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Posted (edited)

Hi, I'm creating an NSFW Cobblemon datapack that adds skins to existing Pokémon.

Right now I only have Gardevoir, but I plan to add more, and I wanted to ask anyone who sees this to suggest what Pokémon I could add.

 

Any feedback or ideas, such as poses, animations, models, textures, or what object should be equipped for which skin, would be a great help.

 

(If you suggest quadrupeds, expect to be ignored or have the Pokémon turned into bipeds; I'm not into that sort of thing.)

 

I will be posting updates in the discord

 

https://discord.gg/fXj285JFHv

 

Here's some sample images, and if anyone wants me to publish the datapack, I'd be happy to.

Captura de pantalla 2026-05-09 164522.png

Captura de pantalla 2026-05-09 164627.png

Captura de pantalla 2026-05-09 164725.png

Edited by mr_creative
Posted

Was wondering if someone would do this at some point, guess i got my answere.
Ill follow this as it gets developed, got a question though what version is this gonna be for?

Posted
1 hour ago, Skillerthefiller69 said:

I'm trying to figure out how to add the animations in properly for the ones im making, they're just tposing when I get them in the game 😭

Can I see how you've created the posers file?

 

Perhaps the problem is there.

Posted
16 hours ago, mr_creative said:

Can I see how you've created the posers file?

 

Perhaps the problem is there.

Im not sure if I even have the posers file, this is my first time doing this so i dont even know how to do alot of the stuff I need to lol

Posted

I tried giving Scolipede a dick before without any knowledge of Blockbench (And it didn't go as planned, I didn't know textures could get that fucked lol)

Wish you luck

Posted

New skins added:

 

- New Battle Idle
- Goth
- Femboy
- And shinies (except Goth because I don't know what it would be)

 

Note: The femboy's dick is a little glitched.

 

I plan to make a naked Meowscarada along with a Hornet version.

Any other ideas would be welcome.Capturadepantalla2026-05-13172643.png.8aea9e8ba8f9f2394bf44cbd6cebec4b.pngCapturadepantalla2026-05-13172718.png.219ddd1efe06004a29666afd99648b45.pngCapturadepantalla2026-05-13172807.png.96a32a3314872f9afb168fb11a72ad00.pngCapturadepantalla2026-05-13172907.png.4806f9dd5bb7bc919958c41f3448946a.pngCapturadepantalla2026-05-13173005.png.8ca8070541fab8160eb1713341ffcf84.pngCapturadepantalla2026-05-13173028.png.f04e6bdd6c3198770cdcb9211a9f6484.png

Posted (edited)
1 hour ago, Skillerthefiller69 said:

I figured out the posers, now I'm having trouble texturing gardevoir, also how do you add different forms?? 👀

You need to have a data folder in your pack and it has to have this folder order:

(your pack)

   \- assets

   \- data
         \- cobblemon
               \- cosmetic_items
                     \- (yours skin name).json

 

In the file (your skin name).json you have to paste this:

 

{
  "pokemon": ["(pokemon name)"],
  "cosmeticItems": [
    {
      "consumedItem": "(item)",
      "aspects": ["(skin name)"]
    }
  ]
}
 
Replace all the () with what they say.
The item section must contain the item name, but with the identifier, for example:
 
-minecraft:stone
or
-cobblemon:pokeball
 
This will make it so that when you use the item on the Pokémon, it will have the skin.
 
If you have any questions, check the Cobblemon wiki, or like I did, download datapacks or resourcepacks and extract them to see how they're made.
Edited by mr_creative
Posted
2 minutes ago, mr_creative said:

You need to have a data folder in your pack and it has to have this folder order:

(your pack)

   \- assets

   \- data
         \- cobblemon
               \- cosmetic_items
                     \- (yours skin name).json

 

In the file (your skin name).json you have to paste this:

 

{
  "pokemon": ["(pokemon name)"],
  "cosmeticItems": [
    {
      "consumedItem": "(item)",
      "aspects": ["(skin name)"]
    }
  ]
}
 
Replace all the () with what they say.
The item section must contain the item name, but with the identifier, for example:
 
-minecraft:stone
or
-cobblemon:pokeball
 
If you have any questions, check the Cobblemon wiki, or like I did, download datapacks or resourcepacks and extract them to see how they're made.

