roldoi1911 Posted April 27 Posted April 27 (edited) I want to make my own Laezel, but this preset is built entirely around making it work through racemenu. I want to make my own standalone npc in creation kit, but have been having issue with importing the npc file. Anyone know how to do this? https://www.nexusmods.com/skyrimspecialedition/mods/103635 Edited April 27 by roldoi1911
traison Posted April 27 Posted April 27 There has to be a head nif somewhere in that mod. What I'd do is create a new NPC in the CK and build its facegen data. Then outside the CK I'd copy the Laezel head mesh and texture over and replace the facegen data with it.
roldoi1911 Posted April 27 Author Posted April 27 47 minutes ago, traison said: There has to be a head nif somewhere in that mod. What I'd do is create a new NPC in the CK and build its facegen data. Then outside the CK I'd copy the Laezel head mesh and texture over and replace the facegen data with it. It doesn’t. It just uses racemenus’s head sculpt to make head shape, I’ve been able to get the nif exported, but need help getting it to a working face part, as well as texturing it.
traison Posted April 27 Posted April 27 As far as I know it's currently not possible to export a head from RaceMenu and use it as-is. I haven't tried importing one into the game, but I have a feeling it's not going to work so good when, for starters, the throat is above the head. I was not aware RM's sculpt could import some other file format than a nif file.
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