Gumihoyah Posted February 4, 2014 Posted February 4, 2014 Im beginning to get a little confused with all these new memory patches and old ones at the point that my game is now not even loading -_____- If somebody could help me tweak this a bit and tell me what it is now that I actually need to do
Uriel Posted February 4, 2014 Posted February 4, 2014 My current recipe is: 1) install stable SKSE(1.6.16) overwriting all the previous installation(this will also gets rid of old memory patched SKSE files) 2) install SSME 3) in ssme.ini set NewValue01=0x00000300 and NewValue02=0x20000000, that's for 512/512 blocks. It's enough for me, but you also can go NewValue01=0x00000400 for 768 on block1 That's until SKSE 1.7 goes stable.
Gumihoyah Posted February 4, 2014 Author Posted February 4, 2014 and do u use enboost with this setup Uriel? and is there anything in your skse.ini?
Uriel Posted February 4, 2014 Posted February 4, 2014 Yeah, i use... everything with it. Still crash on load sometimes(like yesterday's evening can-t-load hell) but it magically fixes itself later. SKSE.ini: [General]ClearInvalidRegistrations=1[Display]iTintTextureResolution=2048[Debug]WriteMinidumps=0 ENBoost must be configured depending on your OS and sys specs.
gaggedgirl123 Posted February 4, 2014 Posted February 4, 2014 Yeah, the memory blocks thing fixed almost all problems I had, so that's really the first thing anyone should do. And with ENBoost I can even run the game on ultra without much problems (I have a shitty computer)
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