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CTD when spawning ghosts ​👻​ – likely animation/behavior graph issue (Skyrim SE 1.6.1170)


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Posted

Hi everyone,

I'll get straight to the point: I get CTD every time I start a game with Alternate Start. I think I've figured out it has something to do with ghosts.


If I open the game and go directly to "coc qasmoke," the game starts, but when a ghost spawns, the game freezes.


If anyone can help me, I'd be very grateful. Please bear with me; I'm a bit clueless about this (even though I have a lot of mods 🥲)

I use Pandora and SexLab P+ (I don't know if this information is useful)

Here's my last Crashlog... By the way, "Fantasma" is Ghost in spanish. 👻

crash-2026-04-06-19-59-53.log

Posted

EDIT
 

Well, I said I thought it was a ghost because it appears a lot in the crash log. Also, the "alternate start" cell has a ghost in it. When I go to Qasmoke and spawn a ghost, it automatically freezes.
 

BUT now I realize it's not just with ghosts, because if I run the command "coc whiterunorigin" before starting a game, it crashes after the loading screen.
 

I tried going to Qasmoke again and spawned a Morthal guard. My game froze again.

crash-2026-04-06-22-37-12.log

Posted

It crashed because it tried to dereference RCX+0x10 at a time when it was 0x24532A6B418, this was not readable memory. There doesn't appear to be anything on Google about what a ClipAddingFunctor is, but EngineFixes.dll's memory allocator seems to be quite active before and after this. This is however a problem with behaviour files and/or Havok, thus the first thing to do is to rebuild behaviour files with FNIS and test again.

Posted
1 hour ago, -Karen- said:

I use PANDORA, not FNIS, is that a problem?

 

 

That is exactly the reason why you rebuild with FNIS.

Posted
9 hours ago, traison said:

 

That is exactly the reason why you rebuild with FNIS.

Can you explain to me what you mean please?

Posted
1 hour ago, -Karen- said:

Can you explain to me what you mean please?

  1. Pandora is WIP.
  2. Pandora causes Havok and behaviour file related crashes.
  3. Pandora does not report issues with FNIS mods.
Posted
13 minutes ago, traison said:
  1. Pandora is WIP.
  2. Pandora causes Havok and behaviour file related crashes.
  3. Pandora does not report issues with FNIS mods.

Oh ok ok.. So what should I do? Run FNIS? What happens if I have more animations than FNIS supports? Can I continue using PANDORA and FNIS together? Or do I have to get rid of PANDORA? :sweat_smile:

Posted (edited)
27 minutes ago, -Karen- said:

Run FNIS?

 

Yes.

 

27 minutes ago, -Karen- said:

What happens if I have more animations than FNIS supports?

 

You CTD for another reason, so temporarily disable something. Remember to keep this disabled when you eventually rebuild with Pandora, otherwise you'll make 2 changes that could affect the current CTD.

 

27 minutes ago, -Karen- said:

Can I continue using PANDORA and FNIS together?

 

You need FNIS for it's scripts anyways, as Pandora does not include those. Behaviour files can only ever be built bu one of the 2.

 

27 minutes ago, -Karen- said:

...do I have to get rid of PANDORA?

 

Depends on whether you can get around this CTD or not. I switched back to FNIS after using Pandora for several months. It was fine for a long time and I thought the only remaining issue in Pandora was the Helgen intro CTDs. Then one day seemingly for no reason it threw 7 unique CTDs at me within something like 30 minutes. FNIS is still the only stable behaviour file generator.

Edited by traison

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