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[Mod]Advanced Slavery Events


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Posted (edited)

Advanced Slavery Events


Screenshot2026-05-05194525.thumb.png.c326337916cf285b6e2977841e5f9869.png

 

Mod Content Warning:

Humiliation, degradation, and lots and lots of non-consent.

 

Advanced Slavery Events is a set of captivity events for Mount and Blade II Bannerlord focused around high slavery levels. The highest slavery value in the game is 999, so my goal is to create a variety of events that fill your character's journey into a lifetime of slavery, if that's how you choose to play the game. All the events have high slavery level requirements, some 500+, and some have skill requirements, to add variety for well-trained slave characters.

 

The events all require a female hero character, and there are currently not many events that occur before slavery level 100. To get the most out of this mod, your character must be enslaved, and reach slavery level 100

 

This is the first iteration of the mod - hooray!! Up to 93 events so far and I am writing more every day, so look forward to updates in the future.

 

Changelog:

 

V.0.2.0.0: Mod first released!

V.0.3.0.0: 15 events added. Hidden wealth event and blue image bug fixed

V.0.4.0.0: 26 events added. Structure of events reorganized and requirements for some events tweaked

V.0.5.0.0: 17 events added. Small edits to existing events.

 

 


  • Submitter
  • Submitted
    05/02/26
  • Category
  • Requirements
    Captivity Events and its requirements
    https://www.loverslab.com/topic/143567-mod-bannerlord-mod-captivity-events/
  • Install Instructions

    To Install: Unzip zAdvancedSlaveryEvents folder and place in Mount and Blade  II Bannerlord/Modules

    Check the "AdvancedSlaveryEvents" box on the launcher's mod list.

     

    To Update:  Unzip zAdvancedSlaveryEvents folder and replace the old folder with the new one.

 

Edited by SadPianist
Posted
8 hours ago, tombomb1234 said:

got stuck at an event where slavery level was too low but there was no other option to click on so games just stuck 

Thank you for the report! If the event you got stuck on was the "hidden wealth" event, I think I found the issue. Just patched it and released a fix in v0.2.1.

  • 2 weeks later...
Posted
1 hour ago, xyzxyz said:

Getting enslaved means getting captured after battle?

No, getting captured is separate from being enslaved. Getting captured is usually the first step to being enslaved though.

 

Once captured by a hostile party, if you have Captivity Events’ default events installed, your captors may sell you to a town or notable lord/merchant, which enslaves your character.

 

Any “Captivity Events” event that triggers enslavement can work, if you have any other events installed that do the same.

  • 3 weeks later...
Posted

just an idea but one of these events should be able to give all your money to the master, i have like 7 million and it would be neat to give it up

Posted

I like the mod, and the idea posted above regarding giving money to one's Master - currently, it is simple to get enslaved as a way to avoid paying army wages!

Is there any possibility for others to contribute events here, based on this theme?

Posted (edited)
On 6/11/2026 at 5:23 AM, isliael said:

just an idea but one of these events should be able to give all your money to the master, i have like 7 million and it would be neat to give it up

 

8 hours ago, deltrol said:

I like the mod, and the idea posted above regarding giving money to one's Master - currently, it is simple to get enslaved as a way to avoid paying army wages!

Is there any possibility for others to contribute events here, based on this theme?

I love this idea too. One of the first events I made for the mod, "Hidden Wealth," should begin to fire if you have over 2,000 gold, where your master will demand some of your gold. I can definitely make another gold-transfer event or increase the gold transfer in "hidden wealth." My goal behind it is to have an event that, if you have lots of money, will fire over and over again losing you your fortune over time. Right now it should lose you somewhere between 5 and 2,000 gold when it fires. I'll increase that number next update.

 

Please do contribute if you have ideas! Love to see the number of events in this game expand.

Edited by SadPianist
Posted (edited)
2 hours ago, SadPianist said:

 

I love this idea too. One of the first events I made for the mod, "Hidden Wealth," should begin to fire if you have over 2,000 gold, where your master will demand some of your gold. I can definitely make another gold-transfer event or increase the gold transfer in "hidden wealth." My goal behind it is to have an event that, if you have lots of money, will fire over and over again losing you your fortune over time. Right now it should lose you somewhere between 5 and 2,000 gold when it fires. I'll increase that number next update.

 

Please do contribute if you have ideas! Love to see the number of events in this game expand.

it would be cool(but i doubt neither you, or any of the CE modders can make) to have companions to be part of the events, maybe be enslaved too.

 

Another idea would be something similar to the current slavery endgame, but just leaving the faction, or something to give up your lands at all, while remaining as an slave

Edited by isliael

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