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PCGNDM Parallax Normal Complex material glow diffuse and environmental mask generator


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Posted

PCGNDM Parallax Normal Complex material glow diffuse and environmental mask generator


Turn ordinary texture files into fully featured next-gen Skyrim materials automatically. This mod analyzes a plain diffuse .dds texture and generates the supporting maps needed for advanced Skyrim Special Edition / Anniversary Edition rendering pipelines — including parallax, normal maps, complex materials, glow maps, and environmental masks —
0.6 is latest and recommended version - Now supports pbr

Please feel free to ask questions or report bugs, make suggestions etc. Discord is here https://discord.gg/Ph8v7cNuvv
 


  • Submitter
  • Submitted
    05/22/26
  • Category
  • Requirements
  • Regular Edition Compatible
    Yes
  • Install Instructions

    Download unzip run select tool the outputs you would like and adjust sliders or use auto

 

Posted

Is there a repo with the source? Generally, Nexus is perfectly ok with uploading applications. If you're getting blocked by them, it means it's either detecting malicious symbols/instructions or there's a false positive. Showing the code could help diagnose which

Posted
On 5/22/2026 at 12:23 PM, CanThisBeADisplayName said:

Is there a repo with the source? Generally, Nexus is perfectly ok with uploading applications. If you're getting blocked by them, it means it's either detecting malicious symbols/instructions or there's a false positive. Showing the code could help diagnose which

Its approved on nexus now here is what they said 
''I have reviewed and analyzed your files, and I have approved your upload.
Please note that if you update your files they will very likely continue to be automatically quarantined. This is because they contain files that could execute logic on a users machine. When this occurs, a manual review will need to be carried out again.''

Posted
15 hours ago, zb123thecat said:

how do I generate PBR textures with it?

 complex material output  --complex-format cm (Community Shaders PBR-style packed output). not msn


 

Posted (edited)
6 hours ago, Dead_On_The_Inside said:

 complex material output  --complex-format cm (Community Shaders PBR-style packed output). not msn


 

Is that complex material though, or PBR ? I don't see a RMAOS layer

Edited by zb123thecat
Posted
29 minutes ago, zb123thecat said:

Is that complex material though, or PBR ? I don't see a RMAOS layer

You are absolutely right sorry about that. i will try and have an update out to support creating those soon
Im in the middle of trying to get it to support automaticly patching meshes that dont include support for parallax, complex materials, glow maps etc
I'm having some issues with the nif processing but i will try and get and update out for the _RMAOS.dds and _C.dds files asap
For now the nif editor and patcher will just be experimental and i don't recommend using it yet for now if you need to patch a mesh you should probably use PGen.
going to attempt to get the 
update out for the _RMAOS.dds and _C.dds files in the next few hours

Screenshot 2026-05-27 024647.png

Screenshot 2026-05-27 024620.png

Screenshot 2026-05-27 024603.png

Posted
3 hours ago, zb123thecat said:

Is that complex material though, or PBR ? I don't see a RMAOS layer

its not fully ready yet jsons dont have correct information yet and the folder containing them gets stored with textures instead of next to it but i believe theres another mod that makes jsons for you either way it generates the rmaos files you need now. I would do more but i need to go to work ill try and fix the remaining bugs and issues and get those jsons correct when i get off work for the official 0.6 release. also i would not recommend using target render profiles or nif patching/editing functions yet they are still incomplete and inaccurate

 

 

skyrim-texture-generator0.6.zip

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