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Bodyslide doesn't seem to work


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Posted

I have the GOG/Windows version of AE.  Just spent hours trying to figure out why it crashed at beggining of game.  Found out I had the wrong version of Racemenu.  I finally figured that out and I got into game and my character is fucking fat.  I'm using Legacy UUNP, thin.  I Re-generated sliders through Bodyslide.  Preview seemed ok.  Went back into game and there is no adjustment for weight.  I mean, it doesn't do anything.  There is no difference between thin and huge.  My question is, "what the hell?".  It worked real easy when I set up LE last week.  I decided to try and mod SE/AE so I wouldn't have all those CTD with LE.

It's been maybe 4 or 5 years since I last played Skyrim.  So I'm not up on thats changed.

Thanks to anyone who can explain or point me in the right direction.

Posted
4 hours ago, cailic said:

There is no difference between thin and huge.  My question is, "what the hell?".

 

BodySlide sliders for low and high weight were the same, thus no differences in weights in-game.

 

4 hours ago, cailic said:

I Re-generated sliders through Bodyslide.

 

BodySlide builds meshes for actors to use, and optionally morph data for RaceMenu.

 

4 hours ago, cailic said:

Preview seemed ok.

 

The preview in BodySlide? For both low and high weight? If so then do a sanity check by opening the resulting _0 and _1 meshes in NifSkope and making sure they still look the way you expect them to. Also regardless of which preview render you look at, they will all be excluding anything NiOverride is doing when in-game. If you have a mod that maxes out all the chubby morphs then it matters little what you do in BodySlide.

 

4 hours ago, cailic said:

I decided to try and mod SE/AE so I wouldn't have all those CTD with LE.

 

SE/AE is not going to save you from CTDs. If anything, the likelyhood of getting a CTD on SE/AE is going up every day as more and more mods are released in dll form.

Posted
6 hours ago, traison said:

BodySlide builds meshes for actors to use, and optionally morph data for RaceMenu.

Bodyslide is there so you can customize the body of your PC.  At least it has been since it was first released.  So far, I'm not seeing that it does anything to my character.  Who, what and why has someone or some mod taken away the basic functionality of Bodyslide?  The body I see in game doesn't even appear to be close to what I have installed.  

After I have some more coffee I guess I'll try to do some research on it.  This is why I haven't played Skyrim in years.  It takes a week or two just to get it running.  And it seems that people are trying to make it even more difficult.  Like I said, Bodyslide and Racemenu work perfectly in LE.  

And I don't know about dll mods.  Perhaps I can get Skyrim running the way I want it to, before I encounter any.  But right now, I cann't even get past the G/D basics.  

Posted (edited)
59 minutes ago, cailic said:

And I don't know about dll mods.

 

Careful with that. Any dll mod you run essentially inherits the security token of Skyrim. If Skyrim can brick your OS or steal your bank credentials, then so can a sword mod that bundles a dll. The absolute worst thing you can do is install a bunch of dll mods, not check them, then run Skyrim UAC elevated. At that point there's no longer any guarantees about any kind of security on your computer; and this includes AFTER an OS reinstall.

 

You NEED to know about dll mods.

 

59 minutes ago, cailic said:

So far, I'm not seeing that [Bodyslide] does anything to my character.

 

Assuming the meshes that BodySlide built look like you expected them to in NifSkope, then do the following:

  1. Go get More Informative Console.
  2. Load a save or start a new game where you can replicate the problem.
  3. Once confirmed the body is wrong, open the console.
  4. prid 14
  5. Use MIC to find the naked skin ARMO record from your current RACE.
  6. Note down the meshes used by the ARMA records assigned to this ARMO record.
  7. Quit the game.
  8. Copy the body meshes built by Bodyslide to where the ARMA records are looking for them, or remove the mod that's altering or adding your current RACE, ARMO and/or ARMA records.
Edited by traison
Posted
2 hours ago, traison said:

 

Careful with that. Any dll mod you run essentially inherits the security token of Skyrim. If Skyrim can brick your OS or steal your bank credentials, then so can a sword mod that bundles a dll. The absolute worst thing you can do is install a bunch of dll mods, not check them, then run Skyrim UAC elevated. At that point there's no longer any guarantees about any kind of security on your computer; and this includes AFTER an OS reinstall.

