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Editing existing .slsb and .slr with SLScene Builder


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Posted (edited)

So I recently converted over to SLP+, grabbed a handful of animation packs, with their corresponding .slsb/.slr, and everything works great.  There is just one little thing, and that the animation pack list is full of ones that I know I will never use, like Femdom, Furniture, etc.

So instead of having a cluttered list, I'd rather prune things down a bit.  I downloaded the SLScene Builder, and I *think* the process is pretty straight foward.

  1. Open the .slsb.json for the pack in question in SLScene Builder
  2. expand/delete whichever animation you don't want to keep.
  3. Save.
  4. Export the new .slr
  5. re-run Pandora (The animation count went down as expected)
  6. Toggle off/on the animations from the pack, which now only shows the ones that were left.

 

But for some reason, I'm getting T-poses with the pack that had the unwanted ones timmed out (Anubs, for reference), despite it working fine when I install the default pack.
And if I toggle that one off and another default one on (Nibbles, for example) it also plays just fine.

 

So am I doing something wrong with SLScene Builder?  Or the steps after that?

 

[Edit]

Nevermind.  I derped.  For whatever reason, Anubs' pack has the naming convention HUMAN NEW.slsb.json, but Anubs Human.slr.

I was going to rename the .slsb to match the .slr to keep it straight, and I guess that caused it to bugger up something.

Left the original filenames, trimmed out the unwanted, recompiled a new .slr, and it works fine.

Edited by dkatryl

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