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Schlong, fertility and prostitution mod analysis


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Posted (edited)

After a LOT of profiles and new games and tests, I have made some conclusion, and am presenting them here:

 

 

************* FERTILITY/PREGNANCY **************

 

Fertility Reloaded/Redux

pros:

- simple, sensible.

- Lots of options.

- Proper futa handling.

- singular tracking screen for a complete overview

-works flawlessly with SOS every time

cons:

- personally cannot get it to work with TNG

- limited to 265(?) tracked NPC's

 

 

Being Female NG

pros:

- virtually no limit on tracked NPC's

- lots of options for fine-tuning

cons:

- goes into unnecessary details

- not really transparent, no easy overview

- useless extra items added to NPCs, turning it off doesn't work

- NPC randomly get and equip sanitary pads/tampons. Very annoying when you want them naked, also during sex.

- Cannot get it it even register sex/cumming with SOS. Pregnancy also doesn't seem to work for me with TNG

 

 

*************** SCHLONGS *********************

 

SOS SE

pros:

- old and proven

 

cons:

- distribution is limited, even with Uncloacked/SID additions it is less poweful and flexible

- Hit-and-miss when it comes to working with fertiltiy mods

 

 

SOS AE

pros:

- best distribution system. Can fine-tune specific schlongs to specific races

- works flawlessly with Fertiltiy reloaded

- works with most custom reaces out-of-the box

- personally have trouble getting pubic hairs to work (apparently needs newer files)

 

cons:

- smallest schlong size limited to 1

- changing npc schlong requires going to MCM menu every time.

 

 

TNG 

pros:

- more flexible size options

- simpler to change player/NPC schlong - has a hotkey

- 3d pubic hairs work flawlessly

 

cons:

- doesn't seem to work well with Fertilty Relaoded

- doesn't seem to work with custom races

- Breton futas broken (but there's a fix)

 

 

 

************************ PROSTITUTION ************************

 

TDF2023

pros:

- excellent options - can set a prostitute to work at an inn, at a town, at ANY location or in your brothel by just talking to her at a location

- brothel works REALLY well in mannors, as whores use rooms, tend bars, serve drinks/offer refreshments , etc..

- real easy to get a brothel going. Much less menu hassle compared to ST, no need for unlocks (every player house and location is ready to go)

- no special client list - any NPC passing by the brothel (including travelers) can drop in and they actually act like guests. Very immersive. 

- you can make any home your own a brothel

- no worker limit per location

cons:

- breaks/resets the Sex Diary for the PC??

- cannot set rules/blacklists

- no specilzations/stat screens

- no madam, so you have to collect earning individually.

 

 

SANGUINE TRADE

pros:

- nice UI

- really fleshed out

- fully voiced tutorial

- a madam/paramour to run things

cons:

- cannot change speciality

- added girls have pig noses

- have to confirm by talking and lead to location for any change made in UI.

- does not work well with homes outside towns!

- limited to 2 workers per venue (can increase to 3 with milestones) 

 

 

All in all, TDF2023 is simpler to set up, much less hands-on and works on any location with only real limits to options being prostitute experience.

As long as you own the location, any experienced prostitute you lead there can be told to "work at your brothel" and that's it. Other than that you can tell them to "work here", "work at an inn" which prompts you to select an inn, or "work in town" which prompts you to select a town. Very simple, no need to hand-hold them.

 

In my case I set up in Riverwood Keep. Riverwood residents and passer-bys (travelers, patrols) occasionaly walk in to get serviced. Prostitutes will walk around with drinks to offer to guests, they will chat with guests and guest might chat with eachother while they wait. While waiting the will use bars and chairs. They will rest in beds on your property. Everything flows naturally. It FEELS like a proper brothel.

You don't have a madam so you have to talk to each prostitute individually to take the earnings. Unfortunately, there's no way to blacklist anyone or control who is serviced.

 

 

Sanguine Trade is nicer to look at and has more detailed stats with a nice UI, but still feels more limited.  You have a nice menu, but everything must be confirmed by talking to a NPC anyway or by personally leading them to a resting place, so what's the point? Clients teleports in, fucks and leaves. That's it. It feels less alive.

It also does NOT work well for homes that are outside of towns. In my case for Riverwood Keep, I find I cannot assign/schedule any clients to it, even when I prospects people from Riverwood.

 

 

 

 

********************************************************* combos (DOM, HSH, AYGAS always included)

Results from my multipetest/profiles:

 

SOS AE + Fertiltiy Reloaded - everything works except proper futa detection.

 

SOS AE + Being Female NG - ejaculation not detected/working

 

TNG + Fertiltiy Reloaded - ejaculation not detected/working

 

TNG + Being Female NG - ejaculation/sperm detected, but no one ever gets pregnant, stuck phases.

 

 

Edited by Soronarr
update
Posted

Glad you are doing the testing. Science for the win. Appreciate your results, they will help me update my load order

Posted

Updated the first post. If anyone has any comments or observations, I can add them so we can have a more complete picture

  • Soronarr changed the title to Schlong, fertility and prostitution mod analysis

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