CumInn Posted May 23 Posted May 23 Hello ladies and gents! I am on 1.5.97 and using latest versions of Pandora, CBPC, Faster HDT SMP, SL Framework, SOS (full) and their requirements. I've all female replacement versions from PS Boss, giantess, draugr, falmer, dwarven centurion, hargraven, vampire lord...also found proper animations for those female humanoid creatures on the last FunnyBiz animation pack. So I'm just wondering if I'm ready to go or am I missing something for the male personal character faking those female creatures. Do I need something more, like FNIS Creatures Behaviors or SL Creature Framework? I do NOT want to put a dik on every animal, such as skeevers and mud-crabs, all I want is to enable sex scenes with female HUMANOID creatures, such as those I have already mentioned. Can you please let me know?
CumInn Posted May 23 Author Posted May 23 Sorry, I forgot to say that I've a fixed version of SL Defeat (working good) in order to trigger non consensual sex scenes. My SL is 1.63b last version for SE
traison Posted May 23 Posted May 23 14 minutes ago, CumInn said: Do I need something more, like FNIS Creatures Behaviors or SL Creature Framework? As far as I know neither of these is required to play creature scenes successfully when using Pandora. 14 minutes ago, CumInn said: ...am I missing something... Well you may be disapointed when you see PSBoss' meshes have no physics and no collisions. There was some unofficial conversion of these I found long ago that added weightpainting that almost 1:1 mapped to 3BA. I have jiggly giants, draugrs and hagravens. The falmer and spriggan conversions were broken and I never got around to fixing those. I imagineit wouldn't be too horrible to do in Outfit Studio, I just never saw a reason to get into it. Physics configs need to be remade for all of them if you want something even remotely realistic. There was lots of other issues with these as well but overall I ended up with a decent result. I never added or tested collisions on these, fairly certain none of them have relevant weightpainting but I could be wrong.
CumInn Posted May 23 Author Posted May 23 14 minutes ago, traison said: As far as I know neither of these is required to play creature scenes successfully when using Pandora. Well you may be disapointed when you see PSBoss' meshes have no physics and no collisions. There was some unofficial conversion of these I found long ago that added weightpainting that almost 1:1 mapped to 3BA. I have jiggly giants, draugrs and hagravens. The falmer and spriggan conversions were broken and I never got around to fixing those. I imagineit wouldn't be too horrible to do in Outfit Studio, I just never saw a reason to get into it. Physics configs need to be remade for all of them if you want something even remotely realistic. There was lots of other issues with these as well but overall I ended up with a decent result. I never added or tested collisions on these, fairly certain none of them have relevant weightpainting but I could be wrong. Thanks for your reply
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