stxshipcorb Posted May 12 Posted May 12 I tried to figure it out myself but im throwing in the towel, anyone know how to fix this? 2026-05-12-13-00-55.log
traison Posted May 12 Posted May 12 18 minutes ago, stxshipcorb said: ...anyone know how to fix this? You mean fix as in fix for real, or fix as in workaround? The workaround would be to find another version of OStim.dll that doesn't expose this bug in SkyrimSE.exe. The fix onm the other hand starts by finding the source code for OStim.dll. 1
stxshipcorb Posted May 12 Author Posted May 12 1 hour ago, traison said: You mean fix as in fix for real, or fix as in workaround? The workaround would be to find another version of OStim.dll that doesn't expose this bug in SkyrimSE.exe. The fix onm the other hand starts by finding the source code for OStim.dll. ill probably have to find a diffrent version then, idk enough about coding to not entirely mess that trying to fix it-
traison Posted May 12 Posted May 12 If Ostim.dll has some kind of configuration options you could see about disabling features that have to do with scanning for nearby object references (like actors, containers or furniture). The crash happened soon after ForEachReferenceInRange, which is a function in CommonLibSSE-NG. 1
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