASH
EventTime=134255078532339341
ReportType=2
Consent=1
UploadTime=134255078574611569
ReportStatus=268435456
ReportIdentifier=4be86819-3f8a-4f47-b4a9-f15aab9854d8
IntegratorReportIdentifier=55077a2c-71ec-47f1-b1bc-0f79701e3f0f
Wow64Host=34404
NsAppName=SkyrimSE.exe
OriginalFilename=TESV.exe
AppSessionGuid=000103c8-0001-024d-2eaf-987a47f8dc01
TargetAppId=W:0000dc766829b2813aceff87bac605890f9f0000ffff!00000bb0a334e7618bf5ebb17bb1306514d29c814464!SkyrimSE.exe
TargetAppVer=2024//01//16:03:15:33!0!SkyrimSE.exe
BootId=4294967295
TargetAsId=2433727
UserImpactVector=808465200
IsFatal=1
EtwNonCollectReason=1
Response.BucketId=8a8c8f84a90e10497d460586ce300591
Response.BucketTable=4
Response.LegacyBucketId=2109379552012666257
Response.type=4
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Sig[0].Value=SkyrimSE.exe
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Sig[1].Value=1.6.1170.0
Sig[2].Name=Application Timestamp
Sig[2].Value=65a5f4d5
Sig[3].Name=Fault Module Name
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Sig[4].Name=Fault Module Version
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Sig[5].Name=Fault Module Timestamp
Sig[5].Value=18603c3f
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Sig[7].Name=Exception Offset
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OsInfo[36].Key=containerid
OsInfo[37].Key=containertype
OsInfo[38].Key=edu
OsInfo[38].Value=0
OsInfo[39].Key=servicinginprogress
OsInfo[39].Value=0
OsInfo[40].Key=featureupdatependingreboot
OsInfo[40].Value=0
OsInfo[41].Key=recoveryenvironment
OsInfo[41].Value=0
FriendlyEventName=Stopped working
ConsentKey=APPCRASH
AppName=Skyrim
AppPath=E:\Program Files\Steam\steamapps\common\Skyrim Special Edition\SkyrimSE.exe
NsPartner=windows
NsGroup=windows8
ApplicationIdentity=BD01484FA7C3E1D5F02761F22F4C8160
MetadataHash=2101005240

 

Posted
2 minutes ago, Fraying9981 said:

where does this appear?

 

SKSE log is where all other SKSE plugin logs are.

\Documents\My Games\Skyrim Special Edition\SKSE

 

2 minutes ago, Fraying9981 said:

ok i found it. anything interesting?

 

Well, WER could be used to create a minidump if SKSE didn't already do it.

 

Also not sure what file this is, maybe it's already a minidump?

C:\ProgramData\Microsoft\Windows\WER\Temp\WER.8ede0cc5-8b32-4fd1-915d-8424c7e94085.tmp.dmp

Posted (edited)
11 minutes ago, traison said:

SKSE log is where all other SKSE plugin logs are.

\Documents\My Games\Skyrim Special Edition\SKSE

 

ok see attached.

 

skee64.logskse64.log

 

11 minutes ago, traison said:

Also not sure what file this is, maybe it's already a minidump?

C:\ProgramData\Microsoft\Windows\WER\Temp\WER.8ede0cc5-8b32-4fd1-915d-8424c7e94085.tmp.dmp

 

cant open it and looks like its gone

Spoiler

image.png.779353e918bc82835f9b0bff9e4cd86f.png

 

Edited by Fraying9981
Posted
7 minutes ago, Fraying9981 said:

ok see attached.

 

Nothing in this log about it. I see in the source code that there's a toggle for minidump creation in the SKSE ini file:

[Debug]
WriteMinidumps=1

 

Make sure this value is set, or add it if it's missing.

Posted
21 minutes ago, traison said:

 

Nothing in this log about it. I see in the source code that there's a toggle for minidump creation in the SKSE ini file:

[Debug]
WriteMinidumps=1

 

Make sure this value is set, or add it if it's missing.

 

thanks. i know this is crazy but i can't find the skse.ini file

im using mo2. all this time.

i see AI content online saying you need to generate it. I'm suspicious of this since ive been playing over a year like this, and find hard to believe you need to manually create a config file (?). 

in the ini editor for MO2 though i dont see skse.ini listed, only skyrim settings.

 

 

Posted
2 hours ago, traison said:

 

Plenty of information about this in the mod discussion:

https://www.nexusmods.com/skyrimspecialedition/mods/30379?tab=posts

 

ok so i set up skse.ini as you suggested.

the crashdump folder was created in C:\Users\username\Documents\My Games\Skyrim Special Edition\SKSE\Crashdumps 

but after the crash it's still empty.

 

any ideas what else i could try? at this point i don't care about my save anymore, but if i start a new save, i'm worried i'd run into the same problem

Posted (edited)

The options are still to either remove mods until the problem goes away, or attach a debugger to SkyrimSE.exe and have it catch it.

 

Minidumps (made with WER or SKSE), when fed to a tool like windbg, would only allow you to see the registers and stack. There would be none of the conveniences provided by Crash Logger SSE and similar tools. Unless you got lucky with it, you'd still need a debugger after that to to figure out what was going on. If there happens to be an offset in an SKSE plugin caught somewhere in that you might get somewhere, but I don't know how likely that is.

 

The instructions for WER are here:

https://learn.microsoft.com/en-us/windows/win32/wer/collecting-user-mode-dumps

 

WinDbg seems to be here now, it used to be part of the WDK:

https://learn.microsoft.com/en-us/windows-hardware/drivers/debugger/

 

The command to analyze the minidump is:

!analyze

 

Windbg command cheat sheet is here:

https://blog.lamarranet.com/wp-content/uploads/2021/09/WinDbg-Cheat-Sheet.pdf

Edited by traison
Posted

found the issue with Claude. 

 

It's TNG addons. I haven't touched my installation on this new playthrough, but for some reason, switching all racegroups to "no genital" prevented new crashes. tested on both locations I had detected crashes on earlier (bandit and orc camp)

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