Omny87 Posted May 13 Posted May 13 I'm trying to make a mesh appear visible at all times even through solid walls and opaque objects, similar to an effect shader with "Greater Than Or Equal To" Z Test Function in GECK but making it a permanent part of the mesh done in Nifskope. I think it has something to do with the NiStencilProperty or something? I don't know, trying to find any useful tutorials for Nifskope is like pulling teeth.
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