Ahhhhh now I just need to fix my textures on gardevoir, for some reason her texture just isnt properly aligning with her edited model

Posted
5 minutes ago, Skillerthefiller69 said:

Ahhhhh now I just need to fix my textures on gardevoir, for some reason her texture just isnt properly aligning with her edited model

Can i see te model on blockbench? 

I want to see how you make it

Posted
1 minute ago, mr_creative said:

Can i see te model on blockbench? 

I want to see how you make it

I'll have to send it here in a bit, I didnt make too crazy of changes though so I wouldnt imagine it'd be too different, ive already done lopunny the same way and she looks fine

Posted
5 minutes ago, Skillerthefiller69 said:

I'll have to send it here in a bit, I didnt make too crazy of changes though so I wouldnt imagine it'd be too different, ive already done lopunny the same way and she looks fine

Will like to see lopunny

Posted
5 minutes ago, Babyg145 said:

are you aware of busty cobblemon from Dragonfruitartz? glad to see someone picking up the idea. 

I tried to do something similar, but I'd do more sexy bodies and cosplay, like:

Hornet(silksong),raven team leader(fortnite).

you get the idea.

Posted
10 minutes ago, mr_creative said:

Very cool.
I like how you expanded the images.
I only deleted the parts of the dress.

thank you! are you able to see anything that would cause her textures to not line up?

Posted
24 minutes ago, Skillerthefiller69 said:

thank you! are you able to see anything that would cause her textures to not line up?

It's about using semi-size blocks, for example: 2.5 blocks.
The textures work well with whole numbers, for example: 42.
Semi-size blocks cause glitches in ways I don't understand.

Posted
2 hours ago, mr_creative said:

You need to have a data folder in your pack and it has to have this folder order:

(your pack)

   \- assets

   \- data
         \- cobblemon
               \- cosmetic_items
                     \- (yours skin name).json

 

In the file (your skin name).json you have to paste this:

 

{
  "pokemon": ["(pokemon name)"],
  "cosmeticItems": [
    {
      "consumedItem": "(item)",
      "aspects": ["(skin name)"]
    }
  ]
}
 
Replace all the () with what they say.
The item section must contain the item name, but with the identifier, for example:
 
-minecraft:stone
or
-cobblemon:pokeball
 
This will make it so that when you use the item on the Pokémon, it will have the skin.
 
If you have any questions, check the Cobblemon wiki, or like I did, download datapacks or resourcepacks and extract them to see how they're made.

can you send me an example of one of your own files for this? im trying to do it but i may be doing it wrong

Posted (edited)
2 hours ago, Skillerthefiller69 said:

can you send me an example of one of your own files for this? im trying to do it but i may be doing it wrong

Cobblemon NSFW Skins 0.0.1

For version 1.21.1

Here is the datapack.

 

To install it, it's like any other datapack. If you don't know how, just search for it. The difference is that you have to copy it and put it in the resource pack folder and activate it.

 

To see how it works, just extract it.

 

Note: The femboy is not finish.

 

For the Gardevoir skins equip this items:

 

-Classic Nude: Shears
-Femboy: Pink Dye
-Goth: Black Dye

nsfw_pokemons0.0.1.zip

Edited by mr_creative
Posted (edited)

!This isn't dead!

 

I've been a bit busy these days, but I've kept working on everything. I'm just going to show you some progress for what's coming:
 

- New animations
- New textures
- Meowscarada
- Hornet(not finished)


And I'm currently researching how to make them appear naturally in-game.

 

 

I'll repeat this in all posts:
Any skin ideas, feedback, or criticism is welcome.
Capturadepantalla2026-05-19095343.png.29f6064c6abb67d033233623c63703d1.pngCapturadepantalla2026-05-19095204.png.7d4e4833f14776089aa1b4c068705f70.pngimage.png.5ae8d07e84966cf352180bd84676dac6.pngimage.png.fde53ff7c2d1bc331791a17d64b6fd2f.png

Captura de pantalla 2026-05-19 094827.png

image.png

Edited by mr_creative

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