nasram Posted April 17 Posted April 17 My game suddently started crashing on saving with no apparent reasons. No modifications were made to my modlist before the crashes happened. First it happened in a specific location, at first I though it was this location, so I loaded a previous save, skipped the location and kept playing. At some point I saved and left the game. Came back later, loaded that very save and from there the game started crashing on saving. Also happens when I try from the 4-5 previous saves. Not the first time I deal with crashes, but this time I can't find what's wrong. Also Resaver tells me I have a shit tone of stacks, all related to SPEUnarmedManager and SPEOnHitEvent. Here's the logs. Thanks in advance. crash-2026-04-17-15-34-15.log Papyrus.0.log
traison Posted April 17 Posted April 17 There is some script or object associated with reference id 0x14 form id 0x7 "Galei" that fails to serialize to the skse co-save. You have over 1500 errors about missing scripts and script properties. While that on itself is usually not enough to break the save, just the vast majority of your mods, there is one hint that this may not be the case for you: [04/17/2026 - 03:34:14PM] Saving game... [04/17/2026 - 03:34:15PM] Error: Attempting to save callback that cannot be saved This error comes from SkyrimSE.exe. Thus my theory here is going to be that saving was cut short by some broken object, and this tripped up SKSE. Open this save in ReSaver to see what it has to say about it. Regardless, your save is bricked until you at least clean up those missing scripts and script properties. It's likely that will also fix the CTD, so that's where I'd start. 1
nasram Posted April 17 Author Posted April 17 Galei is my character name. From what I digged in resaver, 0x14 is SPEUnarmedManager. But I can't find where that script come from. I had this modlist for years, built and fixed until everything work, held by a string but work. So I'm not touching anything but the current issue, otherwise everything might broke definitly. I don't mind rolling back my save, or starting over, as long as I know the issue won't reproduce. Anyways, the game don't write saves before crashing. And the only warning Resaver shows is the immense amount of stacks from SPE.
traison Posted April 17 Posted April 17 18 minutes ago, nasram said: Galei is my character name. From what I digged in resaver, 0x14 is SPEUnarmedManager. Form id 0x7 is your player character's NPC_ record, and 0x14 is the actor (ACHR) record. Neither of these is a script. What you might be looking for is probably a spell or perk attached to your character that has a script which fails serialization during saving - maybe it has a null reference somewhere or something like this. 20 minutes ago, nasram said: And the only warning Resaver shows is the immense amount of stacks from SPE. Noisy mods such as those with loads of active threads could be a decent place to start in this. You still have over a thousand broken scripts though. It's entirely possible these are just badly made mods and that the errors do not affect them in any way, but until that has been investigated it could just as well be that they're entirely broken. By entirely broken I mean, lets say you have a spell pack that adds 30 scripted spells, and it's throwing 2 missing script errors: 28 of those spells will probably work fine - the remaining 2 are completely broken. 1
nasram Posted April 17 Author Posted April 17 I will try looking for the perks first. Do you know the console command to reset the full perks per chance?
traison Posted April 17 Posted April 17 1 hour ago, nasram said: Do you know the console command to reset the full perks per chance? Perks is not the same as skill tree entries. You can view perks in More Informative Console. Removing them is probably a one-at-a-time thing. 1
nasram Posted April 18 Author Posted April 18 Fixed: It was indeed a skilltree perk. It boosted my unarmed damages and the game was refreshing the statue regulary, but instead of doing a clean refresh it just suspended the last buff and put one on top every time, leading to 30000 stacks. I just reseted ordinator perk and avoided that perk. Save fixed, modlist saved. Thanks for pointing what I was looking for 😘
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