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[mod] Tentacle Lord - Play as a Tentacle Monster


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Posted
29 minutes ago, Rel01 said:

 

Thanks for reporting this issue. So your normal pawns are being generated correctly with RJW genitals but the Tentacle Lord isn't?

 

How did you put the Tentacle Lord pawn into the game? Was it a new game or adding via some other method? After Galickarn reported a similar issue, I looked over the stuff which adds genitals and I was unable to figure out the problem. I can't think of anything that would cause the genitals to not work properly other than using an older version of RJW or loading RJW after my mod.

Sorry, was on my own. The problem was just that, the load order.

I did in fact put RJW above Tencacle Lord mod. 

I put them correctly this time, start a new run, and now it work just fine. Anyways, Thanks

  • 2 weeks later...
Posted
34 minutes ago, Zack1124 said:

I have rjw installed but it keeps showing that he has 0% fertility

nevermind figured it out, amazing mod btw

  • 3 months later...
Posted

Is the tentacle lord supposed to look like a headless torso? Or is there something wrong with my load order like the rest of us?

Posted
On 10/1/2026 at 5:39 PM, ezjpz said:

Is the tentacle lord supposed to look like a headless torso? Or is there something wrong with my load order like the rest of us?

 

Like a completely headless torso? That definitely isn't right, I'll try to take a look and see if I get the same issue. If you have any error log, that would be helpful too.

  • 2 weeks later...
Posted

I've run into an interesting bug/mod conflict. On the 1 Tent Lord and 1 Followers scenario, if I hit randomize on the followers it first tries to replace them with another tentacle lord, and then it makes the menus vanish if I do it again. If I back out to the previous screen, it won't let me move forward to the colonist screen. I have to back out all the way to the main menu and go "new colony" and start over. 

 

I didn't run into this with the single tent lord scenario though. 

 

And I'm probably running way too many mods to figure out what the issue is if it's a mod conflict. Just curious if anyone else ran into this bug.

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