tetra1 Posted May 27 Posted May 27 Does Kinky World works with simler90's Gameplay Core Mod? I wanted to play as firefighter and fuck saved people as reward/payment, but firefighter career is so bugged. Both KW and Simler90's mods affect progression, so I am curious if it is safe to have them both. https://modthesims.info/d/659969/simler90-s-gameplay-systems-core-mod.html
Aouregan Posted June 3 Posted June 3 (edited) On 5/27/2026 at 10:46 PM, tetra1 said: Does Kinky World works with simler90's Gameplay Core Mod? I wanted to play as firefighter and fuck saved people as reward/payment, but firefighter career is so bugged. Both KW and Simler90's mods affect progression, so I am curious if it is safe to have them both. https://modthesims.info/d/659969/simler90-s-gameplay-systems-core-mod.html The official answer is probably somewhere along the line of "Should be fine". I am personally not running Simler90's mod, but I know some people that successfully have both running without issues. That being said, this could change with any update to either of the mods (Not that Simler90's mod will likely ever see an update again). As far as I know, the libraries that Simler's touches are not being modified by KW. At least I am pretty sure that used to be the case. Might have changed in the current branches, although I doubt it. Probably would make sense to ask the KW dev of your choice, if his branch touches the gameplayobjects and gameplaysystems libraries. If not, you are good to go, I guess. You will need to fine tune some settings on both of the mods, as they both have some overlaps in progression. You will have to decide which mod needs to take care of what, like pregnancies and such, and then adjust the settings accordingly. Obvious choice would be to disable pregnancies and such in Simler's and let KW handle all that stuff. Let Simler's only handle what is not covered by KW, disable the rest. So, if you are willing to put a bit of work into it, you should be perfectly able to have both running. Hardest part will probably be the initial fine tuning. Take this with a grain of salt, however, since, as mentioned before, any update to either of the mods can mess up their co-existence. KW is currently still under active development in multiple branches, so there is a lot being changed quite regularly. P.S.: Just found this out in the wild. KW (albeit the older version 437) seems to not casue too many issues in conjunction with Simler's. https://www.tumblr.com/kylinavie/776255325260185600/simler90-core-mod-compatibility They mention something about requiring this to be set for KW compatibility. Not sure that is true, but then again I have zero experience with Simler's.: kPossiblyGeneratePregnancy value ==> 0 Edited June 3 by Aouregan 1
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