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Animals and frequent HKrigidbody crash when hit


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Posted (edited)

I don't recall installing ANY mods modifying animals hitboxes (beside precision but I never had issue for over a year with it) so I am confused how that happens, can old SLAL packs with creature animations cause this somehow? Had to get some for Naked Defeat

 

 

crash-2026-06-01-22-10-47.log

Edited by alphafr
Posted (edited)

There's a couple of major issues with more recent versions of Crash Logger; I personally went back to 1-15-0:

  1. Reading past the end of the stack makes no sense as all it does is mislead the reader. Stack entries starting with an S in square brackets should be ignored.
  2. The stack itself is not fully printed. In your case for instance, the stack frames from which callstack entries 15 and 16 came are not visible.

As for your crash log. This is a Havok crash, and there's 2 prominent reasons for those:

  1. Pandora
  2. Precision

So, remove Precision and test again. If the problem doesn't go away, then rebuild behaviour files with FNIS. If the problem goes away with FNIS, then update Pandora or uncheck the XPMSE skeleton patch.

 

11 hours ago, alphafr said:

...beside precision but I never had issue for over a year with it...

 

Luck, unfortuantely. Precision is a mod I'd like to install as well but from what I've seen it has never been stable. If you install Precision, you have to accept the occasional CTD that comes with it.

 

Edit: Maybe should clarify a bit by saying that from my quick look at the log there's nothing pointing to Precision directly. The entries you see in the callstack are outside the relevant stack and should be ignored.

Edited by traison

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