 

You NEED to know about dll mods.

Thanks for the warning.

 

2 hours ago, traison said:

Assuming the meshes that BodySlide built look like you expected them to in NifSkope, then do the following:

  1. Go get More Informative Console.
  2. Load a save or start a new game where you can replicate the problem.
  3. Once confirmed the body is wrong, open the console.
  4. prid 14
  5. Use MIC to find the naked skin ARMO record from your current RACE.
  6. Note down the meshes used by the ARMA records assigned to this ARMO record.
  7. Quit the game.
  8. Copy the body meshes built by Bodyslide to where the ARMA records are looking for them, or remove the mod that's altering or adding your current RACE, ARMO and/or ARMA records.

Ok.  You've given me a lot of good information here.  Gonna take some time for me to work it all out.  Maybe I'll work on it tonight.  Thanks.

Posted

Well, it's the first time I've used MO 2.  I have no clue where anything is.  Meshes, textures, don't know.  Guess I have to learn more about MO 2 before I can continue.  I liked the old Nexus Mod manager, the really old one.  There were no virtual installs.  You could see what was going on.  You just had to be aware of what mod was overwriting what.

Posted

 

On 5/24/2026 at 5:56 AM, traison said:

The preview in BodySlide? For both low and high weight? If so then do a sanity check by opening the resulting _0 and _1 meshes in NifSkope and making sure they still look the way you expect them to. Also regardless of which preview render you look at, they will all be excluding anything NiOverride is doing when in-game. If you have a mod that maxes out all the chubby morphs then it matters little what you do in BodySlide.

 

Ok I got Nifscope up and running.  And I located the meshes.  So, the female meshes are in fact rather fat.  So, why didn't bodyslide change anything?  The sliders in game don't even change anything with the body.  

Apologies that it took so long.  I'm trying to build a garage door frame between the rain.

 

Posted (edited)
45 minutes ago, cailic said:

So, why didn't bodyslide change anything?

 

Where the final meshes are placed is defined in each BodySlide project. So presumably BodySlide did not build the meshes you're now inspecting in NifSkope. See the Modified-date field of the mesh files.

 

BodySlide gives you the path and file names it made, if you just hit the Build button rather than using the batch build function. Probably the fastest way to see where it went.

 

45 minutes ago, cailic said:

The sliders in game don't even change anything with the body.

 

The current body does not have its associated tri morph files. These are made by BodySlide.

Edited by traison
Posted
5 hours ago, traison said:

Where the final meshes are placed is defined in each BodySlide project. So presumably BodySlide did not build the meshes you're now inspecting in NifSkope. See the Modified-date field of the mesh files.

 

BodySlide gives you the path and file names it made, if you just hit the Build button rather than using the batch build function. Probably the fastest way to see where it went.

 

Bodyslide says it successfully processed the nif files.  However the files haven't been modified since August 1st, 2019.

Posted
1 hour ago, cailic said:

 

Bodyslide says it successfully processed the nif files.  However the files haven't been modified since August 1st, 2019.

 

We have a mystery then.

 

Process Monitor from Sysinternals (Microsoft) has the answer.

Posted (edited)
1 hour ago, traison said:

We have a mystery then.

 

Yes, mysterious indeed.  I just found a meshes folder in the Skyrim root directory with the recently modded nifs.  Not in the data directory.  No idea how it got there.

 

Ok, now that Bodyslide is modifying the correct files, and Nifscope has verified the changes, the body is still fat in game.

 

How would I find a mod that maxes out the chubby morphs?

 

Someone has got to know what mod does this.  I've already disabled most of my mods and it still persists.  

ScreenShot0.png

Edited by cailic
Update
Posted
1 hour ago, cailic said:

How would I find a mod that maxes out the chubby morphs?

 

Search through all pex files in all mods, including in BSA archives, for "SetBodyMorph". Notepad++ can do most of it, but it won't search in packed BSAs. I've made a tool that can handle all of it, it's available upon request.

Posted
1 hour ago, traison said:

I've made a tool that can handle all of it, it's available upon request.

 

Consider it requested.  

 

One would think, at least I would, that any mod that would over ride your preferences, especially to this degree would be black listed or red listed or some such list.  I don't think I have any unusually obscure mods.  Oh well.

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